Star Conflict v.1.1.3 Discussion

Agree. Visuals: A+. Game mode: meh.

Agree. Visuals: A+. Game mode: meh.

And that’s a great result to me considering it’s just the first stage of a huge game upgrade :wink:

There are multiple issues and complaints that I have, but since I haven’t played the Dreadnought mode yet, I will only point out different “faults” or “loopholes”.

 

Issues:

 

  • Dreadnought disappears from the Shipyard dock, when it should be present, since it wasn’t deployed yet.

  • While we are building/upgrading a dreadnought, I can still see it in the Shipyard dock, even if it is anchored somewhere in a different sector and we can even fight, while I see it, when it is not even fully constructed/upgraded.

  • The model of a dreadnought is taken straight from PVE and it is completely default in the Shipyard dock.

  (if It is upgraded, to resemble the same visuals (weapons and modules included), the dreadnought you have in the Shipyard don’t match with the one from Dreadnought battle mode, or it’s even under construction)

  How can a dreadnought get upgraded, if it’s anchored in a different sector than the Shipyard dock? The timer still flows, when the battle starts.

  • If a dreadnought is anchored at specified sector, you should see it there.

  • If you got one dreadnought, you should be able to control only 1 sector at a time, with 1 Wing of pilots. How can we fight 2/3/4 dreadnought battles at 2/3/4 different locations at the same time, just because we have more Wings, but only 1 dreadnought?

  • Always the same visual background for dreadnought modes. (environment)

  • Abuse with interceptors (constant spam with ECM’s with Metastable Field Generator, to take points or to capture the module, after dying all over again, rinse and repeat… and then win).

- Time zones and frequency

  • The whole game mechanics

- One Wing of 8 pilots (16) instead of 12 (24), if matched by another Wing. We should have 12 vs. 12. (24) here, not just in Special Ops!

 

 

Not a suggestion, but a hint.

 

  • Destruction of Shield Generator should collapse the whole shields instantly, or maybe you would need some internal backup generators. If those would get destroyed as well, your drastically lowered shields would get completely disabled.

  (After this your ship would take hull damage - textures only would need to be changed, to display hull damage and some sound effect and visual fire, like burning of the hull. Even the gun could get damaged if hit, or at least disabled.

  • Dreadnoughts maneuvers should not be just straight forward. Dreadnought should also be able to get closer to the other dreadnought. There is more room for improvements.
  • Destruction of Shield Generator should collapse the whole shields instantly, or maybe you would need some internal backup generators. If those would get destroyed as well, your drastically lowered shields would get completely disabled.

 

Something in the same vain to this was tested but proved to be too strong. The whole game revolved around capturing that one point on the dreadnaught making the other objectives obselete

Something in the same vain to this was tested but proved to be too strong. The whole game revolved around capturing that one point on the dreadnaught making the other objectives obsolete*

That suggestion just sounds like bringing the cap rush from PvP to dreads.

The main issue I have is that Dreadnought Battles are not available as a Custom Battle. Let people play it on their own time, get some practice in, etc. Perhaps disable access when sectors are locked for Sector Conquest.

If a corporation can’t afford one, or if a corporation can’t afford to attack a sector (it gets expensive FAST) and doesn’t get attacked, they are suddenly unable to play the game mode in any capacity. The majority of the playerbase is unable to play the currently most hyped game mode, one that’s been in the works and talked about for years.

 

As for those complaining about the game mode… It’s fun and it’s new so people aren’t used to it, it’s likely you’ve only played it two or three times max.

Give it some time before you throw all these accusations out there. If you still have problems with it, form an educated opinion about them so you can offer something constructive.

 

And this is speculation so forgive me if I’m mistaken, but I feel like players are upset because of how many PvE elements are in it. Why are you so surprised? Your Dreadnought is a massive hunk of guns and systems, and you want there to not be interaction with it?

The main issue I have is that Dreadnought Battles are not available as a Custom Battle. Let people play it on their own time, get some practice in, etc. Perhaps disable access when sectors are locked for Sector Conquest.

