9 minutes ago, Sinaka said:
The quality is good but it is extremely laggy. Can’t see only a few frames in every 5-10 seconds.
Yeap it later gets better but I have to figure it out how it will be good.
9 minutes ago, Sinaka said:
The quality is good but it is extremely laggy. Can’t see only a few frames in every 5-10 seconds.
Yeap it later gets better but I have to figure it out how it will be good.
guys, i’m in a sht corp : ( with a sht ceo, and a sht ambiance… 

Look like i’ll become a ronin sooner than expected 
It’s hard to find a comfy place in SC just like in real life. You either form your surroundings to make it suit you or you yourselves change. I’ve spent a lot of time in game and had fun with STEEL by choosing the first option. However, I’ve slowly shifted to the second one…
Spoiler
: ((( you can’t imagine how i’m so sad
There was this poll about the reasons for the indifference toward SecCon among STEEL members. Well, these are my thoughts:
Spoiler
We can not gather pilots at needed time
Yes. It is a major issue in our corporation.
Our problem is the lack of interest and the time it takes to capture a sector and the time it needs to keep it. It is fine that sectors require more time and determination from players but when there are so many other things to do in order to keep up with events, progress and resource management, most of us prefer other modes instead of dreads. This mode does not fit into our daily schedule. When we have to decide on what to spend time, dreads are always the last on the list.
Although, the current system is still the best so far because it is faster and simpler than it was before.
Don’t like the matchmaking system in this mode
Yes, definitely.
This is exactly what happened to Sunday Tournaments. There used to be a quite acceptable balance with many teams (the average I counted during main battle times were well over 150 teams… that’s a lot of players) and we’ve had lots of fun battles and even got rewarded for it. We argued after lost battles over tactics, equipment, etc. So, we were passionate about it in game and on forum. Lately, anyone who plays tourneys just wants to get it done as a habit that no one knows why they do. I am sure that many played mostly for the GS. Since it’s been changed to iridium it is even less compelling. But, before reward changes, tourney MM has already become conspicuously different. Strong teams haven’t been matched with each other but random and weak teams had to face full experienced groups or corporate teams right in their first match. This’s been going ever since. Now weaker groups (and even strong ones) don’t make wings to avoid being matched versus tough enemies. Numbers halved and since reward change I see only third, quarter as many teams.
1. Add a few more SecCon battle sessions. Or put the factions into rotation like Defiler and Destroyer in Spec Ops so sectors in each faction would be open with regular breaks.
2. Remove distinctive times for each location. All of the locations should be available for attack during any battle session, or, if it works in rotation as suggested above, all locations within a faction should be in the same session.
3. Limit one session to 1 hour. Any of the open locations should be available to fight for through the whole one hour session.
4. Have 3 levels that players could enter battles with: r7-9, r10-12, r13-15
5. Remove level specification of the locations. Let players collect influence points in any sector/location with ships of any of the three rank levels.
6. Players/teams fighting with higher rank levels should get more reward and should collect more influence points for their corporation.
7. Put all the players from one rank level into the same MMing pool. E.g. rank 7-9 should play against other r7-9 teams exclusively.
8. Remove the priority of teams fighting for the same location.
9. Give each individual player special statistics based on their performance in dreads which MM could use for sorting players in SecCon.
(By removing different battle times within a sector/faction and also removing rank restrictions of the locations it would not be necessary to constantly move dreadnoughts. Corporate officers would not be needed for attack management if a dreadnought is deployed.)
Also add the followings:
1. Add dreads to custom battles that would allow wings/squads choose opponents and fight in dreads mode during featured special events like GM hunt. Dreads with its special battle mechanics not being part of any of the featured events is a pity.
2. Custom battle rules, rank levels, etc. could stay the same.
Or,
Special dread mode based on the form of SCL:
1. Organized full corporate players only wings would be matched.
2. Separated from regular SecCon.
3. Available during a very few battle sessions daily. Times may differ from regular sessions.
4. Influence points and special rewards may also be given.
5. Teams would be created beforehand and system should add the corporation’s tag to it.
6. Team assembling has no time limit as in SCL. Corporation membership, time spent in corporation (min. one day), rank and wing size are the main parameters.
