Suggestions/Ways to improve Star Conflict - GS, Loot, Customization

If this is in the wrong section, feel free to move it to the right one.

I don’t want to talk about balance issues in this thread, rather ways to improve the player experience without affecting gameplay. There are plenty of things outside of matches that could use improvements. So please take talk of power level elsewhere.

I feel that these solutions would all be great boons to Star Conflict. I love this game and only want to see it improve.

 


GS

One of the most important needs of a F2P game is that its paid currency must be obtainable for free, even if it is only in small amounts.

  • Instead of a 1-day premium license, give players 100 GS on login day 5. It’s only 1/3 of the value of a 1-day premium license, but the ability to spend it elsewhere is worth the reduction.
  • Have gold battles EVERY weekend. Not just when there’s a special occasion. Do sales or something else exciting when that happens (you saw how many sales were made on New Year’s). If you can get GS every weekend, players will be on much more. An increase in player counts will flow over into weekly gameplay, I guarantee you. One of the biggest ways to improve a multiplayer game is to simply get more people playing. If you have to give away a tiny amount of premium currency to do it, it will absolutely work in your favor long run.
  • Pay out weekly GS leaderboard rewards to below just the top 3 pilots, and to players outside of t4 and above. If I can get as little as 5GS at something like 1000th place, I will work harder and play more to get it. I’m inclined to believe others will as well, as will newer players who you want to enfranchise as quickly as possible.

The idea here is that even if it’s not much, players will play more to get the GS offered. A HUGE part of multiplayer-focused games is the need for people to be online to play with. A lot of players are turned away by queue times, let alone when they go past 5 or even 10 minutes. Incentives are the best solution.

 


Loot

The rarity at which some items drop, or lack of availability in drops to begin with, makes some of the grinding far too absurd and unenjoyable to be a positive.

  • Have monocrystal drop as rare loot in PvP and PvE victory loot. It’s impossible enough to get without spending 2.4million credits every day to switch stations and come back to grind the vouchers you need again, and the quantity gained is tiny regardless. Drop it in amounts ranging from 1 to 3 in the victory loots, with increasing rarities the more you get. Newer players won’t fully understand its value, but they’ll be happy they have it once they’re in t5 and trying to craft the mass of ship parts so they can get their secret projects.
  • Make vouchers a more common drop in PvP/PvE victory loot. They don’t have to be extremely common, but they should show up more. It’s hard enough to grind vouchers, getting vouchers from factions you aren’t currently grinding for helps make up for not being signed on with that faction to get them. The vast majority of my ships above t2 are sitting on full-green parts because I have to get 180000+ vouchers to level up each one.

This is less a complaint about the grind wall and more a complaint about how hard it is to scale. I don’t mind having to grind something, but it should be possible to grind it in the first place.

 


Customization

Texture customization in games is something we are okay paying for. This isn’t anything new. But the system is still extremely flawed.

  • Make an option to purchase, for a lump sum, EVERY customization option for permanent use. Make it cost GS, make it a DLC, whatever. But nickel-and-diming for the color customization is infuriating, especially when you want to try something new. I can already name two friends who would pay for this option, and they’re the only ones I’ve asked so far.
  • Speaking of trying something new, when you buy a paint scheme, and then switch to a new one, it makes some sense to pay. But why should it cost GS to change back? If nothing else, make switching back to a color scheme (or just a color) already purchased not cost any GS.

 

If this is in the wrong section, feel free to move it to the right one.

I don’t want to talk about balance issues in this thread, rather ways to improve the player experience without affecting gameplay. There are plenty of things outside of matches that could use improvements. So please take talk of power level elsewhere.

I feel that these solutions would all be great boons to Star Conflict. I love this game and only want to see it improve.

 


GS

One of the most important needs of a F2P game is that its paid currency must be obtainable for free, even if it is only in small amounts.

  • Instead of a 1-day premium license, give players 100 GS on login day 5. It’s only 1/3 of the value of a 1-day premium license, but the ability to spend it elsewhere is worth the reduction.
  • Have gold battles EVERY weekend. Not just when there’s a special occasion. Do sales or something else exciting when that happens (you saw how many sales were made on New Year’s). If you can get GS every weekend, players will be on much more. An increase in player counts will flow over into weekly gameplay, I guarantee you. One of the biggest ways to improve a multiplayer game is to simply get more people playing. If you have to give away a tiny amount of premium currency to do it, it will absolutely work in your favor long run.
  • Pay out weekly GS leaderboard rewards to below just the top 3 pilots, and to players outside of t4 and above. If I can get as little as 5GS at something like 1000th place, I will work harder and play more to get it. I’m inclined to believe others will as well, as will newer players who you want to enfranchise as quickly as possible.