If a corporation can’t afford one, or if a corporation can’t afford to attack a sector (it gets expensive FAST) and doesn’t get attacked, they are suddenly unable to play the game mode in any capacity. The majority of the playerbase is unable to play the currently most hyped game mode, one that’s been in the works and talked about for years.

 

As for those complaining about the game mode… It’s fun and it’s new so people aren’t used to it, it’s likely you’ve only played it two or three times max.

Give it some time before you throw all these accusations out there. If you still have problems with it, form an educated opinion about them so you can offer something constructive.

 

And this is speculation so forgive me if I’m mistaken, but I feel like players are upset because of how many PvE elements are in it. Why are you so surprised? Your Dreadnought is a massive hunk of guns and systems, and you want there to not be interaction with it?

I agree with customs.

BOJ is currently enraged by how there’s no way to practice this mode, even if we tried.

Unlike dreads, tornament can be practiced easily in custom battles.

PvE is is not really practice-able but you can practice in the battles and get better through repeating the missions in different ships.

PvP can be practiced in customs, also through actual live battles.

Invasion… Well you don’t really need to practice there, and lessons are usually learned quickly.

 

Hell, even using the Archos Core dread battles vids helped us… In understanding how to fight against dreads.

Practice is far better in a custom battle than through studying videos of someone else doing it.

Oh how I wish dread battles could be added as customs. Dread battles are extremely confusing, and it would be nice for corps to get some practice and learn how to be successful in them without learning on the fly.

Hi!!!

 

Well after read all the topics of the forum, I must agree with some people, rules are a bit confusing. I must read it three times before I guees that was the correct translate for the members of my corps, and I had two or three points that ware not claer for me, but after these days and after a couple of battle, I think that all is clear, but a better explanations for a extremly change of the system for the next time, it will be wellcommed. Thare were points that were explained o repeated several times. This made the text takes a lenght that is not necesary, and there were poits thats there not explained and needs to be suposed. But it’s a minor question in my point of view, because it can be resolved with… battles!!

 

Now a little feedback:

 

*In my opinion Federal Dreadnought it’s too op with 200 over the Imperial one, but it can be defeated too, but I guess that it could be more balance if their float points are reduce a bit (maybe 100 o 200 points, their drone are really strong and numerous) I believe that more people think the same, too, I don’t remember crearly, but it’s my opinion, too.

 

*I’m agree with Koromac, it’s really weird that a Corp can launch 2 o 3 attacks to diferents sectors with one dread, but in the other hand, this makes the game more dynamic and the strategy more complex. Maybe we can thinks that the dread has been built with a quantum material and can lay in several sectors at time… but then… why can’t stay in one sector for upgrade the increments defense points/day ratio? Well, we must thinks thats it’s an hour duration hability of the dread. I think that it’s made for the dynamics of the game. If you need to buid more dreads only the corps with a lot of people can handle this, and all the sectors will be for them. And attack only one sector maybe reduces drastically the agilty of the conquest… but… it’s weird this behaviour of the dread.

 

*When the window with the corps attacking a sector appear, it’s a bit confused, I think many of us click several times in all the slots for take a positions in the battle for the sector, or the defense… the system in general its a bit confusing, but’s its my opinion, too.

 

*It’s a shame that the battles don’t be placed in the sector that willl be Corps are fighting for. I guees the battle reach a new leven when the dread appears in a sector with aliens, pirates and all the stuff… maybe only  few computers could handle this? I think the graphics motor it’s fantastic and efficient, because my old-system portatil can handle the game properly. But developers know that better than me… maybe in a future… I wish not too long.

