The best advice a customer has ever given to a company: how to get money out of me

This is a really simple idea for the Devs; this is, in as honest a form as I can manage, a guide on what would convince me to hand over cash on this game. If you don’t want to do a lot of reading, the “conclusion” sections will give you the short versions.

 

1.0: It has to be fun for free!

I cannot stress that enough. I know it sounds counter-intuitive, but please hear me out.

 

The reason we all want 0.7.10 back is because back then it felt like you didn’t need to spend money to progress in the game. I know your business logic will now cry “but then why would anyone want to pay?”

 

I submit to you, Runescape; a ‘free to play’ MMORPG with a ton of members only content. I played Runescape for about six months as a free player - six months where I gave them no money, and in return took up server space. During those six months I fell in love with the game to the extent where I purchased Membership, and to date I have coughed up approximately £400 playing that game. £400 return, and growing, in exchange for six months of free play. Good deal on their end, isn’t it?

 

There is no reason Star Conflict cannot work the same way. In fact, under the old system, I’d say it works faster. Players will, to my mind, give it about a month or two and find if the game is for them. If it is, odds are they will end up spending money.

 

Let us now go a little deeper, and study just what keeps the game fun for free people:

 

1.1: Free players have to matter!

This is something the game does very well, but I’ll spell it out regardless; I should never feel, as a free player, that I cannot contribute to my team. The current model supports this - there is no ship I can buy with real cash that is inherently, objectively better than a ship I can earn through free play grind.

 

1.2: Free players have to progress!

This, as of 0.7.12, is where Star Conflict has fallen flat on its face. The game has slowed to a crawl, and it feels that I simply cannot access higher tier stuff as a free player. Consequently, the game feels like a “pay to win” model, and that destroys my interest as a customer!

 

Let me emphasise that again, in really loud shouty text:

 

IF I THINK YOU HAVE TO PAY TO PLAY, I WON’T PAY!

 

Star Conflict is billed as a free to play game. That means I expect it to be free, not “you can play for free, but it’s a total waste of time.”

 

Revert your patch, developers, and you will see free players progressing more. This is especially important when we move on to the next point…

 

1.3: Everyone plays together; more players = better games!

If you want me to pay for a service, there has to be a service there. I spend a great deal of my free time on multiplayer games that have lost their players to newer, shinier games, and I weep for them. I remember logging on and finding dozens of games, all full of players, and now you’re lucky to have more than two at a time… and even then it’s half full.

 

What does this have to do with Star Conflict? Simple - the more people online, the better the experience. Players who pay are playing with players who don’t. If you drive away the free players, you lessen the gaming experience of those left behind and give them less reason to keep playing. It results in a cyclic argument; people won’t pay because it’s not worth it. It’s not worth paying because there aren’t enough players. There aren’t enough players because free players feel like they have to pay to progress.

 

A death spiral like that can end a game. From what I’ve seen and read and heard, 0.7.10 saw Star Conflict on an up spiral; more people were playing, more people wanted to play, and thus more players were being drafted via word of mouth. This means the people who cough up cash are getting a better experience, because said experience is enriched by the free players.

 

1.4: Conclusion

So, we have covered the first basics: that Free players need to be able to have fun, to matter to the game, and to feel like they are not being punished for being “Freeloaders”. If these conditions are met, they will be ripe for the prospect of paying money to you.

 

Now for part two.

 

2.0: Shopping!

If you heed the wisdom of part one, you will have budding customers ready to spend. However, there are a great many ways to spend, and things to spend on. In the interests of keeping your accountant happy, I submit notions on where, when and why someone like me might spend money.

 

2.1: 79p - it’s a magic number!

79p. £0.79. A trivial amount of money, but by the Gods is it easy to spend!

 

79p is, by and large, the reason apple gained a dominant market share in the music industry. The idea that a CD could be broken into individual tracks and sold for pocket change was a revelation, and consumers flocked to it.

 

One thing I noticed in browsing Star Conflict is that it doesn’t feel easy to make such a reckless purchase. I have to buy tokens by the thousands, yet I can spend them in 10s or 20s. That is a barrier of sorts - and it’s a barrier I am never happy about crossing. When you ask me for £10, or £20 or, Gods forbid, even more than that in a free to play game I become suspect. When you ask me for £1.00, or £0.50, I am not so concerned.

 

Believe it or not, I think you could make good money by flogging cosmetics on the cheap. Charge pennies for a decal, or an alternate paint scheme. Charge pennies for the ability to change the colour of our laser beams. Charge pennies for the ability to customise our hanger area. Charge pennies, and people will spend pounds.