The idea here is that even if it’s not much, players will play more to get the GS offered. A HUGE part of multiplayer-focused games is the need for people to be online to play with. A lot of players are turned away by queue times, let alone when they go past 5 or even 10 minutes. Incentives are the best solution.

 


Loot

The rarity at which some items drop, or lack of availability in drops to begin with, makes some of the grinding far too absurd and unenjoyable to be a positive.

  • Have monocrystal drop as rare loot in PvP and PvE victory loot. It’s impossible enough to get without spending 2.4million credits every day to switch stations and come back to grind the vouchers you need again, and the quantity gained is tiny regardless. Drop it in amounts ranging from 1 to 3 in the victory loots, with increasing rarities the more you get. Newer players won’t fully understand its value, but they’ll be happy they have it once they’re in t5 and trying to craft the mass of ship parts so they can get their secret projects.
  • Make vouchers a more common drop in PvP/PvE victory loot. They don’t have to be extremely common, but they should show up more. It’s hard enough to grind vouchers, getting vouchers from factions you aren’t currently grinding for helps make up for not being signed on with that faction to get them. The vast majority of my ships above t2 are sitting on full-green parts because I have to get 180000+ vouchers to level up each one.

This is less a complaint about the grind wall and more a complaint about how hard it is to scale. I don’t mind having to grind something, but it should be possible to grind it in the first place.

 


Customization

Texture customization in games is something we are okay paying for. This isn’t anything new. But the system is still extremely flawed.

  • Make an option to purchase, for a lump sum, EVERY customization option for permanent use. Make it cost GS, make it a DLC, whatever. But nickel-and-diming for the color customization is infuriating, especially when you want to try something new. I can already name two friends who would pay for this option, and they’re the only ones I’ve asked so far.
  • Speaking of trying something new, when you buy a paint scheme, and then switch to a new one, it makes some sense to pay. But why should it cost GS to change back? If nothing else, make switching back to a color scheme (or just a color) already purchased not cost any GS.

 

  • You can already get GS for free in sector conquest and pools. And by the way, the premium day for the fifth login has been removed because people complained about not being able to use it properly.

 

  • Crystals are a balancing factor in the game. They are supposed to be scarce so people can’t farm them no matter how much they play.

 

  • Vouchers are already a common drop in loot and invasion.

 

  • About painting, I agree we should be able to buy with credits some short duration skins or colors. Other than that, all the customization in most games work the same as here.
  • You can already get GS for free in sector conquest and pools. And by the way, the premium day for the fifth login has been removed because people complained about not being able to use it properly.

 

  • Crystals are a balancing factor in the game. They are supposed to be scarce so people can’t farm them no matter how much they play.

 

  • Vouchers are already a common drop in loot and invasion.

 

  • About painting, I agree we should be able to buy with credits some short duration skins or colors. Other than that, all the customization in most games work the same as here.

-Not every corporation can get the GS sectors (better corps get more influence and consistently win bidding wars), and newer players can’t get them at all if they aren’t in a corporation that does. And polls grant only 10 GS, and are very infrequent. That’s hardly an ability to acquire GS without paying. It doesn’t have to be a lot, but a semi-consistent way to do it needs to exist. I’m not saying you should be able to get 1000GS/week or something crazy, but it should be more accessible.

 

-Is that really the case? I can see that being a reasonable limiter in theory, but it’s still pretty terrible how many you need and how few you can get at a time.

 

-In miniscule amounts, yes. 180000+ vouchers can make grinding up to a mk3 take several days, or more. Considering how important leveling up modules is, and how often I see mk2 equipment cluttering up a ship, maybe it should be at least a little easier to get them.

 

-I still advocate for a total-purchase option. I don’t believe that the current system is a good one.

 

Reasonably related to the concepts I’m basing my suggestions from, I highly recommend watching these videos, some very intelligent stuff on this sort of problem and others surrounding it. They are actual professionals, it’s not just some random guy spouting opinions, so you can take them a little more at their word than just me. Haha.

youtube.com/watch?v=Mhz9OXy86a0

youtube.com/watch?v=FwI0u9L4R8U

A few thoughts on this:

GS

None of them will ever happen. Premiums are the only money source for them. You can  get GS enough for a few ships anyway. I have not paid anything yet and still I have two tier 2 and one tier 5 premiums and I could have bought even more but l accidentally spent some 1000+ GS on unnecessary things.

The game really needs more players though. But I think instead of giving out easy GS, more advertisement here and there, some extra work on the MM system and servers would solve this problem.

 

Loot and vouchers

After reaching tier 3 and having at least one tier 5 ship from each faction I don’t think vouchers should be a problem. You can’t have everything purpled at once, that is true, but that is the point of the game, having fun fighting for it. Invasion and salvaging gives plenty of materials for secret projects (2 months gaming and you can get enough alien mono-crystals for the Octopus which is not so long). Of course, there is always something that will be missing but again, a little ‘work’ has to be put into it and by focusing on one or a few things pays out well. And some background work on forum as well.

