Star Conflict v.1.1.0
Pilots!
We walked a long road to this day. We fought, completed assignments, collected a fleet and destroyed the Aliens. And now the day has come. Today we are announcing the launch of the second season of our project. Aliens left a global and very powerful impact not only on border sectors, but also in the very heart of human civilization. We held out. But the price of victory is too high. Whole systems were destroyed with heavy-duty weapons.
The power of the Empire, the Federation and Jericho is shaken. This became especially noticeable in the border sectors. Gradually, control of production and mining shifts to corporations gaining power and strength in military conflicts. Corporations can now assemble Dreadnoughts. Docks are already hard at work, and the authorities are waiting in horror for a new round in corporate sector control battle…
Sector control
The appearance of dreadnoughts changes the balance of forces in battles for sector control. Corporation now virtually represent authorities in locations. Big profits and increased power push them to capture more and more locations. A real war starts between corporations.
And now the dreadnoughts come into light…
Instead of the now-closed game mode ‘Sector Conquest’, it is now possible to establish control over locations on the global map of the world. Only corporations that own dreadnoughts can take part in battles for sector control. Here is the distribution of roles within corporations:
All corporation members can deposit iridium for dock and dreadnought construction
CEO and his deputies:
a) oversee dreadnought construction
b) decide on location attack and defence
Corporation officers:
Form wings stationed on dreadnoughts that follow it into battle
Transfer iridium from corporation storage to dreadnought construction
Corporation pilots:
Take part in battles
Corporations can now establish control over most locations in the game
The exceptions are stations, shipyards and locations with alien portals. Corporations that establish control over locations can earn extra income. Each location has set values for revenue it will bring to its future owner. Income may be in credits and in Galactic Standards. It depends on the location.
Each location also has a technological level, T3 to T5.
Only dreadnoughts and ships matching the location’s tier or higher can participate in battle for this locationС
Dreadnought level can be automatically lowered to location level
Only T3 locations are available at Season 2 start
Battles for the location always proceed in the format ‘Dreadnought vs. Dreadnought’. We’ll tell you more about the features of battles for the location when corporations build their first dreadnoughts and get ready to send them into battle. Here are the most important points for all pilots:
Pilots not in corporations can be hired by corporate officers to participate in battles
You can only hire pilots to defend locations
In this case you can hire pilots of other corporations
There are no other recruitment limitations
In case of victory all pilots of the winning team receive additional rewards in the form of each faction’s loyalty vouchers
In the event of a technical victory additional reward is still paid out!
Off-season
We remind you that only corporations that own dreadnoughts can participate in the new mode. However, currently no corporations own dreadnoughts. So actual fight for control over locations begins later, as soon as corporate dreadnoughts are ready. But you can begin construction right now.
We will still hold regular tournaments taking place on Sunday with prizes in the form of GS
Dreadnoughts
Your corporation can start building its dreadnought today. Dreadnought is a huge warship with great destructive power capable of independent jumps between locations. It has complex weapons and control systems. Dreadnoughts are both carriers for corporation fleets and ships with powerful weapons that can damage an enemy dreadnought. Construction of a dreadnought is a long and expensive process that is only available to corporations. The corporation has to have at least 10 pilots with Rank 9 or higher. Each corporation can have only one dreadnought.
You can’t change dreadnought model if dock construction is already in progress
You can’t change dreadnought model when construction concludes
Dreadnoughts have different systems that can be built and damaged in battle
Dreadnoughts carry wings with corporate and hired pilots
Dreadnoughts have their own weapons: torpedoes, drones and cannons of various calibres
Dreadnoughts take part in battles. Pilots have to support their dreadnought and attack the hostile one.
Dreadnoughts can deal and receive damage from the enemy dreadnought
Pilots launch into battle from dreadnought hangars
Pilots can’t harm dreadnoughts directly
A dreadnought can’t be destroyed in battle
The defeated side’s dreadnought is evacuated to its current base
Dreadnoughts can jump between locations. Each jump is a very long process.
Dreadnoughts launch into battle from their current base and return afterwards
Dreadnoughts can change bases, jumping from location to location
Iridium is required for location jumps
Iridium is used for dreadnought flights
The greater the distance, the more iridium is needed
Each corporation has its own shipyard that can build a dreadnought. Corporate shipyard is situated in a separate location
Each corporation has its own shipyard that can’t be visited by strangers
Location is close to the station
You can visit the location on a regular ship
Dreadnought construction process
First, you have to build a corporate shipyard, then the shipyard can start dreadnought construction.
At the beginning of the construction process the CEO must choose a dreadnought model. Choose carefully, because the opportunity to change the model dreadnought will not appear soon!
Three dreadnought models are available in total.
_ «Maelstrom» _
Imperial dreadnought model. Equipped with strong weaponry that deals higher damage to enemy dreadnought
_ ‘Liberator’ _
This model has powerful attack drones able to deal significant damage to the enemy dreadnought’s support fleet
_ ‘Nemesis’ _
Built by Jericho Techs. Equipped with powerful shields able to withstand punishment for a longer period of time
Dock construction
When the CEO selects the dreadnought model, he starts building the dock. Dreadnought model defines the station where the dock appears.
