Star Conflict V 1.0

Star Conflict v.1.0.0

 

End of Open Beta-Testing
All the participants get unique gifts:
A special achievement OBT squad with a corresponding title
New unique colour scheme added to DLC packs
Pilots who already own the DLC will automatically receive the scheme

End of Invasion Closed Beta-Testing
All pilots now have access to Attacked Sectors!
You can only launch on ships of Rank 4 and above

Ships
Manufacturing
Any pilot that reaches Rank 14 can now manufacture his own ship!
A new ship category called ‘Secret Projects’ has been added to the ship tree. It includes special ships of the highest technical level that you can customize with various tech parameters and slot configurations.
During production, the pilot can choose:
One of the three versions of the role module
Ship modifiers type (Hull/Shield/Energy/Engine/CPU)
The number of ship modifiers (not more than 3 of each type, not more than 9 total per ship)
Secret project ships are T5 tech level and Rank 15
The following ships are available for manufacturing:
Mjolnir
Class: Fighter
Role: Gunship
Side of conflict: Empire
Hull: 8944 pts.
Shield: 4752 pts.
Energy: 730 pts.
Speed: 223 m/s
Octopus
Class: Frigate
Role: Engineering
Side of conflict: Federation
Hull: 12755 pts.
Shield: 12255 pts.
Energy: 1045 pts.
Speed: 234 m/s
Caltrop
Class: Interceptor
Role: ECM
Side of conflict: Jericho
Hull: 3327 pts.
Shield: 5746 pts.
Energy: 315 pts.
Speed: 339 m/s
Manufactured ships can’t be sold but can be salvaged
A portion of resources spent on manufacturing will be returned upon salvaging
A portion of credits spent on manufacturing will be returned upon salvaging

Balancing fixes for Long-Range ships

Harpy
Hull strength reduced by 6%
Shield volume reduced by 12%
Iron Harpy
Hull strength reduced by 5%
Shield volume reduced by 11%
Steel Harpy
Hull strength reduced by 5%
Shield volume reduced by 10%
Siegfried
Hull strength reduced by 6%
Shield volume reduced by 12%
Hydra
Hull strength reduced by 5%
Shield volume reduced by 10%
Acid Hydra
Hull strength reduced by 4%
Shield volume reduced by 9%
Trooper
Hull strength reduced by 5%
Shield volume reduced by 10%
Cerberus
Hull strength reduced by 4%
Shield volume reduced by 8%
Sigurdr
Hull strength reduced by 4%
Shield volume reduced by 8%
Centaur
Hull strength reduced by 3%
Shield volume reduced by 7%
Chiron
Hull strength reduced by 3%
Shield volume reduced by 6%
Atlas
Hull strength reduced by 3%
Shield volume reduced by 6%
Dragon
Hull strength reduced by 3%
Shield volume reduced by 6%
Archdragon
Hull strength reduced by 3%
Shield volume reduced by 5%
Templar
Hull strength reduced by 10%
Shield volume reduced by 4%
Templar AE
Hull strength reduced by 10%
Shield volume reduced by 4%
Priest Bartle
Hull strength reduced by 10%
Shield volume reduced by 4%
Ira Deus
Hull strength reduced by 8%
Shield volume reduced by 4%
Crus A
Hull strength reduced by 8%
Shield volume reduced by 4%
Tormentor AE
Hull strength reduced by 7%
Shield volume reduced by 3%
Inquisitor AE
Hull strength reduced by 6%
Shield volume reduced by 3%
Mauler
Hull strength reduced by 6%
Shield volume reduced by 3%

Added new Premium T5 ships

Mammoth
Class: Frigate
Role: Engineering
Rank: 15
Side of conflict: Federation
Hull: 11980 pts.
Shield: 11400 pts.
Energy: 1045 pts.
Speed: 234 m/s
Patriarch
Class: Frigate
Role: Guard
Rank: 15
Side of conflict: Jericho
Hull: 14425pts.
Shield:22000 pts.
Energy: 950 pts.
Speed: 161 m/s
Berserker
Class: Interceptor
Role: Scout
Rank: 15
Side of conflict: Empire
Hull: 4895 pts.
Shield: 2755 pts.
Energy: 380 pts.
Speed: 320 m/s
Spark
Class: Fighter
Role: Gunship
Rank: 15
Side of conflict: Empire
Hull: 6935 pts.
Shield: 4420 pts.
Energy: 730 pts.
Speed: 223 m/s
Black Dragon
Class: Frigate
Role: Long-Range
Rank: 15
Side of conflict: Empire
Hull: 12425 pts.
Shield: 5670 pts.
Energy: 950 pts.
Speed: 169 m/s
Golden Eagle
Class: Interceptor
Role: Covert Ops
Rank: 15
Side of conflict: Federation
Hull: 3185 pts.
Shield: 3030 pts.
Energy: 350 pts.
Speed: 383 m/s
Rockwell
Class: Fighter
Role: Tackler
Rank: 15
Side of conflict: Federation
Hull: 5095 pts.
Shield: 4775 pts.
Energy: 695 pts.
Speed: 294 m/s
Karud
Class: Interceptor
Role: РЭБ
Rank: 15
Side of conflict: Jericho
Hull: 3345 pts.
Shield: 5345 pts.
Energy: 315 pts.
Speed: 338 m/s
Excalibur
Class: Fighter
Role: Command
Rank: 15
Side of conflict: Jericho
Hull: 4220 pts.
Shield: 7520 pts.
Energy: 635 pts.
Speed: 236 m/s