 

Customization

I agree with this part the most. Prices are too high. Paying a ship worth GS for 3 color change is ridiculous. I would also add to your list the lack of variety when it comes to colors and tags.

 

Oh, just saw that you are in D.C. You could go and say hello to the StarGem guys in Alexandria. :slight_smile:

GS

None of them will ever happen. Premiums are the only money source for them. You can  get GS enough for a few ships anyway. I have not paid anything yet and still I have two tier 2 and one tier 5 premiums and I could have bought even more but l accidentally spent some 1000+ GS on unnecessary things.

The game really needs more players though. But I think instead of giving out easy GS, more advertisement here and there, some extra work on the MM system and servers would solve this problem.

I disagree, while it shouldn’t be too easy to get GS for free, it should be easier to get than it currently is. You should want to pay, not feel like you have to because you can’t get past the wall otherwise.

They definitely should try to fix the MatchMaker and server lag issues. That’s not really stuff I can add suggestions to though, since that’s a level of technical expertise and context I simply don’t have.

I’d love to see Star Conflict advertisements on Facebook and the like, though. More interactivity with their userbase (content that encourages shares/retweets/reblogs and the like) would help.

 

They should also work on localization. I get that it’s expensive, but you have a playerbase you can tap into and I’m sure you could find volunteers. I’d gladly reword/fix typos/etc if I could, some of the content is frustrating to look at because it’s cool in concept but it’s ruined by poor spelling and grammar.

 

Oh, just saw that you are in D.C. You could go and say hello to the StarGem guys in Alexandria. :slight_smile:

Are they really? I should!

I wonder if they’re hiring…

 

 

 

I’d love to see Star Conflict advertisements on Facebook and the like, though.

 

Nice ideas there Hail :wink:

But after all it’s all about balancing the rewards with the developers economic needs… That’s a tricky subjct…

 

Anyway i do hope in more advertisind and i do hope they get the chance to do this properly once the dreadnoghts are released.

 

+9001 to OP. I would definitely be on more (sans-afk) if I could actively obtain GS. And the Monocrystal grind is meant to stop newbies from immediately having tons of OP stuff and kinda balances the game a bit more of you ask me. But I do agree the methods of getting said crystals should be much wider. As for customization, everything is welcome with me. :3

And by the way, the premium day for the fifth login has been removed because people complained about not being able to use it properly.

 

What?? When did this happen?

What?? When did this happen?

 

A bunch of weeks ago.

What?? When did this happen?

I have been reluctant to say anything. The text of the reward was removed but I have still been getting the reward as was the player who asked me why he got it this morning. I noticed it

once my license ran out.

What?? When did this happen?

 

It didn’t. I still get my premium day every 5 days, my last one was 4 days ago. 

Nice ideas there Hail :wink:

But after all it’s all about balancing the rewards with the developers economic needs… That’s a tricky subjct…

 

Anyway i do hope in more advertisind and i do hope they get the chance to do this properly once the dreadnoghts are released.

+9001 to OP. I would definitely be on more (sans-afk) if I could actively obtain GS. And the Monocrystal grind is meant to stop newbies from immediately having tons of OP stuff and kinda balances the game a bit more of you ask me. But I do agree the methods of getting said crystals should be much wider. As for customization, everything is welcome with me. :3

 

If GS were made more available, I wouldn’t have a problem with them raising the GS prices of everything in the game. It would make purchasing more desirable while still allowing players to grind it without jumping through ludicrous hoops. Holding a GS sector requiring 1000 influence or more to compete with top corps who take them consistently is not an effective model for players who aren’t in said top corps. When was the last time you saw an obscure corp take Wx-40? (24GS/Cycle)

It would make holding those sectors still worthwhile, but not the only way to get GS. Honestly it might make them even more desirable, as once the playerbase starts finding how to grind GS, they look for every possible way to do it. Encouraging more sector conquest would be really nice, those queues can be ghost towns.

 

The idea here, economically, is investment. You invest some lost profit (the free GS) in order to expand your playerbase and improve your player retention. You can get people to shell out for the first GS purchase, but if they did it begrudgingly, they’ll quit instead of making a second purchase. Word of mouth is crucial for indie f2ps, especially niche ones (and this one is incredibly niche) so if you give free GS options, they’ll tell their friends. People want to be habituated, so give them a good reason to pick your game to make their habit. You’ll make way more in the long run.

 

It’s tough to convince ‘the money’ to invest, but when you do it right, it can yield impressive returns. There’s definitely potential for that here.

