OK, there are 3 start times given:
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02:00 UTC
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18:00 UTC
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20:00 UTC
Am I to understand this is ONE start time for each Faction space? And Fed would be 02:00 (which is like 04:00 AM my time = unplayable for me)?
This would be VERY broken.
I think you can move your dread to another sector and start attacking from there to reduce attack costs.
Concerning the dreads, I will give my feedback.
So far the attack, registry and so on is a bit confusing at the start. It is not bad, but the amount of excitement for playing the game and the lack of information (or cryptic info) from the devs, made us waste iridium and lose one of the attack times.
Now on the battle, more information would be welcomed, because so far we have noticed that the Empire dread has less points than the fed one. In fact we got more points than the enemy corp, but since they started with 200 more points, we still lost, the fed drones are tougher and better than the imperial ones, but the supposedly better RoF of the imperial dread had no effect on the main guns.
Is the empire dread perk valid only for small auxiliary guns? does it also affect the inbuilt defensive small and heavy turrets?
The battle is fancy, with a lot of explosions and eye candy, but the lack of cover in between the two dreads, the swarms of drones and the fact that losing one turret in the dread is worse than losing a ship, makes the games very stale and camping. I fear that against good corps, it will develop into a trench warfare, one on each dread and waiting for the enemy to “attack” and stay under the dread cover.
Because if you don’t get the dread “beacons” the dreads themselves won’t do anything, and will just trade shots on shields all the time, while the drones fight in the middle and then the survivors are killed by the point defence turrets.
I’m not saying that the game mode is bad, and maybe I have yet to see the possibilities. But so far, it looks stale and promotes camping, mostly due to the lack of cover or map features.
But the potential is good enough.