 

*Really a lots of corps have many problems with the system, beacuse after view their behaviour in the slot asignement window  for attack to the sector, it’s really… emmm… I can’t say the word XD. Their leaves the stage tournament for attack another position, like their think that if a Corp it’s in the battle can defend its sector so they can defeat them easily (did they not know the “two hours” rule?), etc. there were two possible explanations, or they haven’t read the rules (too lazy?), or maybe they did not understand the whole text. Maybe in english language it’s not enough… I dont’t know if the rules are in russian. Our corp is spanish-talking and only a few of us understand the english. For our Corps it’s not a problem because we translate the text for the rest of the members (if someone wants it I have no problem to share), but maybe another corp can’t understand this… and maybe this ends with a whole Corp boring because don’t know what to do… For me, it’s really bad. The more the better.

 

Thanks fot the game!!

Can somebody explain how the stuff with the bombs works?

 

Hi!!!

 

Well after read all the topics of the forum, I must agree with some people, rules are a bit confusing. I must read it three times before I guees that was the correct translate for the members of my corps, and I had two or three points that ware not claer for me, but after these days and after a couple of battle, I think that all is clear, but a better explanations for a extremly change of the system for the next time, it will be wellcommed. Thare were points that were explained o repeated several times. This made the text takes a lenght that is not necesary, and there were poits thats there not explained and needs to be suposed. But it’s a minor question in my point of view, because it can be resolved with… battles!!

 

Now a little feedback:

 

*In my opinion Federal Dreadnought it’s too op with 200 over the Imperial one, but it can be defeated too, but I guess that it could be more balance if their float points are reduce a bit (maybe 100 o 200 points, their drone are really strong and numerous) I believe that more people think the same, too, I don’t remember crearly, but it’s my opinion, too.

 

*I’m agree with Koromac, it’s really weird that a Corp can launch 2 o 3 attacks to diferents sectors with one dread, but in the other hand, this makes the game more dynamic and the strategy more complex. Maybe we can thinks that the dread has been built with a quantum material and can lay in several sectors at time… but then… why can’t stay in one sector for upgrade the increments defense points/day ratio? Well, we must thinks thats it’s an hour duration hability of the dread. I think that it’s made for the dynamics of the game. If you need to buid more dreads only the corps with a lot of people can handle this, and all the sectors will be for them. And attack only one sector maybe reduces drastically the agilty of the conquest… but… it’s weird this behaviour of the dread.

 

*When the window with the corps attacking a sector appear, it’s a bit confused, I think many of us click several times in all the slots for take a positions in the battle for the sector, or the defense… the system in general its a bit confusing, but’s its my opinion, too.

 

*It’s a shame that the battles don’t be placed in the sector that willl be Corps are fighting for. I guees the battle reach a new leven when the dread appears in a sector with aliens, pirates and all the stuff… maybe only  few computers could handle this? I think the graphics motor it’s fantastic and efficient, because my old-system portatil can handle the game properly. But developers know that better than me… maybe in a future… I wish not too long.

 

*Really a lots of corps have many problems with the system, beacuse after view their behaviour in the slot asignement window  for attack to the sector, it’s really… emmm… I can’t say the word XD. Their leaves the stage tournament for attack another position, like their think that if a Corp it’s in the battle can defend its sector so they can defeat them easily (did they not know the “two hours” rule?), etc. there were two possible explanations, or they haven’t read the rules (too lazy?), or maybe they did not understand the whole text. Maybe in english language it’s not enough… I dont’t know if the rules are in russian. Our corp is spanish-talking and only a few of us understand the english. For our Corps it’s not a problem because we translate the text for the rest of the members (if someone wants it I have no problem to share), but maybe another corp can’t understand this… and maybe this ends with a whole Corp boring because don’t know what to do… For me, it’s really bad. The more the better.

 

Thanks fot the game!!

Hello, there are somethings which have to be revised and looked through. We are constantly working on game iprovements. Please keep in mind that some great ideas can’t be implemented, simply due to the game balance and game build. That’s why some decisions take alot of discussions and time. About patch notes - it would be revised better next time and i would go through it personally. Rules are same for everyone and as for translation we are always looking for translators and if you want to discuss it please PM me on the forum.

