Name: Starcruiser Mk1
Type: Racing Ship only for Open Space
Rank: 5
Shields: 1,000pts
Hull: 1,500pts
Shield regen: 100pts/s
Energy: 500pts
Energy regen: 250pts/s
Speed: 700m/s
AB Speed: 3,500m/s
AB Energy consumption: 250pts/s
Ship effect:
‘Starcruiser Engine’
When afterburners are enabled, the ship reaches immense speeds and handling remains the same. While using afterburners, all other ship systems are disabled.
Ship has one nose-turret.
Manuvering ability is that of a decently evolved Tai’Kin.
Has only 1 cargo slot.
Has 2 active modules and no passive engine modules.
Active Modules:
Name: Jump Calculation System
Recharge: 10 seconds.
Energy: 500pts
Tooltip: Shows shortest path trails to every jump gate in the system you are currently in.
Name: Reverse Codebreaker
Recharge: 30 seconds
Range: 3,000m
Energy: 500pts
Tooltip: When a ship is locked on to you, activation will lock them out of ship controls for 15 seconds. They can still fire and use modules though.
Name: Starcruiser Mk2
Type: Racing Ship only for Open Space
Rank: 15
Shields: 1,500pts
Hull: 2,500pts
Shield regen: 100pts/s
Energy: 500pts
Energy regen: 250pts/s
Speed: 700m/s
AB Speed: 4,500m/s
AB Energy consumption: 250pts/s
Ship effect:
‘Starcruiser Engine’
When afterburners are enabled, the ship reaches immense speeds and handling remains the same. While using afterburners, all other ship systems are disabled.
Ship has one nose-turret.
Manuvering ability is that of a decently evolved Tai’Kin.
Has only 2 cargo slots.
Has 3 active modules and no passive engine modules.
Active Modules:
Name: Distress Beacon
Recharge: 60 seconds
Energy: 500pts
Tooltip: Places a small beacon in space. After 10 seconds, there is a small chance that someone will come to help you. (75% chance to spawn a super strong AI fighter close to you after that time.)
Name: Halberd Strike
Recharge: 60 seconds
Energy: 500pts
Tooltip: Negates collision damage for 5 seconds. Ramming an enemy with the tip of the ship deals tremendous Kinetic damage. Striking an enemy at an angle will disable a random system of theirs for 10 seconds.
Name: Warp Interceptor
Recharge: 30 seconds
Energy: 500pts.
Tooltip: If any ship on the current map tries to teleport via any means, while active you will emerge at their exit point and they will not move.