 

Frivolous, impulse spending is a good source of income. The more expensive you make it for me to do something stupid like paint my ship turquoise and apply garrish pink flames to it, the less likely I am to do it in the first place. That’s a lost sale. Yes, you have probably been very nice to me and I would, days later, wonder why I wasted £1.50 on doing that, but here’s the kicker - that’s £1.50 you never earned!

 

I implore you, Star Conflict, to make your content cheap and easy to buy. £9.99 is a whole new game, so why should I pay that on a trivial upgrade to yours? But £0.99 is a soft drink or a chocolate bar; an amount I can spend on the fly without regret.

 

2.2: Pay for Convenience, not Progression:

Remember all that stuff I said about free players having to matter, and being able to progress? That is very true, but sometimes we get lazy.

 

The difference between Convenience and Progression is important. A “pay for ease” is where I essentially skip the boring bits. Most of the real-world-money ships appear to work on this basis, seeing as they come fully levelled up.

 

I am not against paid for xp boosters. I am not against paid for ships. I see your biggest market, from me at least, being cosmetic stuff, but if you priced them right I would consider paying for ships and the like.

 

At the moment, your policy of “load it with crap!” is what keeps me from paying real money for a ship. You must go back to 0.7.10! You must deliver the ships empty, or at least give the option to buy them empty, and reduce the prices back to what they were before.

 

I am being completely honest with you here; your overcharging on free play ships is stopping me from buying real money ships. I don’t feel like I’m paying for convenience; I’m paying to progress. I don’t like that in a game like this because it feels like you are ripping me off. Get rid of that, lower prices and up xp gain again, and it fill fair to me and act as an incentive for me to spend.

 

2.3: Conclusion

First, the reiteration: Free Players have to matter, and paying shouldn’t get you anything they can’t have. At least, anything _gameplay _related.

 

Sell us cosmetic stuff. Sell us lots of it, and sell it very cheap. Make it so we can splash out on nice things for very little real world money, and we will spend money more freely. Simple as.

 

 

 

So there you have it. I’m sorry it’s long and a bit rambly, but I’ve not been feeling so well lately and don’t know if I’ve even made any sense! I hope I have, and I hope you will listen.

 

I want to support this game. So do many others. However, it’s a two way street; we won’t support a game that takes us for granted, or treats us poorly. You have to be fair to everyone - the payers and the ‘freeloaders’, because ultimately they are the same people. The difference is simply how confident they are about your game, and how accepted they feel by you.

Iam almost the same, When I started, I dont quite know which patch but it was 1 maybe 2 before the whole loyalty issue, I stopped since then. I still lurk here in the hopes they get there act together, it seems they arent, instead making it worse, as I said in my goodbye post and got flamed for it, and here we are. After my steam license ran its course I felt my game to get to a crawl and this was before the loyalty and credit patches, 50-75% of a loss is HUGE, before I could spend my time figuring out what to do, what ships to use, I ended up buying mots tier 1 because I wanted to try them out, afterwards I would need to grind 100’s of games in order to support the same playstyle, putting me off as a f2p player.

 

That said, how could they have avoided me leaving, and probably others?

 

 

Skins, I would buy skins for ships that I love to play, to make them more unique and interesting, with a good price of course, not to high, not to low. Now we have… stickers… really… STICKERS…

 

There are so many ships in this game already, they could’ve made tons of aesthetic things to please people and I would buy them and I know others will too because skins always sell!

 

Increase credits and loyalty for at least 20% more then it is now, at the moment it is just to low for any sense of progression without spending 100’s of games. 

yes you can get more credits from PVE missions, on paper but the time vs reward is I think lower then PVP matches even. Apart from ‘pixel purples’.

 

 

I feel that the devs arepushing away the F2P players that make up any F2P game, without them, those that pay have no player base to play against. For 3 weeks ( even after I stopped, logged in for the 100 coins only ) I saw a decrease of 300+ players. thats 100 per week… and the rate they are killing there own game, I doubt anything will be left for ‘release’.

None of the real money ships are better then their respective rank counter parts although some might give you a different play style you might like.

All of the real money modules are exactly the same as the MK3 counterparts.

 

The only thing you can buy with real money in this game is time. I do have to admit they are constantly making that time aspect longer and longer but by no means unattainable.

