Stasys Effect: How can some peole get out so fast?

Does it say it disables implants?

It’s hard to use the implant’s function if you can’t use a restoration module…

Maybe if they are already under the effect of the anti-inhibitor, but I shouldn’t be able to use it on him then.

MODULE, Ory. MODULE.

Implants =/= modules.

Yes, it locks down your ship , but never says anything about the theoretical pilot. Implants are part of the pilot. Hence, this is probably why ESB have used it: to counter ECM swarms. Stasis generator can’t cut their speed, so they get away relatively unscathed instead of being pelted for 4 seconds.

And who says the never used it before stasis was applied? As a countermeasure? Very simple: multiphase adapter triggers engine protection, negating engine disabling effect from stasis.

MODULE, Ory. MODULE.

Implants =/= modules.

Yes, it locks down your ship , but never says anything about the theoretical pilot. Implants are part of the pilot. Hence, this is probably why ESB have used it: to counter ECM swarms. Stasis generator can’t cut their speed, so they get away relatively unscathed instead of being pelted for 4 seconds.

And who says the never used it before stasis was applied? As a countermeasure? Very simple: multiphase adapter triggers engine protection, negating engine disabling effect from stasis.

I think you are missing our point.

The implant needs you to use a restoration/survival module to get the 7 second buff that negates engine inhibiting effects. However, when you are under the effect of stasis you can’t use those modules, thus not being able to get rid of the effect in that manner.

It is possible that the buff was active prior to me putting the stasis on him, but in that case I think the module should not be activatable on him since it will have no effect.(Combat Reboot causes the same, you can press all you want but the module won’t active till after it’s buff period)

You’re missing my point.

The game mechanics will label the negation buff as an implant, therefore stasis will have no effect. All the module does is trigger the effect. It never says it still has to be active to have the buff continue.

You’re missing my point.

The game mechanics will label the negation buff as an implant, therefore stasis will have no effect. All the module does is trigger the effect. It never says it still has to be active to have the buff continue.

It does in fact…(I might misunderstand a bit what you said there)

 

Let me quote the implant:

Upon activating modules *Restioration modules* or *Survival modules*, the ship is immune to all engine-inhibiting effects for 10 seconds.

 

Meaning that you have to active either a *Restoration module* or a *Survival module* to get the effect of the implant for those 10 seconds. And after the 10 seconds he will no longer have the effect.

 

If you meant that the module’s effect has gone and past, but the 10 second buff is still active for the remainder of it’s 10 seconds, then you are correct since it is just like any other normal buff, it will go to the end of it’s duration.

MODULE, Ory. MODULE.

Implants =/= modules.

Yes, it locks down your ship , but never says anything about the theoretical pilot. Implants are part of the pilot. Hence, this is probably why ESB have used it: to counter ECM swarms. Stasis generator can’t cut their speed, so they get away relatively unscathed instead of being pelted for 4 seconds.

And who says the never used it before stasis was applied? As a countermeasure? Very simple: multiphase adapter triggers engine protection, negating engine disabling effect from stasis.

Dude. If you can’t use modules, it entirely negates the R8 implant. Deal with it.

Yes, the buff is triggered by a module, but it continues for its duration, even if the module’s effect ended some time before. Essentially your last statement.

A rank 6 player outsmarted you all!

MWAHAHAHA!

Point is… if u are under r8 implant effect, than stasys just DOESN’T WORK on you.

 

Literally u don’t stop urself. 

 

…being free after 1 sec or less is different… 

Ping/lag shows him start moving after 1 second.

Yes, the buff is triggered by a module, but it continues for its duration, even if the module’s effect ended some time before. Essentially your last statement.

A rank 6 player outsmarted you all!

MWAHAHAHA!

But it’s weird then that I can still activate my module, and not to mention that they ALWAYS are under the effect it seems.

You’ll lock them, then they’ll activate a survival module, bringing in the buff. Pop a stasis at them, engines unaffected. Vwry simple logicchain. They’ll have done the drill a thousand times over.

But it’s weird then that I can still activate my module, and not to mention that they ALWAYS are under the effect it seems.

 

Not weird. You can also activate a cloak and start its cooldown when spy droned. You just won’t cloak. It’s the way the game’s mechanics work, debuffs are checked at a later stage than module activation.

@Sabre

AFAIK rank-8 Federation implant make you immune against “Engine suppressor”, “Mass Propolsion Inhibitor” and probably “Inhibitor Beam”. I’m quite sure that it does not make you immune against “Stasis Generator”.

Also it have little do to with your engine. You simply lose control of your whole ship.

@Sunder I think the game applies the effects of the Stasis Generator separately. It disables modules and the engine. The engine is not a module. As the debuffs you presented affect only the engine, this shows that the game applies the engine debuff separate to module lockdown. Hence, the rank 8 fed implant will most likely negate this effect.

Has anyone even tried this theory out yet? Not in T3, so can’t help out there.

Maybe Error knows and he’ll hand out ESB secrets?  I’ve seen this happen before myself.  My thoughts were “how the ****?”

happened today, i use the ion emiter+stasis+energy absorver in a ESB guy and none of them worked.

Obs:The stasis cocom  was not activated.

Since you’re playing ESB more than others after the patch since they’re farming T5 now, care to set “/set cl_combatLog 3” so maybe we can get to the bottom of this?

Anyway it’s official: rank 8 implant doesn’t work on stasys. 

 

So what?

Hope Error spills secrets since he’s in ESB?

Rank 14 Implant is the secret.

You can trigger it on Gunships with the particle purge.