Star Conflict OBT v0.6.4

Star Conflict OBT v0.6.4

== .OBT v 0.6.4 Star Conflict. Update # 1 ==

Interface: HUD

* The enemy leader is correctly displayed in “Combat Reconnaissance” game mode.

* The “Fight” button is correctly displayed as locked to everyone but the leader of the squad.

* Improved ship markers. Reduced the borders of their expansion. Tweaked borders’ brightness.

* Aim leading is always shown.

Class modules

* Federation frigate drones’ base damage reduced by 12%

* Disintegrator damage increased by 5%. Increased its power growth with the increase of a ship’s technological level. Increased range of up to 10km optimal.

* Jericho frigate guided missile damage increased by 12%. Increased its power growth with the increase of a ship’s technological level.

== Changelog ==

* Extended set of stickers for ships

* Added friend management window:

  • “Friends” tab lists all the player’s friends, and allows to add new friends.

  • Friendship requires mutual consent.

  • Friendship requests show up in a separate tab “New.”

  • “Followed” tab lists those whom the player is following.

  • Following does not require mutual consent and can be used by one of the sides.

  • “Ignored” tab shows those players who are ignored by you.

  • You do not receive chat messages or invitations to squads from ignored players.

  • Right-click on a player’s name in these windows, and a context menu with additional options (eg squad invite) will appear.

* Added a squad control window:

  • PLEASE NOTE: You can only add players from the Friends or Followed lists to your squads.

  • To create a squad, choose a player from the respective list and open the context menu by clicking on the player’s name with the right mouse button.

  • To join a battle, the Leader has to click the “Fight” button.

  • When the Leader presses this button, all players have to confirm they are ready.

  • At the moment, players do not see whether or not a squad member is online. In the future, the functionality will be expanded.

  • Due to the fact that Squads are temporary and player Corporations are permanent, individual names have been removed from squads, those are only for the Corporations.

Game modes: General

* Time penalty reset: If the player has survived on one ship for more than 3 minutes, the next spawn, time penalty will be dropped.

* Disabled time penalty in practice and training.

* Reduced speed of beacon capture by interceptors.

Game Modes: Capture the Beacon

* Increased reputation rewards by 10%.

Game Mode: Domination

* Increased the time limit

Game Mode: Combat Reconnaissance

* Improved the logic of the choice of captain: now this more likely will be the strongest player on the team.

* Rewards increased to standard values.

* The number of attempts to find loot also increased to standard values.

* Improved the display of the enemy captain and regular pilots.

Game balance: Matchmaking

* Improvements and fixes designed to reduce waiting time.

Battlefield: Barrier

* Fixed a graphical error.

Weapons and modules: General

* Infrared missile traps cooldown reduced from 35s to 15s.

Interface: HUD

* Changed ship markers display.

* Fixed colour of the player’s name on ship labels.

* Fixed simultaneous display of the “Destroyed” text and the name of the Captain.

Sound and Music: General

* Improvement of plasma sounds.

Bug fixes

* Fixed a bug with the introduction of foreign elements in Combat Results

* Fixed respawn after the elimination of the Captain

nice fixes ther error :slight_smile:

So still waitin for that massive giant ship we saw in secret information ? lol

all fixes sounds great but that-> Game Mode: Combat Reconnaissance<- have been the most important and it is nice that it has changed so fast.

currently waiting for the download to finish - i’ll fly a couple rounds and report as allways to the forum / directly

still cant see changes for weapons, that should be major change as well

edit: 3 loot and all green, isnt that too high chance ?

  • it isnt game when everyone is shooting railgun sniping each other. no one is flying all just stay still and w8ing

Sounds good, i’m still waiting for the new skill tree though.

Have been playing the game for a few days and am really enjoying it.

Today I tried to play and it wants to download approx 158Mb update.

While I look forward to the changes I have very slow internet (1Mbps) the game client pulls the full bandwidth and says it will take approx 28mins.

Unfortunately it completely kills the internet for every one else in the house :frowning:

Is it possible to have a download area where we can manually download the update file (then I can use a download manager to limit bandwidth to 50kbps)

with out this I will have to wait until every one is asleep to set it going and I wont be able to play until tomorrow :frowning:

Any way really good game so far

It would be nice if there was some more training to help me become better pilot etc, some objectives to complete etc.

Mark

Hello, at the moment there is no manual way to download the patch.

There are tools which can limit the net speed for different programms, perhaps one of those may help you.

I have the same internet speed so I know the issue.

Error

hello and thanks for the response

Maybe its some thing that maybe considered at a later date.

Until then do you have a name for any of the progs ?

I use IDM (internet download manager)

but I dont think it is possible to limit the speed of other programs with it ?

Mark

In the past I used net Balancer to limit my speed.

Error

hey Error, what is this patch about from today ?

hey Error, what is this patch about from today ?

It can be found on the top. All point on Update #1

from today ? today is 18th :wink:

Star Conflict OBT v0.6.4

== .OBT v 0.6.4 Star Conflict. Update # 1 ==

Interface: HUD

* The enemy leader is correctly displayed in “Combat Reconnaissance” game mode.

* The “Fight” button is correctly displayed as locked to everyone but the leader of the squad.

* Improved ship markers. Reduced the borders of their expansion. Tweaked borders’ brightness.

* Aim leading is always shown.

Class modules

* Federation frigate drones’ base damage reduced by 12%

* Disintegrator damage increased by 5%. Increased its power growth with the increase of a ship’s technological level. Increased range of up to 10km optimal.

* Jericho frigate guided missile damage increased by 12%. Increased its power growth with the increase of a ship’s technological level.

ahhh it was that, thanks Error, i see that only bad things came with this small patch…

and btw, matchmaking is more than fucked up from last update, i mean from basic 0.6.4. - while playing t2 half of team is t3, and while playing t3 half of team are bots ;/

edit: even better: t1 with t4 :slight_smile:

10km reach for disintegrator … bears do not really help to limit the snipers