Best to bundle them per role, instead of per ship class.
You mean like Cov Ops, Recon, ECM?
I had this written:
Fighter Modules:
Frigate Modules:
Tweaks:
Covert Ops
Ultrasonic Pulse
Range: 1200m
CD: 60 seconds
Duration: -
Energy Consumption: 140
Description: Emits a curved plane of sound that pushes back and slightly damages all ships within the area of effect. All ships are knocked back 300m at 200m/s, and suffer 450 kinetic damage.
Hi-NRG Shockwave
Range: 750m
CD: 75 seconds
Duration: -
Energy Consumption: 165
Description: The ship emits a very highly charged pulse as either a beam or a wide-band shockwave, mildly damaging all enemies within the pulse. Directly hitting a target results in an overload to their thrusters, knocking their movement capabilities out for a few seconds.
On a locked target within range - 400 EM damage, negates use of engines for 2 seconds.
If target is too far away/no lock - 350 EM damage to all ships within radius (750m). No other effects.
Recon
Timer Drones Container
Range: 2000m
CD: 40 seconds
Duration: 20 seconds (until detonation)
Energy Consumption: 115
Description: Applies Timer drones to the target that explode after a set amount of time (shown in the duration field). Upon detonation, the drones deal 4100 thermal damage to the target. Friendly healing auras remove Timer Drones.
Leecher Drones Containter
Range: 2400m
CD: 37 seconds
Duration: 18 seconds
Energy Consumption: 105
Description: Applies Leecher drones to the target which drain 80 points of energy per second from the target. Interceptors are drained for 75% of this amount, frigates for 130%.
ECM
HAZARD VIRUS
Range: 1800m
CD: 80 seconds
Duration: 12/16/22 (Interceptor/Fighter/Frigate respectively)
Energy Consumption: 180
Description: Infects the target with the HAZARD virus. The HAZARD virus prevents the target from using restoration modules and prevents healing altogether. This includes the Regenerative Hull Ship Modifier, the Mass Shield Generator, the Nanodrone Cloud, and the Remote Hull Repair/Shield Generator. Natural shield regeneration is left untouched.
An infected target will spread their infection over a 1500m radius to any ships (friendly, hostile or you) that remain within that radius for 8 seconds. The duration of the effect depends on the size of the target - larger targets will be infected for longer. However, if a target has a healing aura active, the virus will spread over the radius of the healing aura instead. Using a remote healing module when infected will immediately apply the virus to the target.
That’s it.
Wouldn’t that be 9 topics if I put them together by role?