We don’t see any Argonaut gunship to wipe out field and it also have same weapon with same range.
because the argonaut cannot combine it with the other modules in general, and most ppl who know how to abuse a range poking weapon have the orelus anyway.
It’s not. The base range was increased by a few percent.
The range speed bonus was removed.
That is correct and frankly I cant see why so many players complain about that gun. There’s no way to get hit by it unless standing still or flying at a CONSTANT straight line. Running away from an attacker using F.Blaster especially flying straight makes it easier to get hit, maneuver and hit the attacker while circling - F.Blaster user is back at spawn.
The fact the range bonus when flying at max speed has been removed, which is a great thing, makes the F.Blaster an average gun at best given its weaknesses and some range had to be added or else the gun had to be removed as obsolete.
The current update is quite satisfying, there are loads of both materials that we used to get SOME on a daily basis, while now are given the chance to build anything our hearts desire. The OS drops are not that great given some of the guns or modules may take a while to get but like I said, since monos and electrum are VERY easy to farm, am happy with that.
That is correct and frankly I cant see why so many players complain about that gun. There’s no way to get hit by it unless standing still or flying at a CONSTANT straight line. Running away from an attacker using F.Blaster especially flying straight makes it easier to get hit, maneuver and hit the attacker while circling - F.Blaster user is back at spawn.
2
Mainly because its no-skill gun compared to deconstructor with crosshair sticking. Nimbler ships just strafe away and retaliate, slower ships can’t do that when ambushed - before they go away from blaster aiming cone they loose half of health due to abominable high damage.
Meanwhile in star conflict: People still complainging about [Front Blaster], which basically belongs into the history books of SC PvP and is now one of the worst weapons.
Meanwhile, the true problem has never been sovled… Object NY 18 still dominates beacon matches… as a guard… well here goes:
The benefit of having 360° fire angle makes them perfect against any enemy whatsoever, and common tactis, like circeling do basically nothing.
This works great in combination with the newest gun added to the guard arsenal [Proximity Mortar] which is basically [Coil mortar] only that it’s shells detonate whenever enemies are near them, making missing almost no option
4000m Energy regeneration denial… leads to you either stay away from beacons, (which will definitively cause you to loose) or you go in the energy break area, which basically kills you
Tactical shielding almost negates all damage, due to the ships overwhelmingly high strafe speed, making it almost invincible in long distance fights, while having [Energy Leak] and other conveniant guard modules to come out on top, when brawling
This thing is basically a monstrosity, that when you see two more on the enemy side than on yours, you can basically call the game lost and be correct 90% of the times.
(Actually that reminds me of something… the destroyer release… pls fix this issue as fast as possible)
I cannot log into star conflict  - it say that i have used wrong password or email - but i have used correct ones  - it makes me feel sad 
I would like to suggest a search box on map so we can search sectors by typing it’s name (or part of it). Some times is hard to find a sector cause we nee to run the whole map to find it.