Star Conflict v.1.0.1 Discussion

Seriously, fix the implants!

Why the hell my implant setting change each round? It’s just horrible.

I tried everything : remove the ship, reimplant all,…

They keep changing each round randomly.

Is it a feature like “If you don’t have the 4 crew, the 3 missing are random guys found on the road” ?

Good nerf on Adaptive Shield. A single module to buff both shield AND hull resist was begging for a nerf, and I’m glad it’s gone. There’re no other modules that provide such insane bonus, so I don’t know why Adaptive Shield should be made an exception.

 

Saying that whole faction is ‘dead’ just because of single module is way too hilarious.

PvE missions are retardedly difficult now, on the “destroy enemy cargo ship” one, our entire team got wiped out in under a minuite from the defenders.

If this is true, why was the description changed and translated, and seemingly also the ingame effects altered? A bug is something different. This would be in this case either called an experiment, or a mistake, but not a bug. But it would not be such a bad mistake. It would actually go into a good direction.

 

 

It really was a bug.

We are sorry about that, but it was caused when we were doing some optimization for implants calclulations.

It will be fixed in the next patch.

Please enable removal option of hangar music. Its annoying… But othervise the music is good especialy in invasion mode.

 

I dont know. Why you removed 2x synergy gain for first victory.

 

I like the ship indicator.

It really was a bug.

We are sorry about that, but it was caused when we were doing some optimization for implants calclulations.

It will be fixed in the next patch.

 

Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo !

Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo !

:fed014:

Let me be sad about the Adaptive !

 

The “No more Hull Resistance” was a “Nice” counterpart for the Hitbox/Mobility on ships using it. 

It really was a bug.

We are sorry about that, but it was caused when we were doing some optimization for implants calclulations.

It will be fixed in the next patch.

thx for the direct reply much appreciated.

so it was an experiment, and being released is a bug. explains it.

i actually like the fact you did experiment with this.

as noted in all discussions, also the dedicated adaptive shields thread, it’s not thaaat bad for some setups, but clearly, it’s also not very good for many :slight_smile:

now i finally understand, why the kites were melting yesterday, but i hardly felt it with the eagle-b.

It really was a bug.

We are sorry about that, but it was caused when we were doing some optimization for implants calclulations.

It will be fixed in the next patch.

Why?  Why does a shield slot module boost the hull?

Huh. Well it was a good change, no need to revert now :frowning:

Why?  Why does a shield slot module boost the hull?

Maybe because you have to keep afterburners on, and a single slow = No more resistance.

Why?  Why does a shield slot module boost the hull?

 

 

Maybe because you have to keep afterburners on, and a single slow = No more resistance.

 

pretty much

Developers directly addressing player concerns? On an English forum? It’s not April 1st already is it?

No, it’s just my birthday. :stuck_out_tongue:

It really was a bug.

We are sorry about that, but it was caused when we were doing some optimization for implants calclulations.

It will be fixed in the next patch.

Why does a Shield module have to boost Armour? What logic does this have? Can we,a t least, have this answered?

Why does a Shield module have to boost Armour? What logic does this have? Can we,a t least, have this answered?

galvanized armor give more resistance for a much lower malus.

The adaptive mechanic request a much bigger effect than just 33 shield resistances.

Even if hull resistances isn’t logic, at least it make it perfect for fed and fast tanked ships.

Why does a Shield module have to boost Armour? What logic does this have? Can we,a t least, have this answered?

Why tacklers chameleon is invisibility and not the same as CovOps cloak? Why guard doesn’t have warp gate?

“logic” 

Sorry but the Space Fork ships look amazing, they’re not ugly.

i beg you pardon sir. call it space fork lift and it will fit the profile. xD

i beg you pardon sir. call it space fork lift and it will fit the profile. xD

 

Fork, Fork-M, Grey Fork and Golden Fork.