Star Conflict v.1.1.3 Discussion

I hate this update so much. I waited to play sector conquest from one month which most i was like to play before.

I burnt iridium, waited one month and finally can not play play sector conquest due to odd time zones for me.

And the queue mechanism’s beautiful feature is the cute waiting time which all players love so much. no ?

 

And one wing from a 150 slot corporation can play on battle ? not sure cuz yesterday after 5 hours wait time my wing leader told our dreadnought hijacked by aliens so I have to wait another 2 hours.

really i have to wait that long to play a game for lame rewards ?

 

So at this situation dreadnought battle is waste of time for me. In Old Sector Conquest while players were suggesting to reduce Sector Conquest cool down time.

Players want to play but you guys owned players with your OP waiting time.

 

Please do something with this OP waiting time.

How to get a fight:

  1. VP or CEO must create an attack on location, no later than 2 hours before games (if games starts in less than 2 hours, attacks can not be created)

  2. In Federation space, battles held at UTC( GMT) 02:00 (= Moscow 05:00 = 22:00 Toronto)

 

This system is a … .We made an attempt to capture a sector but of course no one (at least I am assuming since I was alone waiting for it for a long time until I gave up) could be there to fight at that time. Being on the federation side and in Europe will not work. To participate in a dreadnought battle we have to fly through the whole map to attack other corporations. Already a disadvantage. Ah, forget it. No dread battles for me.

This system is a … .We made an attempt to capture a sector but of course no one (at least I am assuming since I was alone waiting for it for a long time until I gave up) could be there to fight at that time. Being on the federation side and in Europe will not work. To participate in a dreadnought battle we have to fly through the whole map to attack other corporations. Already a disadvantage. Ah, forget it. No dread battles for me.

We have raised the concern that corporations having “wrong” type of Dreadnaught are getting screwed like this, since their default home location is parking lot of dread faction ,and not a sector in corporation time zone. We’ll see how it plays out. It is just an initial implementation, there will be tunings and refinings, as long as all concerns are raised and reviewed.

I cna definately vouch for terrible situations that “multinational” corporations got into. Like for example NASA, we haev people in EU (Jericho time ozne) and Fed (USA) that are capable forming atleast 1 wing in each region or more. unfortunately current design punishes such gameplay by aHUGE prices on fightings, and by huge i mean 10 000 - 12 000 iridium cost PER SINGLE ATTACK between factions. If that stais the same way, corporations will be forced into splitting or just quitting the game. since it is impossible to maintain games in both regions, i.e satisfying capable members over 24 hours.

Russians got it better, since majority of their corporate population are condensed within and around russian time zone, with odd pilots spread over the world.

Removed by Author 

OK, there are 3 start times given:

 

  1. 02:00 UTC

  2. 18:00 UTC

  3. 20:00 UTC

 

Am I to understand this is ONE start time for each Faction space? And Fed would be 02:00 (which is like 04:00 AM my time = unplayable for me)?

 

This would be VERY broken.

Each region has its own starting time, and all sectors within that region are open for attack simultaneously.

 

OK, there are 3 start times given:

 

  1. 02:00 UTC

  2. 18:00 UTC

  3. 20:00 UTC

 

Am I to understand this is ONE start time for each Faction space? And Fed would be 02:00 (which is like 04:00 AM my time = unplayable for me)?

 

This would be VERY broken.

 

I think you can move your dread to another sector and start attacking from there to reduce attack costs.

 

Concerning the dreads, I will give my feedback.

 

So far the attack, registry and so on is a bit confusing at the start. It is not bad, but the amount of excitement for playing the game and the lack of information (or cryptic info) from the devs, made us waste iridium and lose one of the attack times.

 

Now on the battle, more information would be welcomed, because so far we have noticed that the Empire dread has less points than the fed one. In fact we got more points than the enemy corp, but since they started with 200 more points, we still lost, the fed drones are tougher and better than the imperial ones, but the supposedly better RoF of the imperial dread had no effect on the main guns.

 

Is the empire dread perk valid only for small auxiliary guns? does it also affect the inbuilt defensive small and heavy turrets?

 

The battle is fancy, with a lot of explosions and eye candy, but the lack of cover in between the two dreads, the swarms of drones and the fact that losing one turret in the dread is worse than losing a ship, makes the games very stale and camping. I fear that against good corps, it will develop into a trench warfare, one on each dread and waiting for the enemy to “attack” and stay under the dread cover.

 

Because if you don’t get the dread “beacons” the dreads themselves won’t do anything, and will just trade shots on shields all the time, while the drones fight in the middle and then the survivors are killed by the point defence turrets.

 

I’m not saying that the game mode is bad, and maybe I have yet to see the possibilities. But so far, it looks stale and promotes camping, mostly due to the lack of cover or map features.

 

But the potential is good enough.

What are these?

 

(From Location battle rule_s_)

“The more locations a corporation owns…”. So we can capture more sectors, right? How? We can leave one behind and capture another one by moving the dreadnought there? Then locations will be without defense. What if someone attacks those sectors a corp leaves behind? Does it mean that this corp has to jump with its dreadnought back to defend the sector?

 

“Therefore it’s handy to deploy dreadnoughts…”. From this it looks like corporations can own more than one dreadnought.

 

  • I think I have found the answer for the first questions:

"Defending corporations don’t have to deploy the dreadnought to the contested location. It automatically takes part in each battle."

Yes you can capture more than one. Dreads are using warp jumps and you will be able to defend your locations and yes it automatically takes part in each battle.

