Star Conflict Twitch Broadcasts

24 minutes ago, AdamWest said:

Thanks !!  I’m from quebec how do you know my voice is any less french >? 

I watched the stream this ship can be fit so powerfully . . . imagine a wolf M blueballs build getting crazy speed and dps with adaptive hull. . . and crystal plates. … . with modules that promote get in get out tactics. Talk about king.

According to what I know, this ship DESTROYS dessies. Like, in 40 seconds, solo. Just think of the new T3 meta where you have 4 of em with command, tackler, ECM, and engi…

4 minutes ago, Mecronmancer said:

According to what I know, this ship DESTROYS dessies. Like, in 40 seconds, solo. Just think of the new T3 meta where you have 4 of em with command, tackler, ECM, and engi…

RIP Dessy. + 600 dollars down the drain **cough* GeneralKhan *cough*.

5 minutes ago, Mecronmancer said:

According to what I know, this ship DESTROYS dessies. Like, in 40 seconds, solo. Just think of the new T3 meta where you have 4 of em with command, tackler, ECM, and engi…

Engi is for weak ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

2 minutes ago, Koromac said:

RIP Dessy. + 600 dollars down the drain **cough* GeneralKhan *cough*.

That thread was comedy gold ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

Just now, xKostyan said:

Engi is for weak ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Oh right, I forgot… They have insane self heal abilities. I’ll take 5 of them, hold the onions.

10 minutes ago, Mecronmancer said:

According to what I know, this ship DESTROYS dessies. Like, in 40 seconds, solo. Just think of the new T3 meta where you have 4 of em with command, tackler, ECM, and engi…

No way, if they have good regen . . . no engi.

7 of them with command (the dart)  For slaughter.  you know the way the game should be played.

I guess it would be a good idea to start ranking up modules for it before they swap to ANOTHER FREAKING AWFUL GRINDY CURRENCY.

 

And all special modules should be separate from nodes so that you can use any of them in whatever rank. I understand the whole collectively getting better thing but still.

 

And AdamWe I know because we’ve heard your voice in some videos and it is fantastic.

Is this some sort of hype im sensing ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) hahaha

And how they are against other ships? Even deadlier? Or just anti-dessy ones?

39 minutes ago, Lord_Xenon said:

And how they are against other ships? Even deadlier? Or just anti-dessy ones?

They are deadly against everything. 

It’s ellydium > all without any drawback. 

 

The only thing I’m wondering is how OP will the ellydium destroyer be.

Well,the biggest drawback that I can think of now,its the fact that you might have a chance to be caught with low hull after you used up your modules,other than that,I don’t really know,there are 10 ships so every role will be covered,a full team of Ellydium ships,against another team of those,yeah,I’m sure there will be no chaos at all…

1 hour ago, xXThunderFlameXx said:

Well,the biggest drawback that I can think of now,its the fact that you might have a chance to be caught with low hull after you used up your modules,other than that,I don’t really know,there are 10 ships so every role will be covered,a full team of Ellydium ships,against another team of those,yeah,I’m sure there will be no chaos at all…

They heal at least twice what they self inflict and have super effects next to it sooo

There’s even a module that turns 100% of the incoming damages (maybe even self damage too) into heals for a bunch of seconds. That’s stupid.

Community reaction at new things:

Destroyer OP reaction:yea i love it, it’s OP i want that

Fighter/inti:no no no need a nerf, too quick we need a nerf 

guys this game is very good for the speed, probably yes need to be balanced the new gunship, but i hate this hostility against the fast ship

when a destroyer is OP all is OK when is another ship NO!(learn to play stop playing like a firm beacon)

Soo this is basically a ship that can sum up all ships from everywhere and do anything, if they deliver something like that and not a balanced system, well, we all know what that will mean.

40 minutes ago, Ogrande18O said:

Destroyer OP reaction:yea i love it, it’s OP i want that

guys this game is very good for the speed, probably yes need to be balanced the new gunship, but i hate this hostility against the fast ship

when a destroyer is OP all is OK when is another ship NO!(learn to play stop playing like a firm beacon)

While I agree with what you say, I think your missing one very big portion of how things are rolled out in Start Conflict.  I am biasing off this over the past year . . .  nothing before.

