Naga’s Mk2 healing modules beats t-rex healing modules(mk4) just at mk2 lvl.
we sit here getting 250 000 vouchers and 250 artifacts for one modules including 1.6 million credits to make a mk4 module.
and naga beats it just by upgrading it to mk2, like paying a small amount of credits and you already beat it.
this cooldown reduction on modules that mostly is 1 second cooldown,. like energy and shield and hull generator. quite useless when 50-70 precent of modules used is those. “that goes for all players”
naga is lvl 14 wich is weaker than lvl 15 t-rex. naga has much more survival and its modules heals way more, not that much of a great balance if you ask me when naga has this great resistance on hull including 60-75k survival, mostly ressitance is 100. wich means 50 precent damage taken. and then the healing modules means alot more again. wich makes naga most used engineering and one of the best ships in game.
No, just no. The T-rex has its own advantages, like speed and maneuverability. Its is able to keep with fast attack groups that would leave a naga behind.
No, just no. The T-rex has its own advantages, like speed and maneuverability. Its is able to keep with fast attack groups that would leave a naga behind.
was talking about the bonuses.
its lvl 15, and is harder to get by synergy and costs more money.
Hello, remember Naga is an Imperial ship and T-Rex a Federate one. Imperial ships are supposed to be tanky and slow. In fact, Naga has less hull slots than an inferior ship like the Minotaur. Also remember how fast Federation ships are. They are designed for different gameplays, don’t compare them.
T-Rex can be equipped with 2 Adaptative Shields and survive tons of damage, it has also 2 hull slots so that thing aint easy to kill if flown by an experienced player.
T-Rex is the Engineer with the best roll and pitch in the whole game, how is that bad?
a engi cant just run away from its targets and how u wanna shot down people if you keep running away? lol residente. nice tactics********
flying full speed with that with slow turn around because its a frigate class, lmao? and how you wanna heal teammates if you have to fly full speed in order for module to work.
oh look guys, im 6000 meters over here, try to catch me teammates so you can get healed. wooooho
a engi cant just run away from its targets and how u wanna shot down people if you keep running away? lol residente. nice tactics********
Please read again
Hello, remember Naga is an Imperial ship and T-Rex a Federate one. Imperial ships are supposed to be tanky and slow. In fact, Naga has less hull slots than an inferior ship like the Minotaur. Also remember how fast Federation ships are. They are designed for different gameplays, don’t compare them.
T-Rex can be equipped with 2 Adaptative Shields and survive tons of damage, it has also 2 hull slots so that thing aint easy to kill if flown by an experienced player.
T-Rex is the Engineer with the best roll and pitch in the whole game, how is that bad?
Naga’s Mk2 healing modules beats t-rex healing modules(mk4) just at mk2 lvl.
we sit here getting 250 000 vouchers and 250 artifacts for one modules including 1.6 million credits to make a mk4 module.
and naga beats it just by upgrading it to mk2, like paying a small amount of credits and you already beat it.
this cooldown reduction on modules that mostly is 1 second cooldown,. like energy and shield and hull generator. quite useless when 50-70 precent of modules used is those. “that goes for all players”
naga is lvl 14 wich is weaker than lvl 15 t-rex. naga has much more survival and its modules heals way more, not that much of a great balance if you ask me when naga has this great resistance on hull including 60-75k survival, mostly ressitance is 100. wich means 50 precent damage taken. and then the healing modules means alot more again. wich makes naga most used engineering and one of the best ships in game.
fix the bonuses…
That you don’t know how to play doesn’t mean the developers should balance the game according to your lack of skill.
If you have energy aura you can AB forewer with other active auras, hence have constant adaptives, tanking with adaptives is something to get use to, but it is very very good , on top of that not everyone is equping 3 auras, i would ditch shield aura for charging station any time of the day in any tier. That cd bonus reduces quite a few seconds from healing eggs. There is a warp gate, that kinda fell out of favor lately, but it will come back sooner or later.
I actually thought of Warp Gate on that ship, the CD bonus plus Rapidus II could make a good use of it. It would maybe worthy to have an engineer with “constant” warpgates to help the team to go from X to Y.
a engi cant just run away from its targets and how u wanna shot down people if you keep running away? lol residente. nice tactics********
flying full speed with that with slow turn around because its a frigate class, lmao? and how you wanna heal teammates if you have to fly full speed in order for module to work.
oh look guys, im 6000 meters over here, try to catch me teammates so you can get healed. wooooho
try to be serious please.
You can just fly in circles at full speed. It’s not that hard to stay in the same basic spot while moving around.
Simply put, T-rex has another type of tanking to compensate for that, speedtanking, it sounds lacking on this game, but it is a fact, a fast moving ship, changing trajectory avery time is harder to hit than a xxxx naga, same as a valor vs styx on T3. And on ofensive squads, valor is much better, because of its mobility and high surv thanks to adaptative shields.
Basically, Naga is a heal bunker, and valor a field medic.
Which one you refer to. Basically the analogy im making is that styx is a big and sturdy medical facility, while the valor a mobile medical team armed with seringes and bandages and a big positron cannon on its tip.
I really dont know why I should fly the fed t5 healer… (well, I did anyway)
Grizzly-M is healing about 5 pts less per second but outruns the t5s with 30 m/s more speed. Its the only Frigate with a speed above 400 m/s without reducing EHP.
Also It seems to me, that the grizzly-line has a slightly smaller hitbox.
I really dont know why I should fly the fed t5 healer… (well, I did anyway)
Grizzly-M is healing about 5 pts less per second but outruns the t5s with 30 m/s more speed. Its the only Frigate with a speed above 400 m/s without reducing EHP.
Also It seems to me, that the grizzly-line has a slightly smaller hitbox.
I like the fact that t-rex can keep dropping eggs all over the map like a chicken on drugs
Grizzly M may be faster but I prefer TRex rotation. Also the base hull and shield is better. And the whole Grizzly design is… weird, TRex looks so good