I do not see anything wrong with speed >_> press and hold shift for max speed =,= . Anyway, about skill info being larger - i agree, Ship info - good idea and others are unnecessary, is what i think.
Improved preview will be added later during closed beta in the final hangar.
If you need to know the controles, have a look in the manual. Most people dont have a look in there and have the same question.
“an online help during the game”
We need a proper tutorial and FAQ for new players anyway. We can create something like this in the near future but we still miss 5 playable factions, the techs they can use and also ingamefunctions.
It is nice to see, the awesome work you’ve done thus far, I hope, you will continue in same spirit.
As for the wishlist, there are some things I’d like to add, yet i’m not sure, that whole community would support such changes:
Speed of the projectile fired from the ship must be the sum of the velocity of a ship + projectile speed itself. Otherwise there is quite interesting situation, that i’m nearly outrunning the plasma shots i’m firing.
It would be nice just to try for a little while flying without cosmos sloving the ship and having the adility to turn in all directions, while maintaining ships velocity vector. I saw some discussion on the topic, yet I think that this would end up giving players much more immersive experience.