[Suggestion] Let's rethink bacon capture speed

Bacon capture is an extremely important part of the game, like more than half of the game modes involve capturing the other team’s bacon. or in one case, blowing up their bacon.

 

It doesn’t make sense how the tiniest ships are the fastest ones to capture bacons. I mean, with such a small cargo hold, it would take a lot longer for them to find places to fit all of the bacon. Capturing bacons is all about controlling an area, interceptors dont have much area control. Frigates definitely have a strong presence of area control and they also have spacious cargo holds to fit massive amounts of bacon, as well as the possibility to use nanodrones to better harvest the bacon. TBH the current system really breaks the immersion for me, When I fly frigates, especially engineers, it takes a ton of work to reach the enemy bacon, and frigates just dont receive their weight in bacon for all that hard work. It would make better sense if the large ships would be able to capture the bacon faster. Recon pilots need to stop hogging all of the bacon, they surely cant eat it all, bacon overdose is bad for their health. They get too fat from it to even bother with combat, all they can do is run away from a real fight and hog more of the bacon. frigates have large crews, and theres not enough bacon to go around for them. We all now that bacon is essential for pilots to survive in space, thats the whole reason we’ve been fighting for this all along. Frigate pilots, as we know them, might go extinct soon due to bacon deprivation.

 

This is an extremely important problem, and for bacon’s sake, we got to get this resolved ASAP. 

I propose the following solution:

 

Remove the beacon capture speed bonus from all interceptors, including recons. (they are having serious bacon overdose issues)

 

Give guard frigates and long range frigates a 20% bonus to bacon capture speed.

Give Engineer Frigates a 33% bonus to bacon capture speed (they have nanodrones to help collect the bacon).

 

This would make the game more balanced, it will give pilots a little bit more time to respond beacon capture attempts from a single interceptor, and reward teams that manage to to get something as big and slow as a frigate right into the bacon objective.

Reading all that “bacon” made it really hard to actually think about the suggestions, dang it!

 

Well, I like the idea. I’d tweak it around a bit, though - Keep recon capture bonus, since that’s part of their role, but make it smaller. Do away with ECM and Covert Ops capture bonus, though, since they don’t really need to do that beacon harassment thing quite as much. Give a small, say, 10% capture bonus to fighters, and give frigates that 20%. I’d move the 33% bonus to LRF, though, since they’re the hardest to get up there (and plus, encouraging folks to get out of spawn in an LRF is always a good thing).

 

I doubt this suggestion’s gonna go through, though. Pretty big balance change, and all that.

Recons dont need any capture bonus at all. their role is spotting, and their mirco warp ensures that they will still be the best at capturing even if their capture speed role bonus is removed.

This would mean all player go frigattes and break the balance between the ships massively.

This would mean all player go frigattes and break the balance between the ships massively.

people dont pick a class because of the capture speed. this shouldn’t have any effect on ship choice. interceptors are over-used anyway, so if it does, it will be a good thing.

fighters seem to be the least played, something needs to change to make them better at… something… so that the 3 roles will balance out but thats an entirely different discussion.

fighters Command and Tackler seem to be the least played, something needs to change to make them better at… something… so that the 3 roles will balance out but thats an entirely different discussion.

 

 

This would mean all player go frigattes and break the balance between the ships massively.

Nope, Jericho are extremly slow. So interceptors and fighters will still have the Mobility Advantage against frigates. The problem will come from Fed Frigates.

The reason Interceptors capture fast is in part because they don’t have the staying power to hold the beacon when attacked.

Case in point; inty shoals are easily scattered by a Guard, but Frigballs don’t break up because of Interceptors even in large numbers.

Well the counter argument to that is that frigates are big targets and can easily be shot to suspend the cap while inty are manuverable and is able to dodge fire or use beacon as cover to sustain capture.

I think we need a separation between capturing and defending a beacon.

Interceptors should have the capturing bonus while frigs should have defense bonus and fighters both.

Well the counter argument to that is that frigates are big targets and can easily be shot to suspend the cap while inty are manuverable and is able to dodge fire or use beacon as cover to sustain capture.

