Star Conflict v.1.5.1d (Discussion)

5

3 minutes ago, avarshina said:

5

No.

That’s the Destabilizing Mortar from ECM.

 

So, which limb do you like the least?

5 hours ago, WolfKhanGeneral said:

I’m going to start by assuming the ‘increased range’ for the front blasters is an obvious typo, it must be reduced range cause even the text after it says that the range is too high. 

It’s not. The base range was increased by a few percent.

The range speed bonus was removed.

4

1 hour ago, Rakza said:

I’m too poor to buy a a legal Photoshop

And that’s ‘Paint.Exe’

Get a paint.net or vim, freeware

9 minutes ago, xKostyan said:

Get a paint.net or vim, freeware

Going to take a loot at them.

 

34 minutes ago, EndeavSTEEL said:

4

I think it was it (Digestion in Progress, BrainPower is limited)

 

Congratz ! Which limb should @avarshina slowly remove with a MIRV Launcher at really reaaaallllllyyyyyyy REEEAAAAALLLLLYYYYYYYYYY close range?

4

47 minutes ago, Rakza said:

Going to take a loot at them.

 

I think it was it (Digestion in Progress, BrainPower is limited)

 

Congratz ! Which limb should @avarshina slowly remove with a MIRV Launcher at really reaaaallllllyyyyyyy REEEAAAAALLLLLYYYYYYYYYY close range?

MIRV is a weird oddball. It does mostly nothing. But then there are the weird situations when it almost 2-shot-kills a wazgot.

1 minute ago, Scar6 said:

MIRV is a weird oddball. It does mostly nothing. But then there are the weird situations when it almost 2-shot-kills a wazgot.

It’s cause of the drones around Engineers. The Fragments have a weird mechanics with them

13 hours ago, Scar6 said:

MIRV is a weird oddball. It does mostly nothing. But then there are the weird situations when it almost 2-shot-kills a wazgot.

i have the 100% scientific explanation.

the MIRV does a small AOE explosion when the main projectile separate into smaller one .

the minimal range for that to happen is somewhere between 400-600m if i remember correctly .
 

So if you shot at a wazgot that is at let say 500m , the projectil will explode just before the wazgot , he will get the damage of this explosion ,and then since he is so close to the projectile exploding , he will get hit by all the fragments ( works on any big target , doesn’t need drone ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) ) dealing quite a lot of damage.

22 hours ago, Koromac said:

  • Replace Credit loot spots during the trophy search with Free Loyalty vouchers instead. (the selected hangar would determine voucher drops)

erm… why would you want to take away that extra credit income? loyalty comes fast enough, and items can be upgraded directly and even be used for loyalty income, so you do not need to store all that loyalty;

having a buffer of stored loyalty is rather something you want, but it’s not in the benefit of the casual players or the majority of players who do not use licenses, at all.

 

agreed on everything else, tho.

RF Blaster has been reported quite a couple times now, but i gave up, it seems like the only weapons interesting are the “new ones”

 

 

still no change on focusing laser or NY.

the front blaster nerf made it more tolerable, still however i doubt there is a big competition for other weapons on CO.

btw. if people want range on weapons, where is the old logic of using cpu modifiers and implants to achieve that?

 

16 hours ago, xKostyan said:

or vim, freeware

i suppose you meant gimp, vim is a text editor

even if there is a plugin on github to draw with it via commands ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

 

 

 

 

 

 

for the record: i hate gravity weapons in this game.

and i dont mean push and pull abilities, i mean the persistant removal of movement kind of sh*t.

it’s one of the major things i really really dislike for a long time now, besides the usual op stuff.

40 minutes ago, g4borg said:

for the record: i hate gravity weapons in this game.

 

and i dont mean push and pull abilities, i mean the persistant removal of movement kind of sh*t.

it’s one of the major things i really really dislike for a long time now, besides the usual op stuff.