7. Special achievements and leaderboard recognition also added.
8. Rank level and general rules apply.
Or,
Both, in custom battles and SCL style.
Active pilots more interested in another parts of the game
Yes.
Dreadnought development is too slow and boring
No and yes.
However, there is a disappointing clumsiness in the handling of certain aspects of the game:
SecCon has a long history of development surrounded by anticipation, enthusiasm, and excitement. During this time it has gained some really bad reputation if not the worst when it comes to abusing game mechanics. Most players were immune to these due to their lack of interest in this mode. SecCon enthusiasts and veterans, however, were another story.
To me SecCon got destroyed within a few days after building our own dread. Though we’ve been doing attacks with our members from time to time my activity extended merely to my helping in other’s sector defense battles until I stopped playing or promoting it almost completely. It took us a few days to figure out the system and see who abuses it and how. I even took part of this on request after seeing otherwise fair players being pushed into abusing the game. There were talks about this nonsense. Still, nothing was done about it for at least a year and that solution was very far from pleasing (which, I think, would not have happened for some more time if evidence hadn’t got to YouTube)
Then of course there came a rework of launching process after like another half year or so, which was nice but the damage has been done and trust has gone.
Don’t like the actual format of battles in this mode
No.
The rewards are not motivating enough
Yes.
Everything valuable is in the hands of strong corporations, so what’s the point to take a part?
Yes, but I don’t think it’s a major issue.
Bottom line is: there are no enough players interested in this game mode due to several factors adding up.
Corporation aspect needs more attention from devs because corps are the best tools for training new players (unlike the mentoring system), bringing players together, creating competition, etc. Veteran players and corp leaders do a lot of work of these time consuming chores. But without effective help from dev side it won’t work the way it should. And if a SecCon pusher within a corp loses interest then an entire corp may not play this mode (see STEEL:). Missions for corps, a closely integrated SecCon into events, better rewarding and a reworked MMer system are the main issues waiting for resolution. Then new contents may follow.
Spoiler
https://www.youtube.com/watch?time_continue=1&v=LsQtnBu3p7Y
Spoiler
Guys. This is the end…
It’s been three years I joined SC and I think it is time to take a break now.
Thank you all for everything… for all the good and bad.
I won’t forget you… maybe just won’t always remember.
Wish you all the best.
SIN
P.S.: I will check back onto my forum acc from time to time so PM me for any reason if you like.
your answers about poll are so trues…
don’t like your song… 
It finally happen! ^^

Congrats!
I just got my Archelon as well ”)
Nice, really useful ship since ellydium showed up ”)
Heya all! How are things going with Steel and the game? I don’t see much activity around here.  I hope it’s just because of the summer and such distractions.
Hii
The game became unplayable to me too 
Steel is fine tho a lot of new people and a few even play sec con sometimes ”)
hello you 2 : )
will tell you how i still have fun in this game : i don’t play pvp anymore, i don’t lvl up these green sht, sorry aliens ships anymore, i don’t play with trade, selling; at least(!), 4K gs or more a sht part, that i never get anyway with this so low rate of iridium, and this high amont need to buy these sht containers…
anyway it’s just a trade game now… i still have fun in open space, and have goal to build all secrets ships, without paying one single gs. after that will find another game.
and you how are you ?
My main game mode was PVP, but it got busted with various things.
Upgrading Elly ships would be fun if there weren’t those max ship missions. (I know it was lowered but still) and the new obstacles with special modules that I don’t need at all did it for me for good.
can understand that : (
On 8/27/2017 at 9:26 AM, JaVi said:
Hii
The game became unplayable to me too 
Steel is fine tho a lot of new people and a few even play sec con sometimes ”)
On 8/27/2017 at 0:16 PM, JaVi said:
My main game mode was PVP, but it got busted with various things.
