Star Conflict v.1.0.3

Star Conflict v.1.0.3
 

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PvP
Added a new PvP battleground: Complex ‘Alpha-7’
In the closed sector of Pallas system, a suspicious signature similar to the Alien signals has been detected in an asteroid cluster. The arriving scouts discovered the debris of a huge asteroid, destroyed by an unknown force. Large concentrations of Iridium were found during the study of the debris. Several corporations constructed rigs for the extraction of Iridium, and a fierce battle for the resource is now at hand.
Available in modes:
Domination
Combat Recon
Beacon Hunt
Team Battle
The map is available to pilots of ranks 7-15
‘Beacon Hunt’ is not available to T5 pilots
 
PvE
Improved balance for a number of PvE missions
‘Blackwood’ Shipyard. Rank 1-3
Round 1. Reduced delay between AI spawns
‘Blackwood’ Shipyard. Rank 10-15
Round 3. Reduced boss durability
Round 3. Changed boss escort makeup
Round 3. Reduced delay between boss escort spawns
Captured Dreadnought. Rank 1-3
Round 1. Increased number of bots
Round 3. Reduced missile turret damage
Captured Dreadnought. Rank 4-9
Round 1. Increased spawn time for bots next to Beacon С
Round 3. Turret rotation speed increased by 100%
Captured Dreadnought. Rank 10-15
Round 1. Increased spawn time for bots next to Beacon С
Round 3. Turret rotation speed increased by 100%
Processing Rig. Rank 4-9
Turret durability increased by 10%
Round 2. Reduced the number of bots present simultaneously
Processing Rig. Rank 10-15
Round 2. Reduced the number of bots present simultaneously
Operation ‘Crimson Haze’. Rank 4-9
Round 1. Outpost durability increased by 10%
Increased AI spawn delay
Operation ‘Crimson Haze’. Rank 10-15
Round 1. Outpost durability increased by 10%
Round 3. Transports now have higher speed
Round 3. Transport durability reduced by 5%
Operation ‘Ice Belt’. Rank 10-15
Turret durability reduced by 20%
Reduced the number of bots present simultaneously
Round 3. Reduced AI spawn delay
Added Interceptors and Fighters to boss escort makeup
Pirate Fort Raid. Rank 10-15
Turret damage and durability reduced by 15%
Round 2. Allied transport speed increased by 20%
Round 2. Transport durability increased by 10%
 
Corporations
Added logos for a number of corporations
8 BIT [8BIT]
Adeptus Asterdes [ADS]
Azgard [ZGARD]
COBRA [COBRA]
Czech Destroyers [CzSk]
Finniric Inc [Finn]
Fowler Defence [FDEF]
ImpulZ France [ipZ]
Jolly Roger [ROGER]
Nemesis [NMS]
Nova Corpoarion [Nova]
RED STAR [RDS]
SOLITARY [ALONE]
Scattered Eagles [sC]
Southern Lights [sL]
TRIADA [TR]
United Nations [uN]
 
Modules
A1MA
Revamped module mechanic
The module now deals EM damage to the target
Damage is dealt only in direct view of the target
 
Interface
Improved debriefing view
Added a button for purchase of Premium license that immediately increases the reward for the finished battle
Added notifications on hiring additional crews
 
Sound
Fixed module sound bugs
Improved module sounds
Improved weapon sounds
 
Bug fixes
Fixed a number of battleground bugs
Added explosion radius to Sensor Mine tooltip
Fixed a bug in description of ‘Neuroaccelerator «RR-50»’
Fixed a bug wit ha pilot receiving another pilot’s implant set in battle
Fixed a bug with pilots not being able to get into custom battle
Improved upgrade kit description for ‘Cruise Engine Modification’
 
[Update discussion](< base_url >/index.php?/topic/24749-star-conflict-v103-discussion/)