I dont have a premium license nor have i spend a single dime on the game and i just started playing around when patch 7.10 came out.

I now fly around in fully fitted rank 9 T3 ships having some fun. Did take about 100 hours of game play but that what you can cut back on if you pay real money so its all your choice.

 

I was a bit skeptical about the mixed match making introduced last week as that would put a real damper on progression but after i read a post from ERROR stating that the new system starts with a blank slate and has to gauge your position in the match making before it can correctly balance your teams so i decided to bite the bullet and bare with it for a good 15-20 matches.

I have to say that as of now i hardly ever see any T2 ships in either teams in the matches and get to duke it out mainly with T3 and an occasional T4 and its back to the good ol fun like before.

A successful model for F2P games is that anything which contributes to success needs to be (and ideally should ONLY be) able to be purchased with in-game currency for a reasonable exchange of time played. What you sell with cash shop items are visual customization, flair and novelties.

Make the core game fun, make me feel like I don’t NEED to spend money, and I WILL spend money. I probably dumped close to $100 into the F2P mech shooter Hawken because the game was fun and fair and I didn’t feel like I had to grind for weeks on end to afford a new mech or piece of equipment, and because of that I was dropping $20-30 almost every week.

Star Conflict could be a very competitive and successful money-maker for its devs if they made a few simple changes. Stickers are a start, but they don’t add enough to compel me to purchase them. Ships need unique skins and camo patterns purchasable from the cash shop. Players need ways of customizing their ships visually in unique ways to set themselves apart from every other player in the same ship or at the same tier. Throw a cockpit view in and do as MechWarrior Online did with custom cockpit items like hula girls and bobble heads and fuzzy dice. Do as Hawken did and throw in holographic taunt becons that you can leave behind after humiliating an opponent. And further following Hawken, to make all this visual customization matter to the player, throw in a scoreboard screen that visually showcases the top scoring player(s) for everyone to see. When a person spends money on visual customizations for their ships, they want other people to see them or else what’s the point?

As it stands, Star Conflict’s devs seem to be going in the opposite direction. Fundamentally superior ships to those purchasable with credits are available in the cash shop and as paid DLC. The best weapons and modules are available instantly to anyone willing to spend cash on them, while everyone else has to monotonously grind away on credits and rep for weeks on end to get equivalent gear. Quite simply, the more money you spend on the game, the better you’ll do and the easier things will be. This is an absolutely myopic, short-sighted approach to the F2P model and shows a blatant lack of vision and respect on the part of the devs. It shows that they’re only interested in a short-term money grab. The irony is of course that the devs could make multitudes more cash over the long-term by providing their players with an experience that they WANT to support.

The problem with the OP is that Gaijin is already a step ahead of you.  They have detailed analyses done to figure out exactly how to extract the maximum amount of profit from this game.  They don’t need your advice, they pay people to figure this stuff out.

 

They have all the data, you just have a frustrating experience.  You don’t understand why they seem to be ruining their own game because you don’t have access to their data.  The answer is money.

They probably figured out they would profit more with increased prices despite a marginal % decrease in growth.  Even so, this game is so very new to the western markets, and players that are starting today aren’t going to know the difference between the rewards a month ago, and now.  There’s so many business tactics in what they did, they basically offered their product on the cheap to hook you, then they raise the prices.  Look at the steam sale - you bought a 6 month license for $57.00, now even though you aren’t happy at the direction of the game, you want to get your moneys worth for that 6 months, so you’ll keep playing.  They keep increasing the grind, eventually you forget when it was a 1/4th of what it now is, and you keep dropping cash.  

 

An example, my brother started playing this weekend, and he thinks the game is amazing and can’t understand why people were complaining, and it’s because he hasn’t experienced anything different than the patch referenced in this thread.  The only thing we can do to check Gaijin is if we as a playerbase continue to call them out on their excesses.  

 

The OPs is a pretty talented and eloquent writer by the way.  Thank you for sharing! 

jep OP , good writing and thx for some good suggestions . Hope some of them will make it into the game in the future :slight_smile:

i just can agree to the OP. as long as i have fun and see progress (especially loyalty for mk3-items) i would spend money. but i will not spend money as long as the game keeps being a grindfest. it was great when i knew “yeah, in 2 days i’ll be able to buy that mk3-lasers” or something. right now i don’t even know if i will ever reach level 9 for even 1 faction (and i think i need lvl 9 for 2, lvl 8 for 3 factions…).

soo… no progress → less fun → no money for funny stuff like stickers or paintjobs from me.

i just can agree to the OP. as long as i have fun and see progress (especially loyalty for mk3-items) i would spend money. but i will not spend money as long as the game keeps being a grindfest. it was great when i knew “yeah, in 2 days i’ll be able to buy that mk3-lasers” or something. right now i don’t even know if i will ever reach level 9 for even 1 faction (and i think i need lvl 9 for 2, lvl 8 for 3 factions…).

soo… no progress → less fun → no money for funny stuff like stickers or paintjobs from me.

