Star Conflict v.1.0.17 Discussion

The stuff is good in general, but the Ion Emitter nerf was a bit harsh, except on Spark it isn’t really that op.

And the ion emitter nerf itself + the -5% damage with one horizon makes long range lasers really weak…

So my Ions got -35 resistance reduction + -10% damage, that’s insane…

Btw…

Reverse Thruster
The jump can now be interrupted and it’s also easier to understand where the enemy jumps.
Added a visual effect of getting ready for the jump

 

How can it be interrupted? I’d like to know it, except with Command missile and ion diffuser it was not interruptable.

The stuff is good in general, but the Ion Emitter nerf was a bit harsh, except on Spark it isn’t really that op.

And the ion emitter nerf itself + the -5% damage with one horizon makes long range lasers really weak…

So my Ions got -35 resistance reduction + -10% damage, that’s insane…

Not really, now it is balanced. You can either have range OR damage. Having both + hitscan accuracy was too OP. In fact, even bonused ships like the Mjolnir had better performance with Ions than with their supposed “bonused” weapon.

 

Just because Ions were a bit OP.

 

Ranges will be shorter now, so we will see more brawling instead of camp fests. My Bubble bringer approves.

The stuff is good in general, but the Ion Emitter nerf was a bit harsh, except on Spark it isn’t really that op.

And the ion emitter nerf itself + the -5% damage with one horizon makes long range lasers really weak…

So my Ions got -35 resistance reduction + -10% damage, that’s insane…

 

Ions were crazy op, everyone used them in competitive play

Nerf to rockets is just not needed. Why if the weapon is effective in a good hands it should be nerfed? 

And  pulse laser? 3 seconds? What should I do with it? Tickle the enemy? 

And regarding Phaser - please, leave it as it was in SpecOps. That way we can get a comparison between teams attempting to break the time record. With base dmg reduced by 33% and crit reduced by 40% time will increase by about 45%.

 

And - btw. Since few patches before my ping to the Russian servers went up to 160-170 when there are players on them and one of the European servers one still gives me about half a second delay between action (pressing the button) and reaction (firing, module etc) with 20ms ping. So no longer targeting works (as one of the devs said - it will not work with such a ping) and I decided to take a break till those issues will be fixed.

Good luck everyone. 

Gauss cannon

For the convenience of the players we decided to make charge accumulation smoother. Now the player can follow the enemy, not the charges.
Increased the number of accumulated charges from 2 to 8
Rate of fire increase fourfold
Projectile damage reduced fourfold
Full charge damage stays the same
Charge accumulation speed changed so that total full charge accumulation time does not change

max RoF of Guass cannon is 300 rounds per minutes ?

This will kill finger for sure if you make Guass cannon to a long range rail gun  fed014.png

Good news:

 

Finally they nerfed the Phaser before people starts to understand how op it was. Instakill ceptors without EB and weak fighters with just one shot was way too much. I had fun with that btw. :stuck_out_tongue:

 

Huge nerf on ions: thx. That long range lazor show was stupid and boring like hell! Finally we will have the chance to see some different weapon on all those Luftwaffe Sparks.

 

Meh news: 

 

Nerf on pulse laser, uff… again? Ok ok time to completely remove it from my lineup. I gotta check.

 

Nerf on missiles DPS. Ouch my missiles spamming cov ops will suffer. :expressionless:

 

Dunno news: 

 

The Gauss. I was alredy using it with insane ROF instead of crit build, gotta check. But i have a bad feeling about my mjolnir build.

Nice patch, finally the Ion Emitter nerfed. Plasma Gun looks more and more tasty, but I think RF will be still better even with this patch. But unfortuately with the Phaser nerf, the Spec Ops time record will be unbeatable.

 

 

The one nerf I think that should’ve been here that isn’t is the Destructor. A 700 meter radius for it’s AoE is a bit too much, as it still makes beacons almost uncappable.

Thank you for your suggestion we’ll review it. 

 

my poor pulse lasers   :alien3:

nah, it’s fine. if anything it’ll bring more people to focus on aiming.

3 seconds it is! goodbye covert ops having a full 4 seconds to fire with that gun alongside their module.

Still, I don’t believe it’s a good solution. sure, it alleviates the problem of covert ops using it properly,

but for other ships that focus on main gun damage, and not critical damage, it’s a tough blow on the overall effectiveness.

I suggest reducing the cooling time further to balance it.

 

I will personally still be using my pulse lasers up close’n personal within 500m using curved reflector.

 

Thanks for a suggestion, WolfKhan. 

you guys do a pretty good job of staying on top of things, lots of updates show lots of dedication, I haven’t been playing here long but love the game, keep up the good work…

Thank you for your support, ARIES9. We’re trying to do our best for you.

 

Anyone know what’s happening to gauss?

Don’t you like the changes we did to Gauss cannon, BladeOfShadow?

 

8 charges on gauss now? O.o

 

bye bye ion deagle, welcome back bubble wolf-m

Try out Gauss and let us know how do you like it, RobWasHere! 