And the Capture Malus on frigates is still applied. (Since Repairing or Capturing a Beacon is considered as the same). You don’t even need to shoot the frigate to Out-Capture the beacon.

That’s one of the things that still irks me a lot. If you are in range of the Beacon when your team caps, you should get the reward. I’ve taken fire non-stop for almost a minute, drawing fire to allow my team to claim the beacon, and yet that’s apparently not worth rewarding…

That’s one of the things that still irks me a lot. If you are in range of the Beacon when your team caps, you should get the reward. I’ve taken fire non-stop for almost a minute, drawing fire to allow my team to claim the beacon, and yet that’s apparently not worth rewarding…

If I remember correctly, there is some kind of timer (8 or 10 seconds) after the capture is interrupted to get the points.

Everybody that stay longer then 5 seconds 1500m around the beacon should have an assist reward.

But that still doesn’t help if you take fire for longer. I’ve parked a Guard on a beacon before it activates, taken 3 ships worth of fire throughout the capture to shield my allies, and yet all the credit goes to the Recon hiding behind me who then Warps away.

If you are in range, you deserve credit. That’s my point.

But that still doesn’t help if you take fire for longer. I’ve parked a Guard on a beacon before it activates, taken 3 ships worth of fire throughout the capture to shield my allies, and yet all the credit goes to the Recon hiding behind me who then Warps away.

If you are in range, you deserve credit. That’s my point.

The worst part and when you are carrying your team to the beacon, clean it, but don’t get the efficiency points for it because you got randomly hitted by collateral fire :confused:

Don’t you guys see you are being trolled?

 

“Loading all that bacon to the cargo bay”  :00555:

 

Anyway, for sake of reality the frigates will have stronger computers to actually capture the beacons faster, but they will need those CPU for all the turrets and engines as well :wink:

 

But with all seriousness : Interceptors - objectives, Fighters - The big guys with the guns, Frigates - “In the rear with the Gear” !

 

Just a quick reference to TF2 :

 

Inti:

Scout(recon) - fastest run speed, double jump, dodge, puny damage unless he sticks that shotgun in your … 2x capture speed.

Spy(Cov Ops) - Sneaks behind, killing the support with huge alpha strike.

 

Fighter :

Soldier/Demo/Pyro - Bruisers that deal with whoever they can catch. (Gunships/Tacklers)

 

Frigate:

Heavy - Huge HP and DPS output, but glacial movement, so you can outmaneuver him. (Guard)

Engineer - runs behind the team and supports with firepower, point control and heals/ammo. (Empire engi)

Medic - runs around in the battlefield and heals the allies. On occasion kills somebody. (Fed Engi)

Sniper - Stays in behind and kills the though guys that get caught in fights and do not dodge. (soldier, demo, heavy …) If they hit scout they 1 shot kill, but that rarely happens.

 

 

So, give all the Bacon to the Heavy(Guard) and let him pulsar and hog the bacon on its own vs 8 interceptors around him, beating him with bats ! :005j:

Just a quick reference to TF2 :

Here’s where I stopped giving a xxxx to your post, no offense.

 

 

Frigate:

Heavy - Huge HP and DPS output, but glacial movement, so you can outmaneuver him. (Guard)

So, give all the Bacon to the Heavy(Guard) and let him pulsar and hog the bacon on its own vs 8 interceptors around him, beating him with bats ! 005j.png

 

If you would do that, buff guard dps, Pulsar and survivability, you’d have those 8 ceptor pilots crying on the forums about op guards, that they can’t solo.

But i do like the idea that frigates should have a relatively high defence power on beacons. Now please give us eff. points for defending beacons.

 

I do have the feeling, that lately, you’ve got interceptor swarms everywhere. At first it was Frigballs, now it’s interceptor swarms. They’ll nerf that too. Next up, fighter squadrons.

Here’s where I stopped giving a xxxx to your post, no offense.

No offense taken.

 

Just saying the role of the frigate is NOT to capture beacons and we all know it.