 

Same for me, i need Long Range Lasers for my T3 Empire Frigates and T3 Assault Plasma for my Federation Intys and the grind after Level 7 is just horrible.

 

I’m also deciding atm if i should renew my license due to the extreme long grind and the MM issues.

I feel that once progress has been lost, then the rest of the game, no matter how good it is, will be another failure. 

 

I want to have fun but not be hampered by progress. 

 

I want to fly with friends and not be penalized for dropping down to T2 to help them fly in a squad. 

 

I want to customize my ships like I customize my cars in Forza Motorsport. 

 

Why cant you listen to the basics, do the Devs play there own game?

The problem with the OP is that Gaijin is already a step ahead of you.  They have detailed analyses done to figure out exactly how to extract the maximum amount of profit from this game.  They don’t need your advice, they pay people to figure this stuff out.

 

They have all the data, you just have a frustrating experience.  You don’t understand why they seem to be ruining their own game because you don’t have access to their data.  The answer is money.

 

Yet somehow with all the analysis and data most of the gaming industry companies fail miserably with their F2P titles or other ways to seamlessly integrate microtransactions in their games. Just look at Dead Space 3 and the pathetic attempt of EA to include microtransactions in their game. You would think what such a giant as EA would atleast have competent people or could hire them to do this kind of work. Reality however is far from that. Yeah, there is no doubt developers have a plan on how to make profit from this game but is it the one where they make a good product and players reward them for it or is it the one where they exploit idiots who don’t know what to do with their money?

The notion or trend w/e you call it of developers and publishers knowing better what their customers want and how the game should be played, etc. is just mind bogling. Kickstarter anyone? Why is it succesful? Because publishers don’t give a xxxx about making proper market research.

 

So in conlusion. They have plan, but is it a good plan? Will it be a successful bussiness? Will it be a great game to play? This remains to be seen.

To Deity, I say this; most marketing is done by stupid people.

 

Let me explain. Look at the absolutely ground breaking, smash hit titles that reshaped the gaming landscape. I’m talking DOOM, StarCraft, Super Mario Bros, Minecraft, WoW, Halo and, though it pains me to say it, Call of Duty.

 

Now look at how many titles bombed because someone in marketing said “World of Warcraft is hugely popular right now, so if we make our game more like World of Warcraft we’ll be hugely popular too!”. Companies have thrown hundred of millions of dollars into making WoW clones, and then sat around baffled why people carried on playing WoW instead of jumping ship to their title.

 

This is why they are stupid; because they are reactionary. They don’t understand how the market works, they don’t understand what made these titles successful, and they fail to grasp that the titles that are earning big money took risks to earn that money, and that’s why they have such a brand presence that their games will sell well on name alone.

 

As mentioned, Kickstarter is proof that market research is flat out wrong. “Everyone” in the industry knows there isn’t a market for old fashioned turn based RTS games, yet the Banner Saga was a massive success. “Everyone” in the industry knows people don’t want Nintendo Hard rogue-likes that punish the player for every little mistake, yet FTL: Faster Than Light got huge support and is a truly amazing title.

 

The reason what “everyone” knows is wrong is they talk in circles. They talk to producers, to programmers, to managers and directors and financiers. They talk to accountants and people with access to sales figures. They look at big piles of numbers, and compare those with other numbers, and decide what the market is telling them. They conclude that FPS games are all anyone wants, and ignore the fact they didn’t bother to advertise their RPG releases. They convince themselves games MUST have an over-muscled white guy with a phallic symbol on the front because they didn’t bother to support any game that didn’t, so those ones failed.

 

In short, these are the kind of people who would notice their car isn’t stopping as quickly as it should, and blame it on the fact there is dirt on the windscreen that wasn’t there yesterday.

 

Players are not stupid. Yes, I admit that not every gamer out there can articulate, without any margin for error, why they enjoy a game. In fact, it is entirely possible for two gamers to enjoy a title for entirely different reasons. However, all gamers are very good at telling people when they are not happy with a game. I have raged long and hard at titles like Super Meat Boy for being insanely hard, but if you asked me “is this game badly designed?” I would answer no.