 

Hello, there are somethings which have to be revised and looked through. We are constantly working on game iprovements. Please keep in mind that some great ideas can’t be implemented, simply due to the game balance and game build. That’s why some decisions take alot of discussions and time. About patch notes - it would be revised better next time and i would go through it personally. Rules are same for everyone and as for translation we are always looking for translators and if you want to discuss it please PM me on the forum.

 

Hi!!

 

Of course I guess that made a game like this its very complex. I supposse that you must to choose between a lot of dificults options. Like I said, implement dread’s battle inside the sector it’s a delicate deccision, surely many computers of the gamers can handle all the elements, polygons and lots of etc. So implement something like that it’s possible, but you must think in the gamers and if they can plays the game. And it’s one point and I know that you have more considerations to implements something in the game. I made myself a lots of time the question: what would happens if the thing I want occurs? Normally the answer come to me quicky. In the game is… The dynamics is better, or the balance its better or maybe the implement of this is impossible for the computer’s players or another reason.

 

Normally there were somethings that needs to be revised, there is not anything that is perfect. It’s that one of the reason of this forum and it’s really wellcome that the developers of SC thinks in the players and value our oppinions. I’m reallly grateful with this point. There are few games that do like you.

 

Logically, the rules and the game system have been made for all and clearly you are worried for your players, but english players maybe understand the rules better than others, because in my opinion the rules repeats points, are not well-structured and can be confused for non-english speakers. Not explains a lot of things,i.e. bomb rack, the explanation is confused or incomplete. Becuase the rules said that “bomb can damage the dreadnoght”, somebody can understand that it can be placed somewhere in the dread and it will deal damage to it, but doesnt’s say that the bomb reduces the capture points of a base system’s dreadnought. One thing is dealt damage and other reduce capture points. If I shoot to a base system meanwhile I am taking it, the capture points did not reduce more quickly or its imperceptible. But as i said, things like that for me are a minor problem because  it can solved wit experecience in the game. In other hand and like as you said all the corps have these problem because the rules are write to all in the same way. But if a corp have problems with english, goog… translator can’t help them and they will be totally lost, because the text it’s write  with phrases that goog… translator can´t translate correctly. So… it’s an idea, maybe the text can be wrote only with simple phrases, and people for countries that not talk english can use a translator and they dind not have problems. Anyway, surelly, a lot of them simply had not read anything.

 

It’s wellcome that you are worried about them, too. And of course I offer my aid because I love the game, I really believe that’s this game is the best and I want that a lot of people plays and enjoys it like me. The more the better. From a few months ago, I have translate and I will translate all the updates for my Corp into Spanish language, and I offer it to someone thats need it. If you want, I’ll send the last translation and the futures ones to you. If you needs more translations for english to spanish, I will be glad for being of assitance.

 

Another time, thanks for the game!!!

Can somebody explain how the stuff with the bombs works?

1)Build a bomb dispenser

2)Find a Dread battle

3)Pick up a bomb and drag it to enemy Beacon

4)Plant it

5)…

6)…

7)…

8)Profit

*It’s a shame that the battles don’t be placed in the sector that willl be Corps are fighting for. I guees the battle reach a new leven when the dread appears in a sector with aliens, pirates and all the stuff… maybe only  few computers could handle this? I think the graphics motor it’s fantastic and efficient, because my old-system portatil can handle the game properly. But developers know that better than me… maybe in a future… I wish not too long.

 

 

I do not agree that the battles should take place in open space maps. They are not designed for this. There is also no gain in this.

Also, there were numerous people who actually were afraid, that Dreads will be more an OpenSpace thing; not everybody likes Invasion as essential part of the gameplay; certainly, it helps immersion, if the sector has to do something with the battle; therefore I see more gain in something along like Koromacs idea about putting the dreadnaught into invasion if it resides there, even if its just cosmetic.

 

I am sure, it is a good idea to have more different kinds of dreadnaught maps, but the main game mode should be first used to balance the whole thing and make it perfect first.

At least in my opinion.

