adaptive bug not fixed because??? 2 weeks come on
adaptive bug not fixed because??? 2 weeks come on
Reasons. At least they fixed implants after two weeks!! cheers!!
Just so much bad. Stop trying to hide the bad and make it right again.
- or is every change to the game a permanent one and you just don’t care how we feel about it, in which case just say so already.
Or GoD.
In fact it seems that they ignored the English forum and only put in corporation tags posted on the Russian forum. I’ve half a mind to go there and post our logo with a Google translate message, see if it gets done any quicker.
ERROR, WHERE ARE YOU? I wanna complain
Edit: It is not just russian corps. but still no logical explanation
I will look into it. The missing icons will also be added, no worries.
Jericho ships will do fine. with a 50% damage reduction to EM damage, and about 192 regen p/s, that module is rendered useless.
With a guard at 250 regen ps. It’ll do virtually no damage. So long as the ship is built right, it’ll tank anything. That being said, it’ll be good against the scrubs. The only ship this module will currently be of much use against is a covert ops who is about to die.
Even with 0 anti EM damage on, my interceptor currently has 263 shield regen ps. that’s already more than 50% of the damage.
Well, yeah, but I’m already thinking ahead. Because it’s gonna do zero damage to most ships, the module is going to be buffed, possibly heavily.
I would advice any Armadillo buff to help a litle against the missils spamm, for example give more % of damage reduction, or an increase of resistence parallel to the incoming explosions, for example:
1 explosion= -15% damage
2 fast explosions= -20% dmg
3 " " = -25% dmg
4 " " = -30% dmg
5 …etc.
Developers would study the percentages, but we must do something with that, I cant play a game where I get shooted by 80 missils without any protection.
Developers would study the percentages, but we must do something with that, I cant play a game where I get shooted by 80 missils without any protection.
So, shoot back. They have zero survivability.
Ohwait, you can’t because everyone has to carry you.
I would advice any Armadillo buff to help a litle against the missils spamm, for example give more % of damage reduction, or an increase of resistence parallel to the incoming explosions, for example:
1 explosion= -15% damage
2 fast explosions= -20% dmg
3 " " = -25% dmg
4 " " = -30% dmg
5 …etc.
Developers would study the percentages, but we must do something with that, I cant play a game where I get shooted by 80 missils without any protection.
Probably their method of balancing for skill. Average Players don’t stand a chance against some high skilled players.
Missile spamming (targeted ones) and the new A1MA funktion are easy to use and almost always hit. (yeah, except shot at stupid angles and distances, but let’s not discuss that)
With those tools, even average players have chances to do damage.
Nonetheless, Pylons should be restricted to one per ship and A1MA needs a damage buff.
So, shoot back. They have zero survivability.
Ohwait, you can’t because everyone has to carry you.
Sorry? what are you speaking about?
Nonetheless, Pylons should be restricted to one per ship and A1MA needs a damage buff.
More than one pylon per ship is just trolling. Not a viable build so whatever.
If they buff A1MA damage, they can as well buff plasma web, since at the end, the AIMA will be better than the web.
More than one pylon per ship is just trolling. Not a viable build so whatever.
If they buff A1MA damage, they can as well buff plasma web, since at the end, the AIMA will be better than the web.
But the Web reduces your regen, the aimbot doesn’t.
For me playing engineer is everyday harder, and it was hard already.
And this is bad because…?
And this is bad because…?
Because then we get matches where noone brings an engineer on an 8 man team.
And this is bad because…?
My Engies wanna live, man!!
My Engies wanna live, man!!
My engies too!!!
Because then we get matches where noone brings an engineer on an 8 man team.
Implying this doesn’t happen already.
tbh Adaptive Shield shouldn’t even be stacked even if it’s not intended at the moment.
Imagine a ship with 2 hull and 2 shield slots. You can slap 2 Adaptive and add KI/TH hull resist, and Adaptive alone will provide 84 resist whenever someone’s afterburning away. The only way to counter is Tackler (ECM could, but not as easy as Tackler. Or Guard only if at close proximity), so basically you’ll be forcing people to use certain ship roles should it stack.
Implying this doesn’t happen already.
this.
pylons are fine as they are now imho. i played couple rounds engi yesterday, and it was as-usual.
also i dont use more than 1 pylon in any ship anyway. if they nerf it, they should nerf how they stack, not the single pylon.
tbh Adaptive Shield shouldn’t even be stacked even if it’s not intended at the moment.
Imagine a ship with 2 hull and 2 shield slots. You can slap 2 Adaptive and add KI/TH hull resist, and Adaptive alone will provide 84 resist whenever someone’s afterburning away. The only way to counter is Tackler (ECM could, but not as easy as Tackler. Or Guard only if at close proximity), so basically you’ll be forcing people to use certain ship roles should it stack.
so what? there are not many ships which have both, but there are a lot of ceptors which have mostly shield slots. stacking adaptives was pretty normal for a long time now.
and by the way, the ECM might be as powerful as the tackler in this case. you can’t multipurpose away from an ECM. both ships are good at stopping, but might need additional damage support.
at least i need it stacking again on the shield.
tbh Adaptive Shield shouldn’t even be stacked even if it’s not intended at the moment.
Imagine a ship with 2 hull and 2 shield slots. You can slap 2 Adaptive and add KI/TH hull resist, and Adaptive alone will provide 84 resist whenever someone’s afterburning away. The only way to counter is Tackler (ECM could, but not as easy as Tackler. Or Guard only if at close proximity), so basically you’ll be forcing people to use certain ship roles should it stack.
> implying that’s not what everyone does, regardless.
More than one pylon per ship is just trolling. Not a viable build so whatever.
ORLY? My Atlas would disagree.
Nonetheless, Pylons should be restricted to one per ship.
Why? The ships that sacrifice hull for multiple pylons are usually Empire, and they are usually very weak.
There is also this little-used module out there called “IR Flares” that nobody seems to use anymore.
tbh Adaptive Shield shouldn’t even be stacked even if it’s not intended at the moment.
Imagine a ship with 2 hull and 2 shield slots. You can slap 2 Adaptive and add KI/TH hull resist, and Adaptive alone will provide 84 resist whenever someone’s afterburning away. The only way to counter is Tackler (ECM could, but not as easy as Tackler. Or Guard only if at close proximity), so basically you’ll be forcing people to use certain ship roles should it stack.
And how many ships have 2 hull + 2 shield? I count a grand total of 9 ships that have more than 1 of each, and they are all in the Federation ship tree.
- Hardly any ship will be afterburning while attacking. It’s not practical for orbiting your target. Thus, players who stack Adaptive Shields are at a disadvantage during your average dogfight as their resistance will be very low.
- If a ship is running away, typically it is because they have taken too much damage and are trying to escape. The only time you would be facing a fully tanked multiple Adaptive Shield ship is if they were running the bomb to a station, at which point, you probably want a tackler on your team anyway.
- Federation ships are the ones most likely to use this module, as they are built for speed. They do not have extraordinarily strong shields or hull, so they need as much help as they can get. This ‘bug’ hurts speed-tanking Federation ships more than Jericho, and certainly more than Empire (as empire ships only ever have 1 shield slot).
- Adaptive Shields have never been accused of being OP, and certainly not because they stack. The only reason this has started to be a discussion is because of a bug.