Star Conflict v.1.0.2 Discussion

 

Did you take it away to hide the decline in players playing ?

At this moment player count is around three times the amount in OBT, so hardly.

 

Who did allow the Protoss to mess with the guards?? Now they are all a small mothership on their own!! 

 

I hope the implants bug was fixed.

 

The price to change stations is ridiculous, seriously. I expected 200k being the top for rank 15 ships, and less and less for lower players.

 

Paying 800k to change contracts is abusive. Either lower the vouchers costs, increase the vouchers rewards, or lower the price!!

 

Also, epic nerf to the rank 14 implant. 240 sec is 4 minutes so you can only activate it twice in a 8 minute match, and 3 times in a 12 minute match!! Instead of having it available with each fresh ship.

Did that at least fix the adaptives?

They did.

 

 

Ok, time for me to make a small pause. I was already “Log in, do the daily monocrystal, log off and play another game”. That price increase is too much for me. I will wait for a decrease.

Now, I will only log-in for my daily GS reward.

 

But don’t worry guys, I’ll still participate to those contest and do my best to win.  :012j:

no more than 1 adaptives at a time :frowning: works on hull and shield though

no more than 1 adaptives at a time :frowning: works on hull and shield though

What does that mean? 

At this moment player count is around three times the amount in OBT, so hardly.

 

Who did allow the Protoss to mess with the guards?? Now they are all a small mothership on their own!! 

 

I hope the implants bug was fixed.

 

The price to change stations is ridiculous, seriously. I expected 200k being the top for rank 15 ships, and less and less for lower players.

 

Paying 800k to change contracts is abusive. Either lower the vouchers costs, increase the vouchers rewards, or lower the price!!

 

Also, epic nerf to the rank 14 implant. 240 sec is 4 minutes so you can only activate it twice in a 8 minute match, and 3 times in a 12 minute match!! Instead of having it available with each fresh ship.

No, it’s a medium nerf. You can still change your ship (and btw using to his full potential the crew system) and having it reset.

It was needed for invasion and players who don’t die. 

no more than 1 adaptives at a time :frowning: works on hull and shield though

Did they increased the resistence points then?

 

Why don’t they also restrict galvas to 1 then? or splitters?

 

So at the end, empire ships have the upper hand again, because they only used one adaptive shield at a time.

no more than 1 adaptives at a time :frowning: works on hull and shield though

it used to be like that for invasion before update,now for pvp too :frowning:

So adaptives don’t stack and there’s no mention of it anywhere whatsoever? Why is important information always left out?

So adaptives don’t stack and there’s no mention of it anywhere whatsoever? Why is important information always left out?

^^^^^^^^^^^^^^^^^THIS^^^^^^^^^^^^^^^^^^^

Seriously, the point of releasing a patch update is letting the players -know- what changed.

 

At this moment player count is around three times the amount in OBT, so hardly.

If this is true then why is the number gone and where can we see it now? Knowing the traffic is a key part of knowing when to play what.

So adaptives don’t stack and there’s no mention of it anywhere whatsoever? Why is important information always left out?

Then how do you know that only one is working?

Am I the only one who is a bit disturbed to see that a Guard Module is linked to the Empire? (To the Warden exactly). It should be linked to the “TECH”.

Same thing for the “Shared Cooler”, also belonging to the “Warden”. Engines are not supposed to be the toy of Federation?

 

I’am also extremly disappointed by the fact the “Anomaly Generator” is still not impacted by 3 implants. 

Then how do you know that only one is working?

Just looked it up on russian forums. Apparently its another “bug”… so that justifies it being left out of patch notes

http://forum.star-conflict.ru/index.php?/topic/42893-obsuzhdenie-star-conflict-v102/page-5#entry879736

 

Нет они не суммируются. Будем работать над решением этого вопроса.

(No they are not cumulative. Will work to resolve this issue.)

Am I the only one who is a bit disturbed to see that a Guard Module is linked to the Empire? (To the Warden exactly). It should be linked to the “TECH”.

Same thing for the “Shared Cooler”, also belonging to the “Warden”. Engines are not supposed to be the toy of Federation?

 

I’am also extremly disappointed by the fact the “Anomaly Generator” is still not impacted by 3 implants. 

Shared cooler is an offensive item. So Warden : Ok.

Guard module, After all Empire have recon (Cloak) + LRF (EM field) so, why not.

Guard module, After all Empire have recon (Cloak) + LRF (EM field) so, why not.

Guards are belonging to Jericho as Main Faction ( R15 standard Guards), secondly Jericho have LRF/Tackler/Covert Ops (EM Field / Chameleon / Adaptive Camo)

 

 

 

Shared cooler is an offensive item. So Warden : Ok.

Eveything is offensive, it could also be considered as defensive since you are sacrifying mobility.

Thanks, I just passed a T45 pve missions…it’s still hard becasue we got two T4 shipps and one of them dead…but at least we got a chance to try to win.

Wait, Wardens loyalty is needed for the new Guard modules? Wardens are Empire - they don’t have Guards! Why the hell do they have a Guard module?

Guards are belonging to Jericho as Main Faction ( R15 standard Guards), secondly Jericho have LRF/Tackler/Covert Ops (EM Field / Chameleon / Adaptive Camo)

 

Eveything is offensive, it could also be considered as defensive since you are sacrifying mobility.

Well, I never said it’s the most optimal choice. But it’s not completely illogical. 

Btw, lrf tacklers and covert ops isn’t Jericho main role but Fed and Empire.

 

And I don’t get in which way more DPS is a defensive tool.

 

But it’s not a problem. Who cares about logic ? When you think about loyalty, most items require fed + Jericho (unless it’s a hull slot). 

Just looked it up on russian forums. Apparently its another “bug”… so that justifies it being left out of patch notes

http://forum.star-conflict.ru/index.php?/topic/42893-obsuzhdenie-star-conflict-v102/page-5#entry879736

 

Yeah sure… a “bug” Like the one affecting only shields, but the description was changed… likely a bug.

 

Available to Guard Frigates from Rank 10

 

Going to lie any more? It’s available from Rank 11 for some unknow reason.

Wait, Wardens loyalty is needed for the new Guard modules? Wardens are Empire - they don’t have Guards! Why the hell do they have a Guard module?

I don’t know why, but the Synergy with Empire Ships will be incredibly strong.

 

In T4 a Combo Scimitar/Grizzly Mk2/Tormentor S (one of them) + Orelus/Argaunot/Minautor/KingN will be extremly strong.

As well as in T5.

 

I will have no remorse to use it to survive even if it means sacrifying Allied Interceptors around me.