Survivability vs Maneuverability

Survivability is a ‘hard’ number that can be tracked.

 

I am really curious on where maneuverability becomes survivability, and what other players think is a good match between the two.

IE do other players value strafe speed over turn radius? Is acceleration better for dodging? Is it better to have high energy regeneration for more after burning?

 

For example, I use modules to improve my turn radius. Though I use the implant to increase my strafe speed, rather than for more turn radius. I don’t have anything that either improves or hinders my acceleration, ‘wondering if that is a mistake’.

I bob and weave a lot so I feel like a better strafe speed helps that. Though for example would I actually be better off with a higher acceleration.

 

In all I am just wondering what other players are doing in general for maneuvering improvement.

 

Also how much do people feel it helps there attack ability?

Survivability only includes permanent stats and thus ignores important factors such as adaptive shields or heals. It’s not that “hard”.

As to ship loadouts, those depend on the individual ship. There is no general rule, or at least there should not be.

A rule of thumb which I use is this. 

 

Interceptors need speed 

Fighters need Rotation 

Frigates need strafe 

Interceptors need speed

No fixed rule. My imperial recon is fit for adaptive strafe tank.

Depends on how you play on each ship but in general the harder you are to hit whilst still being able to aim, the better. I like rotation on my gunships to make fighting interceptors easier. Have a play around with all the mods, you will come across a build you quite like after some toying. Also if you see a good player put a video up on youtube have a watch to see how they move. Sometimes you might see a movement that you think would be a good addition to your flying techniques. Over time you will find a build that suits how you move around the space field and you will be much harder to take down. Also with patches some builds become less useful and you will have to adapt slightly to get the same result. What works for one person won’t work for the next person because of different styles of moving around / fighting. Also wouldn’t bother with T2 and below because the mods are limited. At T3-5 suddenly the spectrum broadens and you can make your builds unique to you

No fixed rule. My imperial recon is fit for adaptive strafe tank.

 

Adaptive strafe? Are you achieving max speed with afterburners while strafe? 

For maneuvering improvement use the strafe implant (F5) and then put at least 1 Vernier in engine slot. You can increase the speed with submatter shield and power unit conduit.

Survivability only includes permanent stats and thus ignores important factors such as adaptive shields or heals. It’s not that “hard”.

As to ship loadouts, those depend on the individual ship. There is no general rule, or at least there should not be.

I feel the same, that is why I included ‘’ around the word hard in the original post.

 

No fixed rule. My imperial recon is fit for adaptive strafe tank.

That’s a good idea. I was wondering if adaptive shields triggered from strafe speeds. Good dodging, defense, and you can still get around the map to complicate goal captures for your opponents. Do you invest everything for the strafe speed, or are you boosting acceleration for dodging also? It seams like dodging and strafing would go hand in hand.

Survivability only includes permanent stats and thus ignores important factors such as adaptive shields or heals. It’s not that “hard”.

BTW since when did they include Adaptives into Survivability rating? or is it Proton wall/Collision compensator?

patch  0.10.2

FvqQCko.jpg

8cFVnJI.jpg

For maneuvering improvement use the strafe implant (F5) and then put at least 1 Vernier in engine slot. You can increase the speed with submatter shield and power unit conduit.

I was always worried that the shield vulnerability wasn’t worth the extra speed. I can see where getting a near after burner speed as your normal top speed is worth while.

 

Would this be for the fast in fast out kind of attacks? Hit, kill one, turn, damage another on the way to cover?

 

Is a higher speed helping you dodge attacks? I normally find every time I rush in, I just die… I am normally about 3.5K out hitting with the new plasma gun, so I hit almost every time. Not moving till someone turns about, then moving in to activate the adaptive shield. I do good, I’m liking the idea of hearing what makes other players better…

BTW since when did they include Adaptives into Survivability rating? or is it Proton wall/Collision compensator?

patch  0.10.2

FvqQCko.jpg

8cFVnJI.jpg

 

Well, remove the Proton wall and check again, do the same with the Compensator, and you will guess wich one is giving the ship +200 points

Adaptive strafe? Are you achieving max speed with afterburners while strafe?

Not in my setup, but doable on imperial ships with enough engine slots if you want to. I just want adaptives to kick in while strafing so IB tacklers cannot turn off my tank. And of course to have max tank while fighting frigates or taking out beacon drones.

 

That’s a good idea. I was wondering if adaptive shields triggered from strafe speeds. Good dodging, defense, and you can still get around the map to complicate goal captures for your opponents. Do you invest everything for the strafe speed, or are you boosting acceleration for dodging also? It seams like dodging and strafing would go hand in hand.

I’m generally not a fan of tetroxide injectors on interceptors personally, possibly down to my playstyle but I feel those ships are fast enough. Exception are offensive ECM builds that need to get moving fast after an offensive metastable.

But my strafe setup is not all in strafe, rotation speed is also important.

 

BTW since when did they include Adaptives into Survivability rating? or is it Proton wall/Collision compensator?

patch  0.10.2

FvqQCko.jpg

8cFVnJI.jpg

Compact Shield Gen

Well, remove the Proton wall and check again, do the same with the Compensator, and you will guess wich one is giving the ship +200 points

I not at my pc, and only now noticed in survavability score difference

I not at my pc, and only now noticed in survavability score difference

 

Tested it and nothing gives me more points, Proton, Compensator or Adaptative. Nothing.

 

Compact Shield Gen

 

lol k

 

Didn’t notice that either.

500 M/s is slow to me…700M/s Is even slower. 

 

I miss the good ol days where ships in T3 could hit 728M/s and ships in T5 nearly hit 800+ 

500 M/s is slow to me…700M/s Is even slower. 

 

I miss the good ol days where ships in T3 could hit 728M/s and ships in T5 nearly hit 800+ 

Wasnt speed hard cap at 700 imposed befor T5 release? 

Wasnt speed hard cap at 700 imposed befor T5 release? 

 

No was capped shortly after T5. 

500 M/s is slow to me…700M/s Is even slower. 

 

I miss the good ol days where ships in T3 could hit 728M/s and ships in T5 nearly hit 800+ 

For what do you need speeds close to 600 or more? Running away from other inties? There is always someone faster than you except you are at speed cap.

For what do you need speeds close to 600 or more? Running away from other inties? There is always someone faster than you except you are at speed cap.

 

Currently my speed in my Eagle B is 606M/s with AB. Needless to say im a Covert Op that can act as a recon by swooping by the enemy team, distracting them by making them shoot at me and inherently miss, and swoop out to stafey. 

Currently my speed in my Eagle B is 606M/s with AB. Needless to say im a Covert Op that can act as a recon by swooping by the enemy team, distracting them by making them shoot at me and inherently miss, and swoop out to stafey. 

My recon can swoop the whole team from the spawning point. That is the force of a recon, you don’t need to expose yourself to reveal all the enemies  :01010: