Star Conflict OBT v0.6.4
== .OBT v 0.6.4 Star Conflict. Update # 1 ==
Interface: HUD
* The enemy leader is correctly displayed in “Combat Reconnaissance” game mode.
* The “Fight” button is correctly displayed as locked to everyone but the leader of the squad.
* Improved ship markers. Reduced the borders of their expansion. Tweaked borders’ brightness.
* Aim leading is always shown.
Class modules
* Federation frigate drones’ base damage reduced by 12%
* Disintegrator damage increased by 5%. Increased its power growth with the increase of a ship’s technological level. Increased range of up to 10km optimal.
* Jericho frigate guided missile damage increased by 12%. Increased its power growth with the increase of a ship’s technological level.
== Changelog ==
* Extended set of stickers for ships
* Added friend management window:
-
“Friends” tab lists all the player’s friends, and allows to add new friends.
-
Friendship requires mutual consent.
-
Friendship requests show up in a separate tab “New.”
-
“Followed” tab lists those whom the player is following.
-
Following does not require mutual consent and can be used by one of the sides.
-
“Ignored” tab shows those players who are ignored by you.
-
You do not receive chat messages or invitations to squads from ignored players.
-
Right-click on a player’s name in these windows, and a context menu with additional options (eg squad invite) will appear.
* Added a squad control window:
-
PLEASE NOTE: You can only add players from the Friends or Followed lists to your squads.
-
To create a squad, choose a player from the respective list and open the context menu by clicking on the player’s name with the right mouse button.
-
To join a battle, the Leader has to click the “Fight” button.
-
When the Leader presses this button, all players have to confirm they are ready.
-
At the moment, players do not see whether or not a squad member is online. In the future, the functionality will be expanded.
-
Due to the fact that Squads are temporary and player Corporations are permanent, individual names have been removed from squads, those are only for the Corporations.
Game modes: General
* Time penalty reset: If the player has survived on one ship for more than 3 minutes, the next spawn, time penalty will be dropped.
* Disabled time penalty in practice and training.
* Reduced speed of beacon capture by interceptors.
Game Modes: Capture the Beacon
* Increased reputation rewards by 10%.
Game Mode: Domination
* Increased the time limit
Game Mode: Combat Reconnaissance
* Improved the logic of the choice of captain: now this more likely will be the strongest player on the team.
* Rewards increased to standard values.
* The number of attempts to find loot also increased to standard values.
* Improved the display of the enemy captain and regular pilots.
Game balance: Matchmaking
* Improvements and fixes designed to reduce waiting time.
Battlefield: Barrier
* Fixed a graphical error.
Weapons and modules: General
* Infrared missile traps cooldown reduced from 35s to 15s.
Interface: HUD
* Changed ship markers display.
* Fixed colour of the player’s name on ship labels.
* Fixed simultaneous display of the “Destroyed” text and the name of the Captain.
Sound and Music: General
* Improvement of plasma sounds.
Bug fixes
* Fixed a bug with the introduction of foreign elements in Combat Results
* Fixed respawn after the elimination of the Captain