Star Conflict v.1.1.3
All corporations with dreadnoughts have to be ready for the beginning of a global war for control of all locations in the fringe sectors! We are starting the countdown to the moment when your ships can leave the docks and launch into hyperspace to their first targets. Pilots of strike groups and support wings — take your seats in the cockpits on launch decks! Let’s go!
Sector control
Starting with this update, corporations can fight for control of locations on the global map. After the global and deadly Alien attack on almost all the inhabited systems in the galaxy, races can no longer maintain law and order in all their territories. The war brought chaos and lawlessness. Those who are stronger set the rules. Those who have dreadnoughts. Take control of star systems. Get additional income. Attack other corporations. Show everyone who rules the fate of people in the fringe sectors.
General rules:
A requirement for establishing control over locations is having a dreadnought.
[space=40]Corporation CEO and his deputies watch over the construction process and the dreadnought’s further upgrades. They make decisions on defending and assaulting locations on the global map.
[space=40]Corporate pilots take part in planned battles and accumulate resources for construction.
[space=40]Pilots without corporations can take part in battles by being recruited by the location’s defenders.
[space=40]The results of location control battles are reflected on the global map.
Global map
The existing sector map is used for battles. Now you can use it not only to see your current assignments but also to check which corporations establish control over locations…
[space=40]The map mode button is in the bottom right corner of the screen
All locations apart from capital zones, docks and locations with special objects can be captured. Each location
_ Stations _
Stations are marked with a race’s icon
Stations can’t be captured
_ Regular locations _
Regular locations are marked with rings of different colours
If a location has an owner, its ring has a race’s logo inside
The logo is zoomed in if you mouse over the location
The ring acts as indicator of the defending force’s strength
Location defence status can have values from 0 pts.(empty ring) to 100 pts. (filled ring)
Regular locations have levels: Т3, Т4 and Т5
_ Special locations _
A special location is marked with a circle
Special locations can’t be captured
Usually, special locations have unique objects in them: Cyber portals, corporation docks etc.
Battles are ongoing for control of locations. All locations are divided into T3-T4-T5 levels, and any ships and dreadnoughts with equipment of corresponding tiers can take part in battles. If a dreadnought with T5 equipment decides to a zone of level T3, its level of equipment for this battle will be automatically downgraded to T3. Corporations will have to take ships of smaller levels, or else fight with pilots of equal strength. At the moment only T3 locations are available for attacks. These locations used to be controlled by the military units of each race. They are transferred to corporations to establish order and control over the territories in order to ensure the safety of the main stations, mining complexes and transit routes.
Captured locations yield profits for their owners
Profit varies for different locations
All the required information can be found in the tooltip
Location name
Location level
Location defence force
Next location battle time
Mouse over the location to see the tooltip
Dreadnoughts can be moved across the global map
Moving a dreadnought is called ‘Changing deployment’
Initially the dreadnought is deployed at the corporate dock
Dreadnoughts can be deployed to a dock or a location belonging to the corporation
Changing deployment required iridium
The further the journey, the more iridium is required
Location defences
Neutral locations have no defence forces
Location receives +60 pts. to defence strength upon capture
Defence strength is increased by +10 pts. per 24 hours of being owned by a corporation
Dreadnought increases the location’s total defence strength
Deploying a dreadnought increases defence strength growth rate by 5 pts. per 24 hours
Deploying a dreadnought adds +30 pts. to maximum location defence strength
Rings around the location can have one of the three colours:
White — neutral
Green — allied
Red — hostile
Dreadnoughts: construction, equipment, upgrading.
Dreadnoughts can be built by any corporation with at least 10 pilots of rank 9.
Construction consists of 4 stages, each taking a week. Construction can be boosted for iridium, but not more than by 75%.
When all the stages are done, players get the base dreadnought with T3 equipment. Base configuration includes 3 essential systems — shield emitter, weapon cooler and control tower. A ship in this state can already be taken into battle.
Dreadnoughts can be equipped with modules. CEO and his deputies can:
Select, build and install additional modules with special dreadnought features.
Select, build and install additional weapons in the form of heavy and light turrets.
Characteristics of base dreadnought modules:
Shield Emitter Т3. Boosts dreadnought shield regeneration.
Weapon Cooler T3. Increases main caliber damage.
Control Tower T3. Controls additional drones attacking enemy dreadnoughts. Losing this module reduces fleet points.
Additional weapon modules characteristics:
The following modules can be installed into additional weapons slot:
Light turret. Used to destroy fast-moving targets.
Heavy turret. Heavy weapons used against frigates.
Characteristics of other modules:
The first additional slot can hold:
Torpedo launcher. A heavy projectile launcher.
The second additional slot can hold:
Bomb rack. used to hold the bomb.
Dreadnought can be sent into battle without modifications and additional modules. Later on you will be able to modify both key objects and additional modules.
Location battle rules
You have to announce an attack to participate in battle
Announcement can be cancelled
Corporation’s CEO or VP can announce and cancel attacks
Announcing an attack requires iridium
The further the attacked location is from dreadnought deployment, the more iridium is required
The more locations a corporation owns the more it costs to attack another one.
Therefore it’s handy to deploy dreadnoughts to the sector where you plan to capture locations
If an attack is cancelled, iridium is not reimbursed
A location attack can be announced at any time except for:
The location is already attacked by 8 wings
A location battle is already ongoing
A location battle is scheduled in two hours
Not more than 8 wings can participate in location attack
A corporation can send more than one wing
Trying to announce a 9th attack will result in a failure
There is no queue for location attacks
Only the location’s owner has full information on all the announced attacks on this location
There are 3 time zones for the following regions: Russia, Europe, America. Locations are divided in such a way, that each includes all three zones.