 

 

It didn’t. I still get my premium day every 5 days, my last one was 4 days ago. 

I still get premium on day 5 as well.

 

 

 

Edit: Something to think about:

 

Let’s say a new player buys a t2 premium ship for, let’s say, 1000GS. That’s not the actual price but bear with me.

 

If the only way they got GS was by doing the day 5 login rewards, you got your player to log in 5 days a week for _ten __weeks. _Now they probably played at least one or two matches while they were on (and honestly they probably played quite a few more in total), which populates the servers with users. This is huge for a game that is so reliant on having people online to make the experience what it was meant to be. You extrapolate this out to even a few thousand global users and suddenly your game looks far more vibrant, just because they had an increased incentive to log in.

 

Now some portion of those users are bound to buy more GS once they realize what they can use it to level up faster, or buy that other premium ship they’ve had their eye on, and so on. Because there are actual ways to use that ship, (those populated games) the user is far more encouraged to do this, since they’ll actually have something to use it for.

 

Even as a new player, I have never once been incentivized by the credits they give out, and I’m usually not incentivized by 5 duplicators, though I’m fairly happy I get them on day 5. If they gave me any amount of GS (even 10 or 50, or any amount higher than 0) on day 5, you can bet I’d log in every day to make sure I got it as often as possible. A lot of other players would do the same.

the ONLY thing they need is either lower the price of DLCs or increase their sale rate a LOT

the MOMENT those go on sale i’m buyng two, maybe three…

but at this moment, 50€ for a singe dlc is way, way, WAAAAAY too much

the ONLY thing they need is either lower the price of DLCs or increase their sale rate a LOT

the MOMENT those go on sale i’m buyng two, maybe three…

but at this moment, 50€ for a singe dlc is way, way, WAAAAAY too much

It’s literally $300 to buy all the DLC when it’s not on sale. That is completely bonkers. I could buy GTA V for me and four friends with that money. Me. And four friends. That is, five times over. For a AAA title. That’s quite popular right now, at that. And isn’t even on sale.

 

And when the DLC is on sale, it’s typically no lower than 50% off. Which means I could still buy 2.5 copies of GTA V. Ridiculous.

 

Now, I’ve already got two of the DLCs, which was a shady decision (why did I buy Galaxy Explorer? I never use the deagle, and I have more than enough time to make up that 10% loyalty and synergy). I’m not planning on buying any more.

It should go on sale more, but that doesn’t really solve the problem.

 

The tournaments have been a great replacement for the GS weekend battles suggestion. You can get a very significant sum of GS quickly, even if you only win one game each round.

 

The DLC is expensive, but so is straight-buying GS, which is probably factored into the price. One solution would be lowering the cost of GS, but I doubt that’s a fix coming anytime soon.

 

Perhaps another good solution would be to make GS a chance drop on day 5 logins, or give DLC away as mod-hosted tournament prizes. And host those more.

i bought the desert eagle one, and that’s the last money i will ever spend on this game. not worth it.

 

the explorer dlc had good $$/GS ratio, with added bonus of unlocked armory (go eat a xxxx, additional 300k for every new ship) and 10% bonuses on syn and loyalty. 

All those are pure bonuses, primarily i just went for GS. Now i have available 3 months of premium, and there’s no way in hell i’ll keep playing it for more then a month-two.

 

Especially as i’ve just got into t4 and getting stuffed in the arse by a hordes of purple russian interceptors, while rocking unsynergized white-gear ships…

 

t3 is fun. lower tiers can be fun for occasional seal clubbing activities. t4 is just way, way to grindy to get properly into it (everything is fun with 80% syn and blue-purple gear).

i bought the desert eagle one, and that’s the last money i will ever spend on this game. not worth it.

 

the explorer dlc had good $$/GS ratio, with added bonus of unlocked armory (go eat a xxxx, additional 300k for every new ship) and 10% bonuses on syn and loyalty. 

All those are pure bonuses, primarily i just went for GS. Now i have available 3 months of premium, and there’s no way in hell i’ll keep playing it for more then a month-two.

 

Especially as i’ve just got into t4 and getting stuffed in the arse by a hordes of purple russian interceptors, while rocking unsynergized white-gear ships…

 

t3 is fun. lower tiers can be fun for occasional seal clubbing activities. t4 is just way, way to grindy to get properly into it (everything is fun with 80% syn and blue-purple gear).

 

Good afternoon,

 

Do you think that DLC is not working properly or that rewards are too poor. We would like you to submit a bug report to the following section [here](< base_url >/index.php?/forum/87-leveling-balance-and-market/). Therefore we could look into your logs and tell you if there was a mistake. Please dont forget to read [how to report bugs section.](< base_url >/index.php?/topic/19744-how-to-report-bugs/)

 

Regards