Star Conflict OBT v0.9.1 Discussion

not under normal conditions. highly abusable (read pay2win) I’m sure you can figure it out.

Actually I can’t. I’m pretty sure I’m not abusing anything but I always get a single loot chance on a loss.

Or the one with less hull/shield strength to begin with.

 

Maybe you’re finally realizing that gear is not the win all factor you’ve been stating?

 

Considering experimentals are purely “luck” and cannot be purchased, it helps avoid a PTW viewpoint on premiums.  The best cannot be bought.

 

now you’re mixing in ship stats and other factors into the equation… why?.. zero sense does this make! stats are stats. 5% = 5%… period… end of discussion, stop beating dead horses.

 

no, i’m not beginning to realize that. as i said: a pro player with gear will obliterate anyone.

 

it doesn’t avoid P2W. as stated, it would take 1 year to get ~50% of T2 uniques, another 1 year or more for ~50% of T3 uniques, etc… want to reduce that by 3? pay GS… 4 months for ~50% of T2 uniques instead of 1 year, etc… also, it’s grind to win… and players who don’t have 8 hours a day to dedicate to a game find that rather ridiculous… on top of the pay factor.

 

how is making experimentals available on market for credits even P2W ? im confused… everyone has access to them instead of having to wait 1 year to get a 50% shot at the item they want (might never get one even), and instead of having to pay 15,000 GS to cut that down to 4 months.

how is making experimentals available on market for credits even P2W ?

wait … why would anyone want to sell off their purples for credits … RAWR

 

but market would be good. although crafting greens to make purples? hmmmmmm even better.

but market would be good. although crafting greens to make purples? hmmmmmm even better.

greens are easily farmable in PVE, so if they ever did market + crafting like that the chinese sweatshops will be all over the thing to farm and sell for dollars.

now you’re mixing in ship stats and other factors into the equation… why?.. zero sense does this make! stats are stats. 5% = 5%… period… end of discussion, stop beating dead horses.

 

no, i’m not beginning to realize that. as i said: a pro player with gear will obliterate anyone.

 

it doesn’t avoid P2W. as stated, it would take 1 year to get ~50% of T2 uniques, another 1 year or more for ~50% of T3 uniques, etc… want to reduce that by 3? pay GS… 4 months for ~50% of T2 uniques instead of 1 year, etc… also, it’s grind to win… and players who don’t have 8 hours a day to dedicate to a game find that rather ridiculous… on top of the pay factor.

 

how is making experimentals available on market for credits even P2W ? im confused… everyone has access to them instead of having to wait 1 year to get a 50% shot at the item they want (might never get one even), and instead of having to pay 15,000 GS to cut that down to 4 months.

Ship stats matter.  It’s a tuning issue, vital in the upper ranks.  An interceptor can be tuned to fight frigates or interceptors, take your pick.  If you’re tuned for frigates, you’ll die against interceptors.  If you’re tuned for interceptors, you’ll die against frigates.  Ship tuning becomes important rather than base skill.  This is a game involving humans.  Read the hull vs shield tanking thread, the debate is more about psychology than math.

 

As for experimentals not on the market, it means the best is available only with luck.  The top gear is not by skill but by luck.

ok, so here are some revised numbers based on the stats i collected, assuming drop rates in all tiers are the same.

 

the time required to obtain xx% of all unique experimental items in T2:

 

is also the approximate probability of obtaining a given item, given a duration.

 

these are the times for T2 only, T3+ require additional time, based on a formula which takes even longer.

 

edit: ah, this is all based on the assumption that there are 100 unique items in T2, although that number is probably higher, but not by much. and a win ratio of 1.0-1.5… still don’t have enough data to narrow that down.

 

play 3 hours a day, obtain ~7 mods per month:

 

13.1% in 2 months, 24.5% in 4m, 34.4% in 6m, 57.0% in 1 year, 71.8% in 1.5y, 81.5% in 2y, 92.1% in 3y, 96.6% in 4y, 98.5% in 5y.

 

play 2 hours per day, obtain ~5 mods per month:

 

9.6% in 2 months, 18.2% in 4m, 26% in 6m, 45.3% in 1 year, 59.5% in 1.5y, 70.1% in 2y, 83.6% in 3y, 91.0% in 4y, 95.1% in 5y.

 

ie: according to the figures above,

 

to acquire 25% of all unique T2s will take 4-6 months. may be reduced to 1.5-2 months using GS. not sure how much GS it will cost… alot :\

 

to acquire 50% of all unique T2s will take 10-14 months. may be reduced to 3.5-4.5 months using GS.

 

to acquire 75% of all unique T2s will take 20-28 months. may be reduced to 6.5-9.5 months using GS.

 

you will almost never acquire 100% of them ;p and you can never be certain to obtain a given item, ever.

 

 

As for experimentals not on the market, it means the best is available only with luck.  The top gear is not by skill but by luck.

 

there’s your luck :slight_smile:

you will almost never acquire 100% of them ;p and you can never be certain to obtain a given item, ever.

does it make game unplayable? we do not play to farm experimental gear for every ship here, and having experimentals on your ship will not make a person a better player. There are no 2 equal players in the game, because no one is a pre programmed AI, everyone makes mistakes, some one will miss, some one will overestimate/underestimate his position, dodge in different direction, will outfit his ship for different purpose, synergy within a squad and such all of this will negate any difference in mk3-exp gear all day long, this game is not won by gear it is own by skill. There are tactics, and then there are countermeasures and guess what there are counter counter measures, and so on. Ability to execute those is most important in this game.

greens are easily farmable in PVE, so if they ever did market + crafting like that the chinese sweatshops will be all over the thing to farm and sell for dollars.

either or then i guess …

 

I vote crafting :slight_smile: