Star Conflict v.1.0.4

Star Conflict v.1.0.4

 

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Invasion
Added a new location: ‘Ellydium’ Base
Location is under Federation jurisdiction, in Velorum system
Location is an alternate route from Velorum to Olympus
Location allows ships of Rank 7 and higher
Location has no Station Protection

 

PvE
Added new PvE Mission ‘Ellydium’ Base Raid.
A recently formed structure ‘Ellydium’ is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the ‘extra’ Iridium from the ‘Ellydium’ base and hand it over to more loyal groups.
Mission takes place in ‘Ellydium’ Base
Mission consists of 3 rounds:
Round 1. Suppressing Defences
Round 2. Defending Transports
Round 3. Clearing the Zone
Mission is available to ranks 4-15

Improved PvE balance
Processing Rig
Turret durability increased by 10%
AI damage reduced by 10%

PvP
Now the map Ancient Ruins can host Team Battle matches

Shields
Statistics show that hull is often more effective at protecting ships that the shield. This is due to the fact that the shield is much larger than the ship. Because of this, some smaller ships were at a disadvantage due to their size.
To remedy this disadvantage, we increased maximum shield charge for a number of ships:
Jericho interceptor shield strength increased by 16%

Black Death
Blade of Aressa
Caltrop
Cutter
Dagger
Dagger AE
Dagger V
Karud
Kevlar Ha
Kris
Kris AE
Kris S
Nodachi
Nodachi A
Nodachi EW
Ricasso
Spirit
Stiletto
Stiletto AE
Talon
Wakizashi
Wakizashi AE
Wakizashi R

Federation interceptor shield strength increased by 10%

Black Bomber
Eagle-B
Eagle-M
Eagle
Falcon-M
Golden Eagle
Grey Falcon
Hawk-Eye
Hawk-M
Hawk
Kite-E
Kite-M
Kite
Konkistador
Sai
Spectre Falcon
Superkite
Swift Eagle
Swift Mk 3
Swift-M
Swift

Jericho fighter shield strength increased by 9%

Axe-X S
Axe-X
Axe
Black Hort
Dragonfly
Excalibur
Flamberge
Katana AE
Katana S
Katana
Lance Bartle
Lance S
Lance
Machete AE
Machete S
Machete
Neuron
Razor
Sawtooth
Strong
Sword AE
Sword S
Sword

In addition to these changes, we decided to improve implants affecting ship shields:
Neurocontroller ‘Doctus’ 3-1
Implant efficiency increased by 33%
Neurocontroller ‘Owl’ 3-2
Implant efficiency increased by 40%
Neurocontroller ‘SR Mark 2’ 3-3
Implant efficiency increased by 50%
Besides, to improve general interceptor shield efficiency, we tweaked the module Shield Amplifier S
Shield regeneration increased by 50%

Implants
As you know, the missile bay can be loaded not only with mines and missiles, but also with other devices. One such device is the Anomaly Generator. However, implants improving the work of missile compartment, still do not affect the operation of this rather powerful weapon.
Now implants affecting the missile bay, also affect the operation of the Anomaly Generator
Alpha-inhibitor ‘Malleus’ 4-1 now increases damage
Alpha-inhibitor ‘Sting’ 4-2 now reduces shot preparation time
Alpha-inhibitor ‘RR-25’ 4-3 now increases range

Weapons
Gauss Cannon is positioned as a long-range weapon. However, in the current iteration, projectile speed is not sufficient to defeat manoeuverable targets (for example, interceptors). The damage done by this weapon is also too low. In this update, we tried to make it so that the pilots of tacklers and command fighters in squads could once again use this great weapon effectively.
Range increased by 7%
Damage increased by 10%
Projectile velocity increased by 15%

Missiles
In this update, we streamlined the situation with reloading missiles: all ways to speed up missile reloading now also influence reloading missile cassettes.
In this regard, we have improved reloading acceleration through Neuroaccelerator ‘RR-50’, but reduced a similar effect of ‘Improved Pylons’. Ship bonuses to missile reloading remained unchanged, and they also influence both missile and cassette reloading speed.
Neuroaccelerator ‘RR-50’ 11-3
Now influences both missile and cassette reloading speed.
Implant efficiency increased from 13% to 20%
Improved Pylons
Now influences both missile and cassette reloading speed.
Modifier efficiency reduced by 61%

Modules
Made balance changes some Covert Ops role modules. On the one hand, Covert Ops modules take quite long to recharge, on the other hand, for a few seconds a Covert Ops ship can destroy virtually any other ship.
We decided to accelerate the reloading of some modules, but to reduce their active time. These changes are intended to give a chance to survive to the ships attacked by Covert Ops. Please note that changes are made ​​in such a way that the average damage caused by a Covert Ops ship has not changed.
Special role module ‘Plasma Web’
Active time reduced by 30%
Reloading time reduced by 33%
Active module ‘Orion’ Targeting Complex
Active time reduced by 20%
Reloading time reduced by 20%

We decided to follow our players’ wishes and change the conditions of upgrading ‘Spectre’ Field
Now, to upgrade this module to version Мк.3 you need Raid Loyalty Vouchers

Most ship modifiers allow the installation of several modules of the same type, allowing you to further improve various ship parameters.
However, after the recent tweaks, Adaptive Shield , didn’t have this option.
With the 1.0.4 update, pilots can safely install multiple Adaptive Shields:
The effects of two Adaptive Shields are now added together
Each Adaptive Shield has its own activity indicator

General
Modules
Improved graphical and sound effects for ‘Spectre’ Field
HUD
Improved fonts
Added highlighting pilots with a Premium license in battle debriefing
Assignments
Removed sticker purchase assignment

Bug fixes
Fixed a bug with some modules erroneously announcing they are ready to be activated
Improved a number of texts
Fixed a turret in PvE mission Captured Dreadnought
Fixed a bug with invalid processing of dropping cargo when changing locations

[Update discussion](< base_url >/index.php?/topic/24837-star-conflict-v104-discussion/)