From an early childhood we have learned to set up goals, achieve them and to be rewarded with “candy”.
At first it was a simple “take away toys”, “read me the word.” Then the tasks became more difficult, “do not fight with your class mates,” “always make your homework.” The older we got, the more difficult the tasks got, but the candy got sweeter.
Even after taking a rest we continued to set goals and achieve the desired reward - to be faster, smarter, more efficient. Get more kills, “learn new flying skills” to get more posts on the forum, to do something unique and to become known throughout the whole project.
We compete or fail in the race, but we continue to follow the competition. With interest we view the rating, check the top players 5 times a day and cheer for different corporations.
Most online games have attracted a large number of players with different tastes and priorities, attitudes and principles. Some like the close combat with live opponents going for adrenaline and fight for the victory. Others prefer to conquer the endless space and fighting NPC pirates.
And therefore the rating of victories can be less interesting to them, or fascinating, and in need of some more different rating.
Wiki says that the first achievement system was introduced back in 1980’s. By 2000 there were many achievements for a lot of different player actions.
Generally, achievements and any other aspect of life cause ambivalence.
There are those who like to farm “achievements”, they can combine the most senseless and unnecessary modules in order to make the game more enjoyable or kill the boss in a certain way like standing on one leg, holding himself with his left hand on the right ear. And there are those who treat them “cool”, or finding them boring.
Developer discussion:
(going to be added soon)
AGAINST:
FOR:
In any case, no matter what they thought achievements were, are and will be there today.
We on our part, we will hurry to congratulate players with fast delivery with “candy” on our shelves, and Super-testers and Beta-testers will get special candies. And we plan to fill up and make a list of possible achievements in the different categories and types.