 

Ask me if Star Conflict is badly designed. What do you suppose my answer will be?

excellent writeup

 

here, maybe this helps:

 

 

Это очень простая идея для Devs, это в той форме, как честные, как я могу управлять, руководства о том, что бы убедить меня передать денежные средства на эту игру. Если вы не хотите делать много читать, “заключение” раздела даст вам короткую версии.

 

1.0: Это должно быть весело бесплатно!

Я не могу не подчеркнуть, что достаточно. Я знаю, это звучит нелогично, но, пожалуйста, выслушайте меня.

 

Поэтому мы все хотим 0.7.10 спине, потому что тогда она почувствовала, как вам не нужно тратить деньги, чтобы прогрессировать в игре. Я знаю, ваша бизнес-логика теперь будет плакать “, но тогда почему кто-то захочет платить?”

 

Я представляю вам, Runescape, “бесплатно играть в” MMORPG с тонной только содержание. Я играл Runescape в течение примерно шести месяцев, бесплатный плеер - шести месяцев, если я не дал им денег, а взамен взял место на сервере. В течение этих шести месяцев я влюбилась в игре в той мере, где я купил членство, и на сегодняшний день я кашлял около 400 фунтов играть в эту игру. £ 400 возвращении, и растет, в обмен на шесть месяцев бесплатного игру. Хорошая сделка с их стороны, не правда ли?

 

Существует нет причин конфликта Звезда не может работать таким же образом. В самом деле, при старой системе, я бы сказал, что он работает быстрее. Игроки, на мой взгляд, дать ему примерно месяц или два, и найти, если игра для них. Если это, вероятнее всего, они будут в конечном итоге тратят деньги.

 

Перейдем теперь немного глубже, и изучать только то, что держит игра для свободных людей:

 

1.1: бесплатная игроки должны имеет значения!

Это то, что игра не очень хорошо, но я буду объяснять это независимо, я никогда не должны чувствовать себя, как свободный игрок, что не может способствовать моей команды. В настоящее время модель поддерживает эту - нет корабля, я могу купить с реальными наличными деньгами, что по своей сути, объективно лучше, чем корабль я могу заработать через свободную игру помола.

 

1.2: бесплатная игроки должны прогрессировать!

Это, по состоянию на 0.7.12, где звезды Конфликт упала плашмя на его лице. Игра замедлилась до скорости улитки, и он чувствует, что я просто не могу получить доступ к более высокого уровня вещи, как свободный игрок. Следовательно, игра чувствует себя “заплатить, чтобы победить” модели, и которая разрушает мои интересы как клиента!

 

Позвольте мне внимание, что опять же, в самом деле громко Shouty текст:

 

Если я думаю, вы должны заплатить, чтобы играть, я не буду платить!

 

Звезда Конфликт тарифицируется как бесплатно играть в игры. Это означает, что я ожидаю, что это будет бесплатно, а не “вы можете играть бесплатно, но это пустая трата времени”.

 

Вернуть ваш патч, разработчики, и вы увидите, свободные игроки прогрессирует больше. Это особенно важно, когда мы переходим к следующему пункту …

 

1.3: Каждый играет вместе, просматривать игроков = лучшие игры!

Если вы хотите, чтобы я заплатил за услугу, должна быть служба там. Я провожу большую часть своего свободного времени на многопользовательские игры, которые потеряли своих игроков на новые, блестящей игры, и я плачу за них. Я помню, вход в систему и найти десятки игр, все полно игроков, и теперь вам повезло иметь более двух за раз … и даже тогда он наполовину полон.

 

Какое это имеет отношение к Звезда конфликт? Простой - Чем больше людей в Интернете, тем лучше опытом. Оплата игроков, которые играют с игроками, которые этого не делают. Если вы отогнать бесплатных игроков, вы уменьшаете игровой опыт тех, кто остался и дать им меньше оснований, чтобы продолжить играть. Это приводит к циклической аргумент, люди не будут платить, потому что это не стоит. Это не стоит платить, потому что не хватает игроков. Есть не хватает игроков, потому что свободные игроки чувствуют, что они должны заплатить, чтобы прогрессировать.

