I got the idea from one of errors posts:
" Q: How do you see the role of the tank builds in game?
A: They should fly in the point position, try to live as long as possible and protect all allies in a large radius (but not themselves)."
How do you like tanks to work in games (not just SC)?
I´d personaly love if, in a space ship combat game, the role of a tank ship of some kind were to try to survive for as long as possible, and force players to attack it by toggeling a module that transfers shield from you own ship to your more fragile allies.
Edit: What i mean with “transfers shields from your own ship to allies” is that you take the damage for them, not healing them like our current engineers work.
In this case, you would be forced to attack the tank first or the tank would take the damage anyways. This kind of ability would need line of sight and not to long range or it would be abused hard. You would be able to turn this ability of like a toggle, but not recommended unless you are under significant fire.
In warhammer online, the taunt abilitys effect was: “While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds, or after your opponent has hit you 3 times.”
I kinda liked the idea of that ability, but tanks was pretty much ignored anyways, do you have any good ideas to make tanks work?