Did you take it away to hide the decline in players playing ?
At this moment player count is around three times the amount in OBT, so hardly.
Who did allow the Protoss to mess with the guards?? Now they are all a small mothership on their own!!
I hope the implants bug was fixed.
The price to change stations is ridiculous, seriously. I expected 200k being the top for rank 15 ships, and less and less for lower players.
Paying 800k to change contracts is abusive. Either lower the vouchers costs, increase the vouchers rewards, or lower the price!!
Also, epic nerf to the rank 14 implant. 240 sec is 4 minutes so you can only activate it twice in a 8 minute match, and 3 times in a 12 minute match!! Instead of having it available with each fresh ship.
Ok, time for me to make a small pause. I was already “Log in, do the daily monocrystal, log off and play another game”. That price increase is too much for me. I will wait for a decrease.
Now, I will only log-in for my daily GS reward.
But don’t worry guys, I’ll still participate to those contest and do my best to win. :012j:
At this moment player count is around three times the amount in OBT, so hardly.
Who did allow the Protoss to mess with the guards?? Now they are all a small mothership on their own!!
I hope the implants bug was fixed.
The price to change stations is ridiculous, seriously. I expected 200k being the top for rank 15 ships, and less and less for lower players.
Paying 800k to change contracts is abusive. Either lower the vouchers costs, increase the vouchers rewards, or lower the price!!
Also, epic nerf to the rank 14 implant. 240 sec is 4 minutes so you can only activate it twice in a 8 minute match, and 3 times in a 12 minute match!! Instead of having it available with each fresh ship.
No, it’s a medium nerf. You can still change your ship (and btw using to his full potential the crew system) and having it reset.
It was needed for invasion and players who don’t die.
Am I the only one who is a bit disturbed to see that a Guard Module is linked to the Empire? (To the Warden exactly). It should be linked to the “TECH”.
Same thing for the “Shared Cooler”, also belonging to the “Warden”. Engines are not supposed to be the toy of Federation?
I’am also extremly disappointed by the fact the “Anomaly Generator” is still not impacted by 3 implants.
Am I the only one who is a bit disturbed to see that a Guard Module is linked to the Empire? (To the Warden exactly). It should be linked to the “TECH”.
Same thing for the “Shared Cooler”, also belonging to the “Warden”. Engines are not supposed to be the toy of Federation?
I’am also extremly disappointed by the fact the “Anomaly Generator” is still not impacted by 3 implants.
Shared cooler is an offensive item. So Warden : Ok.
Guard module, After all Empire have recon (Cloak) + LRF (EM field) so, why not.
Guard module, After all Empire have recon (Cloak) + LRF (EM field) so, why not.
Guards are belonging to Jericho as Main Faction ( R15 standard Guards), secondly Jericho have LRF/Tackler/Covert Ops (EM Field / Chameleon / Adaptive Camo)
Shared cooler is an offensive item. So Warden : Ok.
Eveything is offensive, it could also be considered as defensive since you are sacrifying mobility.
Guards are belonging to Jericho as Main Faction ( R15 standard Guards), secondly Jericho have LRF/Tackler/Covert Ops (EM Field / Chameleon / Adaptive Camo)
Eveything is offensive, it could also be considered as defensive since you are sacrifying mobility.
Well, I never said it’s the most optimal choice. But it’s not completely illogical.
Btw, lrf tacklers and covert ops isn’t Jericho main role but Fed and Empire.
And I don’t get in which way more DPS is a defensive tool.
But it’s not a problem. Who cares about logic ? When you think about loyalty, most items require fed + Jericho (unless it’s a hull slot).