T3 Issue Discussion

Since there seems so be alot of tension and heated debate specifically around tier 3 i thought i would try to make a suggestion regarding a few changes here in hopes to make the game a bit more dynamic while killing two birds with one stone.


[http://forum.star-conflict.com/index.php?/topic/19844-possible-fixchange-for-nuke/](< base_url >/index.php?/topic/19844-possible-fixchange-for-nuke/)


I’m interested in how people think these kind of changes would effect the balance of the game and over all flow and if it would be for the better.


For instance some battles currently lack alot of variety of fighting and mainly consist of running in and capping beacons while holding down the trigger and leaving modules on without worrying about them. Then you either get lucky and survive or die and repeat, perhaps interesting items like that i’ve suggest may help rethink the way people approach situations without making the weapon/module completely overpowering and have a way to counter it.