So Basically this would still be survival minus the x3 damage or whatever it is.
Total 1000 points starting at 0 per side. For each person on the beacon thingy in Picture B is 1 point/second. That’s pretty much it…
Dying does not give extra points it just removes that ship from the scene from being able to get points.
This keeps your team working together and keeps people from spawn killing (for the most part) because kills are worth nothing except efficiency ofc.
Too often people don’t even do the mission, they just kill people.
ALSO its just the one beacon or whatever in the whole match thus survival…
This game mode would also be almost impossible to draw on. Draw = 0 points on both sides.
One thing I’m questioning about this is should it keep the same rules as the beacon cap;
if you take damage then you stop capping for 1 second until damage stops
don’t stop capping (If you are in ~800 meters of the beacon then you are capping regardless of taking damage) ???
THIS IDEA CAME FROM:
Feel free to add your suggestion and thoughts… If you guys really want to remove this treacherous survival mode then vote this up and give feedback to make it more SC playable…
(can be any amount of points but there is still a time limit ofc. Just make the points range reasonable…)
(Can be a beacon or whatever, just something to capture and I was thinking something else since beacon cap’ing is pretty fast so it would need to be 1 pt/sec/ship…)
Additional Notes taken from suggestions:
The blue ball thing: just make it so you cant shoot through the beacon. There are plenty of things blue ball can shoot through.
Spawn killing happens; there is really no way to stop people from doing it. ALTHOUGH one thing you could do, for this mode anyway, is to make it so that if you are in enemy spawn and kill someone then points are deducted. You would still get efficiency but if you kill everyone in the spawn and we don’t even touch the beacon then you will lose and that’s even if you guys are holding it. OFC if you are the only one killing and your team is still capping then its a race between how many you kill and how fast they cap. But keep in mind you are at this point COMPELETELY working against your team. For each enemy killed in spawn deducts like ~30 points from your own cap points.
OR for the spawn killing thing - There is a invincibility timer for spawning for like 5-10 seconds (I cant remember sorry). That said if you are in the spawn then you are taking damage. This means no spawn camping for either team even in there own spawn. You have to move away from the spawn. For newly spawned you have the invincibility time to get out of the spawn. (a cloud of gas that does thermal damage or something like that)… No one likes spawn campers anyway let alone spawn killers.
And as far as destroyers, well if they are keeping the stats for them the way they are now then I don’t really see this being a problem considering how few people are using them. This implies pretty much the same scenario as beacon hunt only its just 1 beacon the whole time.
Also, its survival. Its not meant to be easy. This mode SHOULD be one of the most difficult modes…