 

Смерть спираль, как это может закончиться игра. Из того, что я видел и читал и слышал, видел звезды 0.7.10 конфликтов на спирали и до моря люди играли, все больше людей хотели играть, и море Таким образом, игроки были разработаны с помощью сарафанного радио. Это означает, что люди, которые кашлять денежных средств получения лучшего опыта, потому что я сказал опыт обогащается свободными игроками.

 

1.4: Заключение

Итак, мы рассмотрели основы Первое: что свободные игроки должны быть в состоянии получить удовольствие, этот вопрос до игры, и чувствовать, что они не наказали за то, что “халявщиков”. Если эти условия будут выполнены, они будут созрела для перспективы платит деньги к вам.

 

Теперь о второй части.

 

2.0: Shopping!

Если прислушаться к мудрости первая часть, вы будете иметь начинающие клиенты готовы потратить. Тем не менее, есть очень много способов, чтобы тратить, и тратить его на вещи. В интересах сохранения вашего бухгалтера счастлива, я утверждаю, понятия о том, где, когда и почему кто-то вроде меня могли бы потратить деньги.

 

2.1: 79P - это магическое число!

79 пенсов. £ 0,79. Тривиальной суммы денег, но боги легко потратить!

 

79P является, по большому счету, причина Apple, получила доминирующую долю рынка в музыкальной индустрии. Идея, что компакт-диск может быть разбит на отдельные треки и продается за мелочь было откровение, и потребители устремились к нему.

 

Одна вещь, которую я заметил в просмотре Конфликт звезда является то, что он не чувствует себя легко сделать такой безрассудной покупки. Я должен купить жетоны на тысячи, но я могу потратить их в 10 или 20 лет. То есть барьер рода - и это препятствие я никогда не рад пересечения. Когда вы спросите меня за £ 10 или £ 20 или, не дай боги, даже больше, чем в бесплатно играть в игру и стать подозреваемым. Если вы спросите меня, за $ 1,00, или £ 0,50, я не так обеспокоены.

 

Верьте или нет, я думаю, вы могли бы сделать хорошие деньги, порка косметики по дешевке. Зарядить пенни за наклейку, или альтернативную схему краски. Зарядить пенни за возможность изменить цвет наших лазерных лучей. Зарядить пенни за возможность Настройте наши вешалки области. Charge Пенни, и люди будут тратить фунтов.

 

Легкомысленная, импульс расходов является хорошим источником дохода. Дороже, вы делаете это для меня сделать что-то глупое, как писать мой корабль бирюзового и розового пламени garrish применить к нему, тем меньше вероятность я это сделать в первую очередь. Это потерянные продажи. Да, вы, наверное, был очень добр ко мне, и я бы, дней спустя, интересно, почему я потратил £ 1,50, что делать, но вот футболист - это £ 1,50 Вы никогда не заработал!

 

Я умоляю вас, Star конфликт, чтобы сделать ваше содержание дешево и легко купить. £ 9,99 целая новая игра, так почему я должен платить, что на тривиальные обновления ваш? Но £ 0.99 представляет собой безалкогольный напиток или шоколадку, которую я могу потратить на лету без сожаления.

 

2.2: платить за удобства, а не прогресс:

Помните, все эти вещи я говорил о бесплатных игроков, имеющих этому вопросу, и, будучи в состоянии добиться прогресса? Это очень верно, но иногда мы получаем ленивый.

 

Разница между удобство и прогресс имеет важное значение. “Плата за легкость”, по существу, где я пропустить скучные биты. Большинство реальных денег судов по всей видимости, работают на этой основе, видя, как они приходят полностью выровнена.

 

Я не против заплатил за ускорители XP. Я не против заплатил за корабли. Я вижу вас самым большим рынком, у меня по крайней мере, будучи косметические вещи, но если вы их правильно ценам я хотел бы рассмотреть платить за корабли и тому подобное.

 

На данный момент, ваша политика «загрузить его с дерьмом!" это то, что удерживает меня от уплаты реальные деньги за корабль. Вы должны вернуться к 0.7.10! Вы должны доставить корабли пустые, или, по крайней мере, дать возможность покупать их пустыми, и снижать цены к тому, что они были прежде.

 

Я будучи полностью честным с вами здесь, перезарядка бесплатную игру на судах остановить меня от покупки настоящие корабли деньги. Я не чувствую, что я платить за удобства, я плачу к прогрессу. Мне не нравится, что в такой игре, как это, потому что чувствует, что вы делаете рип меня. Избавьтесь от того, низкие цены и получить XP снова, и заполнить его справедливым ко мне и служить стимулом для меня, чтобы тратить.

