Hello again,
It isn’t fixed
Yesterday and today a PVE match with some mates and after a few games the client was unable to connect again.
It was the last game in the log files.
Ubuntu 14.10
I tried to connect multiple times. Here is the last snap:
3797 18:34:40.136 | ====== starting level: ‘levels/mainmenu/mm_jericho’ PVE_Mission ======
3798 18:34:40.205 | Environment setting ‘mm_jericho_christmas’ loaded
3799 18:34:40.754 | ====== level started: ‘levels/mainmenu/mm_jericho’ success ======
3800 18:34:41.690 WARNING| m_bufferizedUICalls delivery took 24.3 ms
3801 18:34:52.271 WARNING| m_bufferizedUICalls delivery took 55.5 ms
3802 18:35:11.537 | MasterServerEndpoint: enter matchmaking queue with mmvalue 27
3803 18:35:11.544 WARNING| m_bufferizedUICalls delivery took 6.5 ms
3804 18:35:23.804 WARNING| MasterServerEndpoint: leave matchmaking queue ( but will join the game soon )
3805 18:35:26.018 | MasterServerSession: connect to dedicated server, session 9483215, at addr 91.230.61.14|35019
3806 18:35:26.090 | client: start connecting to 91.230.61.14|35019…
3807 18:35:26.270 WARNING| m_bufferizedUICalls delivery took 53.0 ms
3808 18:35:26.801 | client: connected to 91.230.61.14|35019, setting up session…
3809 18:35:41.014 WARNING| client: couldn’t connect by timeout (frameTimeReal = 0.014746)
3810 18:35:41.015 | client: avgPing 0.0/0.0; avgPacketLoss 0.0/0.0%; avgSnapshotLoss 0.0/0.0%
3811 18:35:41.015 | client: connection closed. DR_CLIENT_COULD_NOT_CONNECT
3812 18:35:41.015 | Network stats (bytes per second): avg pushed 1, max pushed 3, avg sent 37, max sent 61, avg received 74, max received 141
3813 18:35:41.173 WARNING| frame 833431 gameGlobals.frameTimeReal is too large (0.138767)
3814 18:35:45.400 | MasterServerSession: connect to dedicated server, session 9483215, at addr 91.230.61.14|35019
3815 18:35:45.470 | client: start connecting to 91.230.61.14|35019…
3816 18:35:45.658 | client: connected to 91.230.61.14|35019, setting up session…
3817 18:36:00.413 WARNING| client: couldn’t connect by timeout (frameTimeReal = 0.015229)
3818 18:36:00.413 | client: avgPing 0.0/0.0; avgPacketLoss 0.0/0.0%; avgSnapshotLoss 0.0/0.0%
3819 18:36:00.413 | client: connection closed. DR_CLIENT_COULD_NOT_CONNECT
3820 18:36:00.413 | Network stats (bytes per second): avg pushed 1, max pushed 3, avg sent 38, max sent 63, avg received 74, max received 141
3821 18:36:02.165 | MasterServerSession: connect to dedicated server, session 9483215, at addr 91.230.61.14|35019
3822 18:36:02.238 | client: start connecting to 91.230.61.14|35019…
3823 18:36:02.432 | client: connected to 91.230.61.14|35019, setting up session…
3824 18:36:02.488 WARNING| client: packet loss last second 32.3%
3825 18:36:02.558 WARNING| client: packet loss last second 28.7%
3826 18:36:03.383 WARNING| client: packet loss last second 33.9%
3827 18:36:03.448 WARNING| client: packet loss last second 32.9%
3828 18:36:03.481 WARNING| client: packet loss last second 54.0%
3829 18:36:17.168 WARNING| client: couldn’t connect by timeout (frameTimeReal = 0.015012)
3830 18:36:17.168 | client: avgPing 0.0/0.0; avgPacketLoss 0.0/0.0%; avgSnapshotLoss 0.0/0.0%
3831 18:36:17.168 | client: connection closed. DR_CLIENT_COULD_NOT_CONNECT
3832 18:36:17.168 | Network stats (bytes per second): avg pushed 1, max pushed 3, avg sent 44, max sent 74, avg received 76, max received 145
3833 18:36:17.312 WARNING| frame 835705 gameGlobals.frameTimeReal is too large (0.134058)
3834 18:36:24.545 | MasterServerSession: connect to dedicated server, session 9483215, at addr 91.230.61.14|35019
[game.log](< base_url >/applications/core/interface/file/attachment.php?id=8534)
[game.net.log](< base_url >/applications/core/interface/file/attachment.php?id=8535)