Upgrading Elly ships would be fun if there weren’t those max ship missions. (I know it was lowered but still) and the new obstacles with special modules that I don’t need at all did it for me for good.
It’s sad to hear that to many players the game has narrowed to only a few options even though more contents are available than ever. At least Steel is still alive and kicking.
On 8/27/2017 at 10:31 AM, SheenShade said:
hello you 2 : )
will tell you how i still have fun in this game : i don’t play pvp anymore, i don’t lvl up these green sht, sorry aliens ships anymore, i don’t play with trade, selling; at least(!), 4K gs or more a sht part, that i never get anyway with this so low rate of iridium, and this high amont need to buy these sht containers…
anyway it’s just a trade game now… i still have fun in open space, and have goal to build all secrets ships, without paying one single gs. after that will find another game.
and you how are you ?
In my case playing has turned into a tiresome chore if I wanted to keep up with the new things. Also the game has brought out of me too much negativity (to say the least) and I did not want to project it out and make a toxic environment. I played to have fun and have a get away from all the crap in life.
Elly ships aren’t appealing enough to me either. Especially the way they can be obtained and upgraded.
I was a maniac for secret projects. Barely missed a day for years just to collect enough monos. Same with destroyers. Like others, I too got passionate about their looks and abilities. (Thx for the Sirius rework, the fed line has the best design… and the Vigil is still ugly af.
It was a nice addition to be able to get premium ships by fighting for every single GSs. I was lucky to be here before this option has gone too. RIP Sunday tournaments.
Trading could have been awesome if it were kept on low and useful level for exchanging things that are common but a lot of them is needed like basic materials. Making its use a requirement of progress was a mistake.
Anyway. I am super busy nowadays. My current occupation is too demanding to me being able to do anything other than keeping myself look like someone alive and not like a zombie or biomorph.
I’m planning to come back… somehow… someday… some *SIGH*s…
Yes, you left at good moment…: (
and this trade make ppl ugly… many want sell with huge prices, and they find ppl to buy ! one time, found 1 item for 12k gs !!!.. if they get some rare module, many prefer sell x10 price than help ppl in their corp.
some have so much gs,and want again and again…they sell, never buy, even to their corp mate, who need a little more gs for them,
i hate this trade game; Ppl become petty and stingy.
It’s sc, now.
On 8/30/2017 at 9:05 AM, Sinaka said:
It’s sad to hear that to many players the game has narrowed to only a few options even though more contents are available than ever. At least Steel is still alive and kicking.
In my case playing has turned into a tiresome chore if I wanted to keep up with the new things. Also the game has brought out of me too much negativity (to say the least) and I did not want to project it out and make a toxic environment. I played to have fun and have a get away from all the crap in life.
Elly ships aren’t appealing enough to me either. Especially the way they can be obtained and upgraded.
I was a maniac for secret projects. Barely missed a day for years just to collect enough monos. Same with destroyers. Like others, I too got passionate about their looks and abilities. (Thx for the Sirius rework, the fed line has the best design… and the Vigil is still ugly af.
It was a nice addition to be able to get premium ships by fighting for every single GSs. I was lucky to be here before this option has gone too. RIP Sunday tournaments.
Trading could have been awesome if it were kept on low and useful level for exchanging things that are common but a lot of them is needed like basic materials. Making its use a requirement of progress was a mistake.
Anyway. I am super busy nowadays. My current occupation is too demanding to me being able to do anything other than keeping myself look like someone alive and not like a zombie or biomorph.
I’m planning to come back… somehow… someday… some *SIGH*s…
SIN you are welcomed back anytime. You are right, the game is not so excited like before. I miss old time when we are playing for hours.
In a hope the time will come back I wish you good luck and all best
Your old friend
ZyP3R
I’m baaacck… well sorta. For the weekends, mostly. Okay, maybe not for every weekend but for some…day. Well, f… it. I will play when I can… OKAY?! 