So new ships that come out like destroyers that cost a lot of grind or money (mostly money).  Start out being very very powerfull I would say almost on purpose.  And then gradually the new powerfull ship gets patched.  This process repeats it self over the last year.  This way people know if I pay enough or grind hard enough that new ship that kills everything will be mine for a short period.  Not once this year has a new ship that cost high grind or high gs come out being under powered.

Examples:

New destroyers come out . . .  some have black hole that disintegrated interceptors.  Had the range and tank to obliterate frigates and fighters.

Spoiler

 

The new reaper with tractor beam. . . disintegrated fighters and interceptors.

The new R14 dessy vigilant with instant hit weapons.

Spoiler

 

 The dart the quantum rail gun. . .  its like a gauss with the fire rate of a (place: fast noun here, adjective here)

Spoiler

http://imgur.com/a/YMnA3

The gargoyle with insane rate of fire

Spoiler

http://imgur.com/a/XjX5E

I think we just have to accept the fact that this could be construed as an advantage for players that want to spend money or grind for anything new which will be op untill the patch comes out.  

 

I expect this new ship will be crazy powerful and those that don’t get it will have to suffer for a while while the rest of us murder you and your teammates  :). 

This ship is not as simple as you guys make it to be.

1st it has a huge penalty on incomming healing. 

2d it does not come with things like +15%weapon dmg and +10%crit chance, like pretty much all classic gunships do. 

3rd - special modules are mutualy exclusive meaning if you to chose one of the unique ones you are not having an overdrive anymore and that is a huge drop in dps btw.

TharGa specialises in mobility and agility, and far from many can execute that very well.

 

3 minutes ago, xKostyan said:

This ship is not as simple as you guys make it to be.

1st it has a huge penalty on incomming healing. 

2d it does not come with things like +15%weapon dmg and +10%crit chance, like pretty much all classic gunships do. 

3rd - special modules are mutualy exclusive meaning if you to chose one of the unique ones you are not having an overdrive anymore and that is a huge drop in dps btw.

TharGa specialises in mobility and agility, and far from many can execute that very well.

 

Any info on other classes? What happens after we get Thar’ga? A new class?

46 minutes ago, Swifter43021 said:

There’s even a module that turns 100% of the incoming damages (maybe even self damage too) into heals for a bunch of seconds. That’s stupid.

This is false. It creates a damage aura around the user for 8 seconds with 500m radius that ONLY restores hull for damage done to enemies in the field, if they are damaged.

4 minutes ago, AdamWest said:

While I agree with what you say, I think your missing one very big portion of how things are rolled out in Start Conflict.  I am biasing off this over the past year . . .  nothing before.

So new ships that come out like destroyers that cost a lot of grind or money (mostly money).  Start out being very very powerfull I would say almost on purpose.  And then gradually the new powerfull ship gets patched.  This process repeats it self over the last year.  This way people know if I pay enough or grind hard enough that new ship that kills everything will be mine for a short period.  Not once this year has a new ship that cost high grind or high gs come out being under powered.

Examples:

New destroyers come out . . .  some have black hole that disintegrated interceptors.

  Reveal hidden contents

 

The new reaper with tractor beam. . . disintegrated fighters and interceptors.

The new R14 dessy vigilant with instant hit weapons.

  Reveal hidden contents

 

 The dart the quantum rail gun. . .  its like a gauss with the fire rate of a (place: fast noun here, adjective here)

  Reveal hidden contents

http://imgur.com/a/YMnA3

The gargoyle with insane rate of fire

  Reveal hidden contents

 

I think we just have to accept the fact that this could be construed as an advantage for players that want to spend money or grind for anything new which will be op untill the patch comes out.  

 

I expect this new ship will be crazy powerful and those that don’t get it will have to suffer for a while while the rest of us murder you and your teammates  :). 

yes i know this sistem

PS:i have a lot of screenshot with my gargoyle http://imgur.com/a/XjX5E

Spoiler

 

 

9 minutes ago, xKostyan said:

2d it does not come with things like +15%weapon dmg and +10%crit chance, like pretty much all classic gunships do. 

 

Finally 2 years and I get to correct xKostyan. . . (make sure to upvote me as it will make xKost happy.)

hmQKr3W.png

it came directly off the stream.  Main weapon damage increased by 15%.  Along with weapon heating.

15% dmg is a node at r15 only and cost plenty of evopoints