 

I mainly agree to the rest, except, I am not sure if the whole Fed Dread is stronger thing will hold up. I personally had the feeling, the Jerri won most games. But I would not worry, such things will be balanced in the long run. Also it’s really early to tell, since as you all also said, without the custom map, most teams are only able to exercise in life battle, which makes results in “tactics” pretty slim; It is known, that players who rely a lot on experience and skill will not use their full tactical advantage immediately, it needs a couple months until we see what works and what not.

I do not agree that the battles should take place in open space maps. They are not designed for this. There is also no gain in this.

Also, there were numerous people who actually were afraid, that Dreads will be more an OpenSpace thing; not everybody likes Invasion as essential part of the gameplay; certainly, it helps immersion, if the sector has to do something with the battle; therefore I see more gain in something along like Koromacs idea about putting the dreadnaught into invasion if it resides there, even if its just cosmetic.

 

I am sure, it is a good idea to have more different kinds of dreadnaught maps, but the main game mode should be first used to balance the whole thing and make it perfect first.

At least in my opinion.

Well, if most of the players agrees with you, I will have say nothing and will accept the general thought.The game it’s marvelous for me in the way it’s done and for me, my thought, will be better with dread batlles in sectors, but it’s my own opinion certainly XD. I don’t talk for others players because I don’t know how other people’s own XD. I don’t want to obligue something or somebody, that’s no my intention. I guess that SC equip has their people that made their investigations in this way.

 

And agrees with you and Koromac in put the dread into sector where is anchored … even if this just cosmetic… and more maps for battle dreads it a good idea too (but in sectors is better!!! XDD, just a joke)

 I don’t want to obligue something or somebody, that’s no my intention. I guess that SC equip has their people that made their investigations in this way.

 

no worries mate, i was only saying, that it might be not an idea everybody would see as crucial. it might be fun, so i don’t know. i am not as powerful, nor do my thoughts and views represent the majority i guess either :stuck_out_tongue:


 

having time zones based on empires was imho a bad idea; all dread battles should occur in all time zones across all empires. if it is doable that way, but i am pretty sure, it is. it is my main problem with the dreads. it again splits the playerbase which is already too busy building timezone/nation based corporations. there is nothing wrong with having that, but it should not be for gameplay reasons.

 

also, attacking corps should be able to recruit players from other corps, maybe for a fee of some sort per hired corp. it would definitely help smaller corps, or to balance out the time zones better.

Well, if most of the players agrees with you, I will have say nothing and will accept the general thought.The game it’s marvelous for me in the way it’s done and for me, my thought, will be better with dread batlles in sectors, but it’s my own opinion certainly XD. I don’t talk for others players because I don’t know how other people’s own XD. I don’t want to obligue something or somebody, that’s no my intention. I guess that SC equip has their people that made their investigations in this way.

 

And agrees with you and Koromac in put the dread into sector where is anchored … even if this just cosmetic… and more maps for battle dreads it a good idea too (but in sectors is better!!! XDD, just a joke)

Would be awesome having dreads flying past the processing rig in the map… Processing Rig…

I forgot something… Its possible to implement dreadnoughts battles in custom battles? There are days that we don’t play because nobody goes to the sector and … it’s sad and we want to fight!!! (my corp). And it will be good for practice.

In other way… I see the alien’s “death star”… and I pray all the days for we can buid our own!!! XDD. Or fight against it. But It’s my dream.

I see the alien’s “death star”… and I pray all the days for we can buid our own!!! XDD. Or fight against it. But It’s my dream.

Doesn’t worth it because you just fly up into its AC Cooler and you can blow the whole thing up. :fed_lol:

Doesn’t worth it because you just fly up into its AC Cooler and you can blow the whole thing up. :fed_lol:

No problem!!! I quit the AC Cooler, cover the hole with bricks (goods one, of course), and put myself into the core and will blow and blow and blow until the core “knocks down”…hmmmm… 

hmmmm

d’oh!!!  … then I’ll have the same problem…