Modules
Cruise engine modification
Added a new modifier for fighter engines: “Cruise engine modification”
Increases maximum ship speed on afterburners
Reduces the ship’s rotation and strafe speed in all flight modes
Increases afterburner mode energy consumption
Weapon balancing fixes

Disintegrator
Damage reduced by 20%
Rate of fire increased by 20%
For levels Т1, Т2 charge speed has been reduced by 3%
Guided Torpedo
Explosion damage reduced by 10%
Cloud damage reduced by 10%
Pulse Laser
Range reduced by 20%
Ion Emitter
Damage increased by 10%
Shrapnel Cannon
Damage increased by 20%
Proximity mine SpaceMissile_ProximityMine_T1_Mk1
Number of mines in cassette increased to 5.
Mine damage reduced by 30%
_Attack Drone_Module_GuidedDron_T2_Mk1
Now available from Rank 4
Now only uses energy once, upon activation
Drone weaponry damage increased by 20%
Drone durability increased by 100%
Inhibitor Beam
Now available from Rank 8
Reverse THruster
Now needs preparation time before the jump
Preparation time stands at 2.5 seconds
During preparation, the player’s shield and hull resistances to all damage are reduced by 50 pts.

Pilots can now use a new version of the module Guard Drone:
Heavy Guard Drone
Available from Rank 9
Mean for attacks on well-protected but slow-moving targets
Changed additional device selection
Due to technical reasons we have removed all the existing add. devices from pilots, but fully compensated the price of their purchase in the corresponding currencies
Manufacturing
Added new blueprints for upgrading existing store modules to Мк5
Weapon Overcharge Т4, Т5
Aiming overcharge Т4, Т5
Valkyrie System Т4, Т5
Ion Diffuser Т4, Т5
Mass Shield Generator Т4, Т5
Missile Shield Т4, Т5
Orion Complex Т4, Т5
Phase Modulator Т4, Т5
Target Painter Т4, Т5
Added new blueprints for upgrading weapons to Мк5
Pulse Laser Т4, Т5
Heavy Blaster Т4, Т5
Ion Emitter Т4, Т5
Shrapnel Cannon Т4, Т5
Gauss Cannon Т4, Т5
Coil Mortar Т4, Т5
RF Blaster Т4, Т5
Positron Cannon Т4, Т5
Singularity Projector Т4,Т5
Added new blueprints for items only available through manufacturing
Blueprints for these modules can be found in loot from Invasion and PvE missions[/space]
Orion-2 Targeting Complex Т5
Mass Shield Energizer T5
Engine Warp-Overcharge T5
Pirate Shield Booster S, M, L Т4
Pirate Multiphase Shield Adapter Т4
Salvaging modules
You can now break down weapons and modules to get items used in manufacturing
The Mk1 versions (white) can’t be salvaged

PvE
We have carefully studied a large amount of statistical data on the completion of various missions PvE. In addition, we have carefully analysed player feedback.
The results of our work are improvements aimed at slight simplification and streamlining of mission completion, as well as improving the balance between the complexity of PvE missions.

