Haven’t played Kite yet, but I’ve built 1 tanky frigate killer. I doubt kite can withstand a minefield + pulsar + lasers. At least in my hands.
I did beef up my speed to up to 506 afterburners, which suits me just fine (compared on my full tank build with <400). When I unlock some Mk3 modules it will be around 520.
And now I actually manage to get to the beacon when its capped on 50-60 points and actually get a cap points instead of “Beacon captured <0.2 sec later> bzzt (the blue stream)”.
And With my play style I usually get into mines / minefields/ big explosions and am left on ~1000 hull. Which translates to death in Kite.
But another player may not have put him/herself in this situation in first place.
Can you please discuss Sheld resist module (now) or shield cap module (will add ~1000 shields). If you want do the math too.
I admit : I suck vs other interceptors with my current loadout (RFR). So I just high tail it to nearest engineer or death ball when I kill a frigate.
With plasma I was better vs that, but was failing my purpose - frigate destroyer. Also I may change the range module for spread or simply some thermal resist on shields ? Or depending on what your math shows some 10-13% extra shields, but most likely will stay with range. 2000 is just not cut it for anything besides killing off frigates. (for me)
I also have purple crit module, but figured 47% vs 54 with thermal and 63 vs 70 with kinetic is not that much of a difference when the spread is too high (for non-frigate opponents). Please discuss.
BTW: RIcasso’s bonus makes the Orion to give 144% damage instead of 120. And with high critical chance and +50% critical damage implant it is ridiculous increase in damage. Also the thermal lance doing 20% more damage is not that bad.
You can notice I am using the shield resist survival. It works way better than White noise and also activates the immunity to Speed slowing effects tacklers apply (implant), which is added survivability.
P.S. I’ve read in some recent update that “Dead end ships gain 5% bonus to speed” So Ricasso stats with 292/437 instead of 278/417 like the other CovOps from Jericho.