Hello star conflict
As a main tackler since the beta, i was attristed to have such bad scores in my games, so I looked around for the purpose of these fighters.
In the first time, i looked into the “Help” section and found that tacklers are meant to kill interceptors.
I though: “Cool! So I am a classic MMO assassin looking for squishy targets! All I have to do is to cloak, targe an interceptor, debuff his speed and armor, get the 20% damage buff, send a slowing field missile, finish my target with crits from my railgun!”
AHAHAHAH! IT DOESNT WORK AT ALL MOUHAHAHAH! 8D
The interceptors keep turning around me and im dead in no time ^^
And I went into the internet looking for more explanations
I found people using tacklers as supports and farming assists! I though: “Wait, what? A support with a cloak and a damage buff? And a single targetting debuff? ahahah, let’s try this…or not xD”
Of course it does not work because 2v1 is “not worth” (if you pass me the expression from MOBAs)
I fall on the 0.11.3 patch:
Practice shows that invisibility is often used to avoid battle rather than stage a surprise attack.
That’s why we decided to stimulate the aggressiveness of tackler pilots:
When ODG Chameleon stops working, weapon damage is increased by 20% for 5 seconds
Er…So my goal is really to be aggressive, i was right since the begining
But why can’t I do assassinations? If I take Verniers engines, i cannot run out of fights after kills and if I take cruise engine (wich seems more logical for an assassin looking to escape), I cannot fight because my target is still too fast for my railguns (wich have a big spread :S).
Now i’m really asking myself how to play T_T
For info, my build is made with 50% crit chances and 80% bonus damages from them, when i need to run, i always have the energy needed from the energy recuperation system combined with the shield regen module and I’m impossible to kill thanks to the adaptative shield. If i get shot by a sniper, a nuke, minelayer, or something that does huges damages, i still have the emergency barrier and mass regen. Thanks to the passive rank 8 from the Lion Mk.II, i will be able to equip the Iridium heatsink without its side effect. And of course, you can add the cruise engine to flee from fights after a kill
Edit: Some changes are made to my build along the thread. Please read every post of me