“Until everything is maxed out, which wil probably take quite some time,it seems that Corp B will always be at a disadvantage vs. Corp A, simply because they were a few days late.”

We are working on the balance and as said Dreads would be rebalanced after sufficient feedback gathered.

 

So when the zones say “Battle in 19:00”, does that mean the battle occurs at 19:00 my time? or does it mean that the battles occur in 19 hours?

It suppose to mean that the battle occur in 19 hours, however we would double check it as well and for now you have given times according to UTC time zone, therefore just calculate it manually for now

So… why when I change the cannon of my ship the front of it don’t dessapear too. And it means when someone starts construct some turrets in the center of the dreadnought, the center will dessapear too? Leaving the front and the behind part floating separated. Ins’t easier just wend the turret, connetc the cabbles and put the ammo? Man… that’s why these things take so long to get finished. The engineers sucks.

This would be fixed

Hello,

since this patch Supersampling with Dk2 oculus rift does not work anymore.

Any idea?

 

Greetungs!

I hate this update so much. I waited to play sector conquest from one month which most i was like to play before.

I burnt iridium, waited one month and finally can not play play sector conquest due to odd time zones for me.

And the queue mechanism’s beautiful feature is the cute waiting time which all players love so much. no ?

 

And one wing from a 150 slot corporation can play on battle ? not sure cuz yesterday after 5 hours wait time my wing leader told our dreadnought hijacked by aliens so I have to wait another 2 hours.

really i have to wait that long to play a game for lame rewards ?

 

So at this situation dreadnought battle is waste of time for me. In Old Sector Conquest while players were suggesting to reduce Sector Conquest cool down time.

Players want to play but you guys owned players with your OP waiting time.

 

Please do something with this OP waiting time.

Game rewards are worse now. They didn’t listen. When you got cycles, you got them, until the cooldown for each Sector Conquest cycle expires, but now you only get one daily and the amount is not even increased.

12 GS per day and 17 Iridium. There would be nothing wrong, if we could get so much per every 3 hours. This pre-scheduled times need to get changed, or removed. Another new suggestion will be needed soon.

Game rewards are worse now. They didn’t listen. When you got cycles, you got them, until the cooldown for each Sector Conquest cycle expired, but now you only get one daily and the amount is not even increased.

12 GS per day and 17 Iridium. There would be nothing wrong, if we could get so much per every 3 hours. This pre-scheduled times need to get changed, or removed. Another new suggestion will be needed soon.

Credit and iridium rewards has been increased by 1.5X in the hotfix. They are working on it, don’t be that bitchy Koro…

New Wallpapers

post-247622-0-91043900-1429868440.jpg

post-247622-0-35107700-1429868448.jpg

Can someone please tell me, what patch/hot-fix is being applied right now?

  1. Fixed unstable work mode “control of the sectors”.

  2. The period of the emergence of drones increased from 1 minute to 2.5 minutes.

  3. Send a dreadnought to the location can be no later than 30 minutes before the start of the battle for control of the sector.

  4. Increased reward for owning locations in loans by 1.5 times.

  5. Increased reward for owning locations in Iridium three times.

  6. Fixed a graphical display of the turrets on the Dreadnought.

  7. Fixed display of fonts with a strong scaling.

Sorry. Google translator)

New Wallpapers

Nice, but can we get one for each dreadnought?

Hello,

since this patch Supersampling with Dk2 oculus rift does not work anymore.

Any idea?

 

Greetungs!

Hi sepppel124, thank you for your message we know about this issue. Currently we are working on it. 

 

Can someone please tell me, what patch/hot-fix is being applied right now?

see _Moya_ repost :slight_smile:

Nice, but can we get one for each dreadnought?

There will be more art. Stay tuned. 

Could there be a contest for the best screenshots of dreadnoughts/dreadnought fights?

Screenshot examples:

 

GUNZ

Qucdl6u.jpg

 

Middle Perspective

2lXUx1N.jpg

 

Empire Perspective (WPK)

np7HdZh.jpg

 

Jericho Perspecitive (NMS)

BM56UgJ.jpg

I had a dreadnought battle against SRS just a couple hours ago, and while the server didn’t crash exactly, it did turn into slow motion – ECM stuns lasted about two seconds longer than they should have (visibly showing as 0.0 seconds left for a good portion of it), and singularity cannon shot about 500 ms after the click (my ping was 15, it was a US server). I didn’t grab screenshots or anything to make a bug report, but alas.

I had a dreadnought battle against SRS just a couple hours ago, and while the server didn’t crash exactly, it did turn into slow motion – ECM stuns lasted about two seconds longer than they should have (visibly showing as 0.0 seconds left for a good portion of it), and singularity cannon shot about 500 ms after the click (my ping was 15, it was a US server). I didn’t grab screenshots or anything to make a bug report, but alas.

Yes, overloaded server. Slowdown issue, when you don’t register any FPS loss or packet loss, but you suddenly slowdown from 75% to 90%.

This is good and bad news. It means that there is current hype about dreadnoughts and a lot of people are coming back in, to check on the situation.

Bad news is that the servers cannot handle the stress.

Yes, overloaded server.Slowdown issue, when you don’t register any FPS loss or packet loss, but you suddenly slowdown from 75%-90%.

This is good and bad news. It means that currenty hype about dreadnoughts have a lot of people coming back in to check on the situation.

Bad news is that the servers cannot handle the stress.

I mean, I’m happy for the hotfix with fixing “unstable performance”. But it doesn’t seem to have been enough.