Blackwood Shipyard. Rank 1-3 
All mission rounds now have a finite number of bots
Round 1: REduced number of bot waves
Round 2: Turret damage reduced by 20%
Blackwood Shipyard. Rank 4-9  
Round 2: Reduced the number of concurrent bots
Round 3: Reduced damage from special boss weapon
Round 3: Reduced number of bots in final wave
Blackwood Shipyard. Rank 10-15 
Round 1: Increased number of bots in all waves
Round 1: Increased number of concurrent bots
Captured Dreadnought. Rank 1-3 
For all rounds: Turret and bot damage reduced by 20%
For all rounds: All mission rounds now have a finite number of bots
For all rounds: Reduced the number of concurrent bots
Captured Dreadnought. Rank 4-9 
Round 1: Reduced the number of concurrent bots
Round 2: Reduced the number of concurrent bots
Round 2: Turret damage reduced by 10%
Round 2: Turret durability reduced by 10%
Round 3: Reduced the number of concurrent bots
Captured Dreadnought. Rank 10-15 
Round 2: Reduced the number of concurrent bots
Round 2: Turret damage reduced by 10%
Processing Rig. Rank 4-9 

For all rounds: slightly increased bot damage
Round 1: Slightly increased transport durability
Processing Rig. Rank 10-15 
Rounds 1, 2: Slightly increased total number of bots
Round 2: Slightly increased turret damage and durability
Round 3: The third transport ship now arrives 10 seconds sooner
Operation ‘Crimson Haze’. Rank 4-9 
For all rounds: Bots and turret damage and durability reduced by 10-15%
Rounds 2,3: Reduced the number of concurrent bots
Round 3: Reduced total number of bots
Round 3: Made the number of bots finite
Round 3: Slightly increased delay between transport appearances
Round 3: Allied turret building time reduced from 30 to 24 seconds
Operation ‘Crimson Haze’. Rank 10-15
Round 1: Turret and outpost durability reduced by 20%
Round 1: Turret damage increased by 10%
Round 2: Reduced the number of concurrent bots
Round 3: Slightly increased the pause between transport ship appearances
Round 3: Reduced total number of bots in round
Раунд 3: Allied turret building time reduced from 30 to 24 seconds
Pirate Outpost Raid. Rank 10-15 
For all rounds: Turret durability and damage reduced by 10-20%
Round 1: Increased time between bot attacks within wave
Round 2: AI damage reduced by 10-15%
Operation ‘Ice Belt’. Rank 10-15  
Round 1: Turret durability and damage reduced by 10%
Rounds 2, 3: Reduced the number of concurrent bots
Round 3: Reduced number of bots

Avhievements
Added new achievements
Armament Medal
You need to get the required number of medals from groups ‘EM Weapons’, ‘Kinetic Weapons’ and ‘Thermal Weapons’.
Medal has 8 ranks
Piloting Medal
You need to get the required number of medals from groups ‘Interceptor Pilot’, ‘FIghter Pilot’ and ‘Frigate Pilot’.
Medal has 8 ranks
Elimination Medal
You need to get the required number of medals from groups ‘Multikill’, ‘Killing Spree’, ‘Special Kill’ and ‘Special modules and weapons mastery’.
Medal has 8 ranks
Capture Medal
You need to get the required number of medals from groups ‘Beacon Capture’, ‘Drone Combat’.
Medal has 8 ranks
Medal of Valor
You need to get the required number of medals from groups ‘Competitive achievements’, ‘Survival’ and ‘Miscellaneous’.
Medal has 8 ranks

General
HUD
Should you die in Attacked Sectors or PvE with no ‘Duplicators’ in cargo, you can now buy them on the spot
‘Duplicators’ are now used to restore allied ships in Attacked Sectors in PvE
Premium have one free restoration
Hangar
Improved weapon and module upgrade window
Bundles of ‘Duplicators’ are now available for purchase
Improved friend invite window
Your friend list now shows if your friends are authorized in Facebook
You can check how many ‘Duplicators’ you have before launching into Attacked Sectors
Additional device icons have been moved to the bottom part of the screen close to ship modifiers
Battlegrounds
Improved visuals in ‘The Source’
Improved the visuals in ‘Threshold’
Squad
Now, a squad’s Station Protection status is determined by its leader
Graphics
New shadow draw technology significantly improves picture quality and display of dark places on battlegrounds.

Added support for Oculus Rift DK2

Sound
Added voiced calls for help from transports and other ships when they are attacked by Aliens
Improved static object sounds
Added ambient sounds for objects connected with assignments

Bug fixes
Improved graphical effects in Attacked Sectors
Improved a number of text strings
Obsolete contracts are now hidden
Fixed invalid micro-warp logic when flying to a different location
Fixed a bug that prevented you from returning to battle
Fixed bugs on a number of battlegrounds
Fixed a bug with disappearing graphical effects in combat
Fixed a bug with flickering cursor in drop-down lists
Fixed a bug with invalid double-click parsing when entering a PvE mission
Fixed a potential situation where you could be locked-out from PvE missions

[Update discussion](< base_url >/index.php?/topic/24310-star-conflict-v100-discussion/)