would make ceptors gamebreaking
You can always tweak the numbes. Remember, back then everyone healed the same. Now inties only heal 50%. Anyway, it was just an idea to make shield regen irrelevant. But my combined idea is still looks better.
Lolu realize that an ECM can just use MEF and regen its shield to max while its being attacked since during MEF its a long time and if u say that the shield jumps to max after some time of not getting attacked then ECM would be OP
ECM can use MEF and capture beacons. So what? In a 1v1, ECM pops MEF, he gets his shield up, you get your shield up, everything is reset. In teamfight an ECM’s shield is not a major concern. Also, you could calculate attacks on MEF as attacks, not just attacks that do damage.
Rather than remove the shield/hull-only module, would it be better to have the combined module alongside the shield/hull specific modules? An engie could pack weaker heals but stronger attack buffs and support the assault.
As for warp gates… no way in hell I’m gonna use that thing again, considering it’s crappy cooldown. Static barrier also seems pretty worthless to me; it hinders me more than it helps me.
Or imagine a Styx with heal, station and two multipurpose. The horror.
For myself I only used warpgate in T2, never used barrier (it’s more of a PvE thing, and I don’t play that). But if someone wants it, it’s there. Also, we still have 5 modules for 4 slots, so I think it’s fine.
Bah! That would encourage cowardly gameplay from a faction that would never embrace such morals. The Jericho, according to lore, are vicious and relentless in their hatred for the Empire, and modest amounts for the Federation. They would seek to destroy instead of hide. Just saying, the devs are unlikely to impose such a mechanism due to how it simply does not correlate with the meta.
Hmm, didn’t thought about it this way. Please allow me to commit seppuku, I’m a disgrace to the Jericho master race. Or just brainwash me so I won’t have these sinful thoughts.