Special pilot groups take part in battles - wings
Having formed wings at the time of attack announcement is not necessary
Wing participation has to be registered before the battle. You have 4 minutes to do so
The number of wings depends on corporation level:
Level 1 corporations (maximum number of pilots — up to 20) can support no more than one attack at a time
Level 2 corporations (maximum roster from 21 to 30 pilots) can support no more than 2 attacks at a time
Level 3 corporations (maximum roster from 31 to 40 pilots) can support no more than 3 attacks at a time
Level 4 corporations and higher (maximum roster 41 pilots and more) can support no more than 4 attacks at a time
Further corporation extension has no effect on the number of attacks. The number of defensive battles is not limited.
Neutral location capture features
If there’s only one announcement by the time a battle should start, there is no battle
In this case the location is given to the only Corporation with an announcement
If a neutral location has to announcements from a single corporation, a battle starts following the general rules
Location battle
Location assault
Location assault starts if the location has a defence value higher than zero
Assault has one stage
Attacking wings register for battle
Defending wings register for battle
Defenders can put forward a single wing against each attacking wing
Leaders of defending wings have to be officers of the defending corporation
Defending wings can have independent mercenaries and members of any other corporation
All ships of all wing members have to meet the location’s requirements
When registration ends, a battle is held between attackers and defenders
If the attackers win, the location receives 10 damage points
If there are no defending wings, attacker wings fight each other
Regardless of the battle’s outcome the location receives 20 damage points
If an attacking wing has no pair, it automatically wins
The location also receives 10 damage points
If location defence value equals 0 when the assault ends, the battle for location ownership starts
The location becomes neutral
The former location owner does not get into battle
The attacker wings that lost their battles don’t get into the new battle
Wings that did not register for battle can’t get into the battle for location
If the location battle ended in a draw or nobody showed up, the location becomes neutral
If the location defence value is higher than zero after the assault stage, further battles are not started
Location owner does not change
Location assault features:
Maximum location defence value can’t exceed 130 pts.
100 pts. from location defence forces + 30 bonus pts. from location deployment
A location can’t lose more than 80 pts. at once
There is no assault stage in battles for neutral locations. Battles from all the registered participants start immediately
General location battle rules
Participating corporations get access to battle stats when the battles start
Location battles are held using Single Elimination system
Depending on the number of participants, a table is automatically constructed for battles in 1, 2, or 3 stages
You have to register a wing to take part in battle
A wing can have from 4 to 8 pilots
Only corporation officers and higher ranks can lead the wing
The wing has to consist only from the corporation members
All ships of all wing members have to meet location restrictions
The corporation whose wing wins the final battle becomes the winner of the location battle
The winner becomes the new location owner
Location receives an initial bonus of 60 defence force pts.
If for some reasons the winner of the final battle is not determined, the location battle has no winner
Location defence features
Defending corporations don’t have to deploy the dreadnought to the contested location. It automatically takes part in each battle.
[space=40]Corporations can hire independent pilots and pilots from other corporations. They just have to invite these pilots to wings.
Dreadnought battle
Two dreadnoughts of opposing corporations will clash in an uncompromising struggle for control of location. The main battle is between the mercenary wings supporting the giant ships. But the main dreadnought weapons will have their say in the match. Destroying the enemy dreadnought is impossible. You have to cripple it and force the ship to leave the battlefield.
Dreadnoughts
[space=40]Key dreadnought features:
_ Fleet points : when they are depleted, the battle is lost_
_ Shield charge : the shield defends the dreadnought from enemy weapons. When it’s down, damage reduces fleet points_
_ Shield regeneration rate : the shield is continuously recharged by the shield emitter_
Base dreadnought systems:
_ Control Tower _
_ Shield Emitter _
_ Weapon Cooler _
A key system can be disabled by hovering close to it for some time
When a system is disabled it stops performing its function
When a key system is disabled the team loses fleet points
These systems can be disabled using regular mercenary weapons
Destroying additional systems deals damage to the dreadnought
Main caliber weapon
Used to deal damage to the opposing dreadnought
Damaging the dreadnought depletes fleet points
A main caliber volley immediately vaporizes any unlucky ship that gets in its way
Defensive turrets
Used to engage enemy pilots and attack drones
Can fire various projectiles and missiles
Can be destroyed
Bombs
Bombs appear in a special device — Bomb rack — that can be installed on the dreadnought
Bomb can damage the dreadnought
Bomb has to be captured and taken to the dreadnought
Torpedo
If a dreadnought has a torpedo launcher, it can bombard the enemy capital ship with torpedoes
Torpedoes can deal damage to dreadnoughts
Dreadnought torpedo can be taken down with standard weaponry
Dreadnought hull holds several modules that can be destroyed to damage the dreadnought
Battle
Pilots in dreadnought battles have to suppress the enemy capital ship’s key points, defeat support wings, drones and turrets. Regular weaponry on mercenary ships can’t damage dreadnought armor.
Each dreadnought’s strength is measured in fleet points. The following actions reduce the opponent’s fleet points:
Dealing damage to dreadnoughts
Destroying any dreadnought objects
Eliminating pilots
Eliminating drones and turrets
Victory and loss conditions:
Dreadnought with no fleet points retreats, and its team loses
If both teams still have fleet points when time runs out, the team with more fleet points wins
If both teams have equal fleet points when time runs out, the team that eliminated more enemy ships wins
If it’s impossible to determine the winner, a draw is announced: both teams lose
Attention!
In all dreadnought battles additional devices on pilot ship do not work and are not spent!