Two key resources are required for dreadnought construction:
_ Iridium _
You can use Iridium from the corporation deposits. Any member of the corporation starting with officers has the right to use corporate Iridium.
Any corporation member may use their personal iridium freely
_ Time _
Generally, building a dock takes from a few days to a week
Dock construction can be boosted
Iridium is required to boost construction
Each deposited unit of Iridium gives a smaller boost than the previous one
Dreadnought construction takes several steps
Each stage of the constructiontakes from a few days to a week, depending on iridium boosts. Please note! Iridium will be required at all stages of construction! Treat it diligently!
Stages:
Dock construction
Interspacial warp-accelerator mounting
Control system installation
Mounting weaponry and construction completion
Warning! At the initial phase in the coming month, each stage will last for exactly one week. But corporations will be able to accelerate the construction phase with additional investments of Iridium. UMC announces a competition for the fastest construction. Starting with second stage we will publish the top 10 corporations, the fastest to complete the construction stage. We will announce the best corporations, that spent the least time building a dreadnought and we’ll give them the rewards they deserve.
Even if a corporation completes the stage faster than in a the week, the next step will only be available simultaneously with the other corporations. Thus, in four weeks after the completion of all stages the first corporations will get their dreadnoughts and will be able to use them to capture sectors. By the start of the event we will discuss in greater detail how dreadnought battles are going to look.
Invasion
Despite some progress of mankind in the war with Aliens, the efforts to completely push them out failed. UMC receives reports of sightings of Alien ships and armed clashes with these ships.
Our scouts report on new Alien ships. At least two new types of Alien warships have been observed. They were named Predator and Scout.
_ Predator is a large and very dangerous Alien ship. Often seen in high-level locations_
_ Scout is a light Alien interceptors, that can often be found in low-level locations_
Attention, pilots!
All Alien ships are extremely dangerous. They often travel in groups. UMC and StarMed do not recommend engaging them alone.
Battlegrounds
Destroyed locations
The first strike at the fringe sectors was just combat recon. New Alien attack occurred hit the inner worlds. Some systems were destroyed, others are fighting for survival. Civilians flee attacked worlds in horror. Refugees tell stories of anomalies, huge alien ships and their deadly weapons. In the border sectors, the might of superweapons was used in locations of T5 level. These locations are very dangerous even for experienced pilots. Alien superships — Defilers are a frequent sight in these locations. Here is a list of destroyed zones:
Empire sectors
Wastes, Felony system
Federation sectors
‘Poseidon’ Complex
Jericho sectors
Solaris Wasteland in eponymous system. Now called ‘Defiled Solaris Wasteland’
New Alien locations
Centre scouts report that new and unusual portals leading to the previously unexplored systems have been found in recent battles. All indications hint that these are the Cyber portals. Three Alien systems have been discovered. Scientists are already studying the latest data. We urge all pilots to be vigilant! Alien territory is very dangerous for beginners! One of the Alien locations was available earlier in the course of Invasion assignments. Two other locations are completely new and unexplored. Apparently, Cyber portals are the only way into Alien space.
Each location has a unique assignment for mercenaries!
PvP locations in Invasion
Alien invasion slightly expanded the boundaries of the universe. Now the world map has all locations previously only used PvP battles. According to some sources, these sectors became a haven for pirates, when Aliens began a large-scale offensive in all locations.
Ruined Station
Eastern Mining Station
Northern Mining Station
Abandoned Outpost
Pandora Anomaly
Fallen Dreadnought
Ancient Ruins
The Source
Iridium Strand
Ice Reef
Lava Spines
Threshold
Abandoned Complex
Devil’s Jaw
Complex ‘Alpha 7’
Assignments
The situation in the Galaxy is changing rapidly. You can expect new jobs, new adventures, and further development of the storyline of the game.
Reworked all Invasion mode assignments
Added new objects used in assignments
General
Interface
Game mode selection
Reworked the ‘Launch’ button, it is now used to find skirmish PvP battles
Added the undock button on the left
Added the Invasion mode key to the right
‘Custom Battle’ can now be found on Invasion map
‘Custom Battle’ mode is opened with the eponymous button
The button can be found in the bottom left corner of the flight assignment window
Invasion map
The map now has two modes: corporation battles and assignments
You can switch modes with a button in the bottom right corner of the flight assignment window
The button shows the mode you’re transferred to if you press it
Expanded the Invasion zone available to Т3 ships
Other
Preferred server selection has been moved to game Options
You can no longer accidentally get into Alien territories
Artifacts and iridium are now a single entity
The ‘artifact’ entity is no longer used and considered obsolete
Pilots now receive iridium instead of artifacts
Artifact refinement into iridium has been scrapped
Added new contracts with iridium rewards. Under these contracts the pilots get iridium transferred to the corporate deposit. If a corporation reaches the maximum available iridium, the reward is lost.
Cybers are now siding with the Aliens, they do not attack each other.
Increased the number of patrols.
Synergy gain in locations increased x2
Due to the world being expanded with new locations, new rank restrictions and changes in enemy variety, we balanced the amount of trophies. Very expensive trophies are now harder to come by. We also added more stashes across the maps.
[Update discussion](< base_url >/index.php?/topic/26537-star-conflict-v110-discussion/)