I agree, but you forgot the unnecessarily high ammount of enregy break/siphon effects… Two Object NY 18 are enough to disable an entire teams energy regeneration PERMANENTLY… fix this, Devs!

2 hours ago, g4borg said:

 

i suppose you meant gimp, vim is a text editor

even if there is a plugin on github to draw with it via commands ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

 

I blame lack of coffe ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

1 hour ago, Flash0914 said:

I agree, but you forgot the unnecessarily high ammount of enregy break/siphon effects… Two Object NY 18 are enough to disable an entire teams energy regeneration PERMANENTLY… fix this, Devs!

+1

 

reduce the duration to 10 seconds, range to 2km, and seriously, make it only stop base regeneration, then it will all be fine

2 hours ago, Flash0914 said:

I agree, but you forgot the unnecessarily high ammount of enregy break/siphon effects… Two Object NY 18 are enough to disable an entire teams energy regeneration PERMANENTLY… fix this, Devs!

 

1 hour ago, evo888 said:

+1

reduce the duration to 10 seconds, range to 2km, and seriously, make it only stop base regeneration, then it will all be fine

 

And remove its capacity to fly in turret mode with no front and no rear side.

And if the “Brokk” Special Module / “Styx Drones” Special Special Module could be able to remove “Gravi-Lens” like it was in the past, that would be nice.

 

And make one of the Octopus’ drones choices able to do it too.

2 hours ago, Rakza said:

And remove its capacity to fly in turret mode with no front and no rear side.

No - that’s its unique character… leave it.

59 minutes ago, Rakza said:

And if the “Brokk” Special Module / “Styx Drones” Special Special Module could be able to remove “Gravi-Lens” like it was in the past, that would be nice.

 

And make one of the Octopus’ drones choices able to do it too.

This:

Quote

[Star Conflict 1.3.5](< base_url >/index.php?/topic/30220-star-conflict-135/), April 11, 2016

Special module: ‘Gremlin’ Drones

Special ship module launching drones that protect and repair the ship. Drones can also restore ally shields in the direction of the crosshairs not further than 3500 m. from the ship. All enemy devices are also destroyed in this zone.

When activated, the drone fires a beam in the direction of the crosshairs

This beam destroys all enemy devices (drones, stations, etc.) and restores ally hulls and shields

Why only Octopus/Brokk?

Every time I campaign for (tiny) ECM-like abilities for (federation) engineer drones everyone and her mother is unhappy…

 

4 minutes ago, avarshina said:

This beam destroys all enemy devices (drones, stations, etc.) and restores ally hulls and shields

Hahahaha

Hull Regen on the Gremlin Drones.

 

Gravi-Lens (aka the Black Hole) isn’t considered as an “Object” anymore, in the past you were able to cancel the “Hole” for your allies.

9 minutes ago, Rakza said:

Gravi-Lens (aka the Black Hole) isn’t considered as an “Object” anymore, in the past you were able to cancel the “Hole” for your allies.

I feel like more items should be eliminatable this way, as well as making all engineer drones do this, engineers clearing threats is a useful idea that would give them a more versatile role, imagine engineers clearing minefields, disabling anomalies, or neutralizing enemy drones and turrets that would otherwise pose a threat to the engineer’s teammates 

8 minutes ago, evo888 said:

I feel like more items should be eliminatable this way, as well as making all engineer drones do this, engineers clearing threats is a useful idea that would give them a more versatile role, imagine engineers clearing minefields, disabling anomalies, or neutralizing enemy drones and turrets that would otherwise pose a threat to the engineer’s teammates 

That’s what the “Brokk” was doing. Not the Minefields but it was able to do the remaining.

Styx Drones (The farmable special Module that can replace the standard Drones) is doing the same while regenerating much more shield upon activation at lower range.

Not all the “Gold/DLC” Ships are equal apparently, and yes I’m starring at YOU “Orelus / Stingray / Object NY18”