 

2.3: Заключение

Во-первых, повторение: Free Игроки должны беда, и не обращая вы должны получить все, что они не могут иметь. По крайней мере, все, что связано геймплей.

 

Продайте нам косметические вещи. Продажа нас много, и продавать его очень дешево. Сделать так, мы можем выплеснуть на хорошие вещи за очень небольшие реальные деньги мира, и мы будем тратить деньги свободно просматривать. Простой, как.

 

 

 

Так что у вас есть. Мне жаль, что это долго и немного rambly, но я не чувствовал себя так хорошо в последнее время и даже не знаю, если я сделал никакого смысла! Я надеюсь, что у меня есть, и я надеюсь, что вы будете слушать.

 

Я хочу поддержать эту игру. Так делают многие другие. Однако, это две улицы образом, мы не будем поддерживать игру, которая ведет нас само собой разумеющееся, или относится к нам плохо. Вы должны быть справедливыми для всех - плательщиков и «халявщиков», потому что в конечном счете они такие же люди. Разница просто, насколько уверенно они о вашей игре, и как они себя чувствуют принято вами.

Let me explain. Look at the absolutely ground breaking, smash hit titles that reshaped the gaming landscape. I’m talking DOOM, StarCraft, Super Mario Bros, Minecraft, WoW, Halo and, though it pains me to say it, Call of Duty.

 

Now look at how many titles bombed because someone in marketing said “World of Warcraft is hugely popular right now, so if we make our game more like World of Warcraft we’ll be hugely popular too!”. Companies have thrown hundred of millions of dollars into making WoW clones, and then sat around baffled why people carried on playing WoW instead of jumping ship to their title.

 

This is why they are stupid; because they are reactionary. They don’t understand how the market works, they don’t understand what made these titles successful, and they fail to grasp that the titles that are earning big money took risks to earn that money, and that’s why they have such a brand presence that their games will sell well on name alone.

 

I personally would put Battle Field in front of CoD but that aside your correct to a certain point.

Of course you’ll never be as popular as the game your trying to “copy” but that doesn’t mean its not possible. What makes most games fail is simply the word “Deadline” Nearly all smash hits that come out are to a decent fashion finished.

Yes mine craft stayed in alpha and beta a long time and most game still need a bunch of bug fixes after release but still you have got to put something on the table worth playing when you release it and dont think in terms of next month before 24 Dec that game has to be released or we are going to miss the sales window as we can always throw in the fixes next year.

 

If the game gets a horrible start and you dont have a reputation of up keeping your game like say Blizz has you just wasted years of game development for nothing

 

A good game doesn’t need a xxxx sales window it needs people that want to play the game for more then 10 hours right from the moment they bought it.

I honestly can not think of a period when i thought hey its easter, my birthday or christmas why dont i go buy a videogame. Its always been what do i want to buy and hope it will come out soon.

Make a complete product or keep it in beta until you do or simply GTFO.

Stuff like this has ruined some very promising stuff heck it even messed up Mass Efect 3 because EA forced the released date then they raffle up the conclusion to get it out and all of a sudden the entire journey of 3 games goes down the toilet with a red green or blue ending…

I have to admit, the man has a point.

 

I loved this game, it didn;t feel like a grind even without a licence. I coughed up my cold hard cash purely because of that, I wanted to give I wanted to support the game, _ I wanted you to have my money. _

 

Now I only log in because I have an active licence still. When that runs out I doubt I will. 

 

Thats not a “omg fix this or I quit” threat just an example of my perceptions on it.

 

Sure it’s F2P but I am in the camp of “If it rocks then shut up and take my money”

 

Other than that gg on the scenarios. Shame I don’t have the hardcore attention span required to get all those ranks/cash

 

All I ask is you give me a reason to make me a pauper. Is that so hard?

I completely agree with the OP’s post. If Star Conflict simply updated their model to a non-grind, cheap cosmetic and convenience one, they would see a exponential growth in players and income alike. However, in it’s rather grindy state with pricey cosmetics, it makes me worry about the game’s future and think twice when recommending it to friends.

I completely agree with the OP’s post. If Star Conflict simply updated their model to a non-grind, cheap cosmetic and convenience one, they would see a exponential growth in players and income alike. However, in it’s rather grindy state with pricey cosmetics, it makes me worry about the game’s future and think twice when recommending it to friends.

i’m sure they noticed that they lossed ~500 players after the no-loyalty-for-matches-patch. but we don’t see any reactions (yet)

Here’s hoping the devs notice this, I can see they’re trying to mimic War Thunder and World of tanks in multiple ways (Yes I know the former was made by the same team) but it seems WT is suffering a (less severe) similar problem, one of my friends got to a certain rank and said it’s neigh impossible to get any further due to repair costs etc unless you pay up for premium.