 

So first the ECM module nerf was needed in T5 i think its a good change the Wakizashi AE would still need some rework in my eyes.

The change to Ion Emitter was not needed the Dps is horrible now im down to 3600 from 4900 on  my Spark.

The change to the horizon is horrible in my eyes and i really dont like it. Reducing the range is no problem for me it was ok since such a high range was quite strong on some ships but with the extra damage reduction the module has up to no value anymore i dont think im gonna use more than 1 horizon on any ship but its more likely that im gonna dump the Horizon completly. Please rework this since it was overnerfed on my eyes.

Phaser nerf was needed so im quite happy about that i was sick of 13k krits on my 60% resistance. :slight_smile:

Plasma Cannon changes are not needed and from my side i liked the old Plasma Cannon more than the new one.

Rocket canges on the Interceptors is ok it was true with a full magazine of rockets even Friggats were easy prey this is a great general nerf to interceptors.

Thank you for your input, o0ANTI0o! 

 

The changes are made considering:

  • the view of supertesters;

  • different statistics;

  • the opinion of the players

 

The changes in the characteristics are not final and immutable, and the effectiveness of modules and weapons is constantly monitored and analyzed. It may be reviewed in the next update. :slight_smile:

 

I think I’ve misunderstood the patch notes. Did they completely remove the range buff from horizon!?

 

But might have to try the Gauss cannons now, seems like they might be pretty nice.

The module changed “optimal” and “maximum” weapon range differently, we didn’t remove it completely. Horizon will still change the weapon range the only change is that it’ll be done equally.  

Btw…

Reverse Thruster

The jump can now be interrupted and it’s also easier to understand where the enemy jumps.

Added a visual effect of getting ready for the jump

 

How can it be interrupted? I’d like to know it, except with Command missile and ion diffuser it was not interruptable.

You can fly behind the ship and it will jump into you i did this before too if i had the chance :slight_smile:

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Oh and please rework lasers again this doesnt work as a player wo played lasers as main weapon i have to say now laser has nearly 0 value. I would rather go with a Railgun (same Dps as Ion now) or with a Singularity i think that works much better since most players fly with mid-high thermal resistance.

You can fly behind the ship and it will jump into you i did this before too if i had the chance :slight_smile:

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Oh and please rework lasers again this doesnt work as a player wo played lasers as main weapon i have to say now laser has nearly 0 value. I would rather go with a Railgun (same Dps as Ion now) or with a Singularity i think that works much better since most players fly with mid-high thermal resistance.

Working as intended. 

i think you forgot to write down something about the coil mortar, because yesterday i had 3900 dps on the ship and today its just 3725

i think you forgot to write down something about the coil mortar, because yesterday i had 3900 dps on the ship and today its just 3725

Do you have a horizon module in that frigate? Because now horizons decrease DPS.

Do you have a horizon module in that frigate? Because now horizons decrease DPS.

thanks, didn’t saw that

I love the changes, the Plasma gun now has RFB’s RoF and it’s awesome looking, it’s not boring anymore for me.

The Positron change is awesome, hopefully more people will use it adding more variety to the table.

About Gauss I’m not that sure, I want to try it but it’s weir that you give RoF to a sniping weapon and decrease the damage…

 

 

The stuff is good in general, but the Ion Emitter nerf was a bit harsh, except on Spark it isn’t really that op.

And the ion emitter nerf itself + the -5% damage with one horizon makes long range lasers really weak…

So my Ions got -35 resistance reduction + -10% damage, that’s insane…

 

Ionfag detected.

Ionfag detected.

 

They remove the gap between short range, mid range, and long range more and more i dont think that is good different ranges on weapons make some variaty in this game.

Its kind of crazy that the difference is getting closer and closer if this keeps going on soon there will be no difference in the ingame value between short and mid range and between mid range and long range.

Ok, so I’ve been testing gauss for a few hours now and its high rate of fire gets a big A+++. It compensates my bad aiming and smaller lag so nicely. Because of so many shots per second I can still hit the target in close combat despite of the jumpy target leader.Big hug goes for it.

They remove the gap between short range, mid range, and long range more and more i dont think that is good different ranges on weapons make some variaty in this game.

Its kind of crazy that the difference is getting closer and closer if this keeps going on soon there will be no difference in the ingame value between short and mid range and between mid range and long range.

The problem is that long range are supposed to be low in damage, while short range just the opposite.

 

With ions you had bot, range and damage, while still having hitscan accuracy and no projectile speed. It was too good.

Hm… Latest patches have been good and so have this one.

Lawrence or someone else. Can you explain how bidding works in SeCCon please?

The problem is that long range are supposed to be low in damage, while short range just the opposite.

 

With ions you had bot, range and damage, while still having hitscan accuracy and no projectile speed. It was too good.

I know thats why i dont think the nerf on range was so bad i played Ion Gunship and Beam Mauler on range and it was quite Op sometimes but together with a nerf on damage its too much the value of playing anything on long range has dropped down to nearly 0.