 

The studio is clearly taking from Wargaming, yet at least with WoT the grind never feels undoable. Sure it gets very long towards the later tiers, but it still feels doable. It feels -reasonable- and so on. Here? Not so much. I personally have minimal issues as I have hours a day to spend playing this, but I have other games to play and other folks only have a few hours a WEEK to play one game. How do you think they feel?

 

World of Tanks got it just right, the grind was long enough to encourage premium purchases but not so long it ever feels like a major grind or that it’s “Pay up or gtfo.” Take notes, devs.

Here’s hoping the devs notice this, I can see they’re trying to mimic War Thunder and World of tanks in multiple ways (Yes I know the former was made by the same team) but it seems WT is suffering a (less severe) similar problem, one of my friends got to a certain rank and said it’s neigh impossible to get any further due to repair costs etc unless you pay up for premium.

 

The studio is clearly taking from Wargaming, yet at least with WoT the grind never feels undoable. Sure it gets very long towards the later tiers, but it still feels doable. It feels -reasonable- and so on. Here? Not so much. I personally have minimal issues as I have hours a day to spend playing this, but I have other games to play and other folks only have a few hours a WEEK to play one game. How do you think they feel?

 

World of Tanks got it just right, the grind was long enough to encourage premium purchases but not so long it ever feels like a major grind or that it’s “Pay up or gtfo.” Take notes, devs.

well, getting from T9 to T10 in WoT without premium takes ages ^^ 200k xp from the VK4502B to the Maus and if you die the rep- and ammo-costs are higher than what you get. at least it was that way when i played it. ~1 year ago :smiley:

Here’s hoping the devs notice this, I can see they’re trying to mimic War Thunder and World of tanks in multiple ways (Yes I know the former was made by the same team) but it seems WT is suffering a (less severe) similar problem, one of my friends got to a certain rank and said it’s neigh impossible to get any further due to repair costs etc unless you pay up for premium.

 

The studio is clearly taking from Wargaming, yet at least with WoT the grind never feels undoable. Sure it gets very long towards the later tiers, but it still feels doable. It feels -reasonable- and so on. Here? Not so much. I personally have minimal issues as I have hours a day to spend playing this, but I have other games to play and other folks only have a few hours a WEEK to play one game. How do you think they feel?

 

World of Tanks got it just right, the grind was long enough to encourage premium purchases but not so long it ever feels like a major grind or that it’s “Pay up or gtfo.” Take notes, devs.

 

 

This is straigh up bs. Who are you kidding here? Wot is made so that you remain on the lower tiers, anything up from tier VI starts presenting ( more or less ) a challenge and even so you can circumvent this with certain tanks.

 

Go play a Tiger vs and IS or IS3, go play a T29… the game is made that certain tanks benefit from the maps more then others no matter what you do. And as long as you play in Randoms with a Platoon and know half way what you are doing you stomp other players, more so if you get your tank pimped with premium consumables and premium shells. 

 

And how can you compare the grind on WoT to here? In Wot is a straigh line from tank to tank you just have to choose your endtank and the ones you want to really do inbetween… and if you don’t want to wait you just pay your way trough the game’s progression.

 

With a couple thousand battles and free / acumulated XP you can buy your way into a T10 tank no matter what.

 

Why don’T you say that the WoT forums are full of people complaining about this? Why don’T you say that most of the people don’T want premium shells for silver? And that this had a negative effect on gameplay and made most tanks that rely on armour completely obsolete? 

 

oh… wait… lets hide the negatives. Could i remind you that even WG cheated the costumers in their quizz contests? and that the player that came out with the thing got banned? 

 

Shoud we say that some supertesters from particular points of the globe got banned and the mods responsible for this, one of them had a particularly racist stance towards other players not from the East?!

 

What do we learn from here? Not to copy WG and WOT because that game is made only to spend money on it if you want to achieve something.

 

EDIT: forgot to say, even with premium account and doing well the grind does take long if you don’T skip any vehicle simply because stock tanks are crap and you help yourself by unlocking stuff that is needed ( eventually ) for the next tank or another in another tree-line from the nation you are playing.