Star Conflict OBT v0.6.3
== Changelog ==
* Added a new battleground “Threshold”
* Added stickers for ships, the sticker interface is available in the Equipment tab.
* Added a new game mode “Combat reconnaissance”:
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At the start of a battle, a random player is chosen to be the team’s Captain.
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Captain sees all the enemies on the battlefield, at any distance.
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The enemy captain is also visible to the whole team at any distance.
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The captain has only one ship that he chooses at the start.
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The captain has very high survivability.
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While the Captain is alive, his entire team has unlimited respawns.
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The task is to eliminate the enemy team.
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The number of attempts to find loot after winning the “Combar reconnaissance” is reduced by 1, due to the low overall duration of the combat.
Game balance: Battle search, matchmaking
* Added different queues for classic game modes and the new, experimental ones:
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[Fight] Regular: At the moment, this includes the “Beacon Capture” mode. Number of spawns is limited.
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[Fight] Arcade: This mode includes “Domination” and “Combat Reconnaissance”. Number of spawns is unlimited.
Ships: General
Improved Empire ships, now they possess the following features:
* Hull strength bonus +35% (relative to baseline values).
* Shield strength penalty -20% (relative to baseline values).
* Main weapon damage +5% (relative to baseline values).
Weapons and modules: General
* In preparation for the new player development tree, all the skill requirements for weapons and modules have been removed.
* Changed and refined the optimum and maximum range for the majority of weapons. Adjusted damage per second.
* Modified and arranged in the optimal and maximum range for most guns, adjusted damage:
-Maximum range for all weapons is +30% of the optimal range
-In the optimal range weapons deal 100% damage
-The damage decreases linearly to 30% in the maximum range
-You don’t deal any damage if you are out of maximal range
-The descriptions only show the optimal range
Weapons and modules: Railgun
* Assault Railgun: Reduced rate of spread increase.
* Rapid-fire Railgun: Reduced damage per second, increased spread, projectile speed unchanged, range reduced.
Weapons and modules: Lasers
* Increased damage per second by 4%.
Weapons and modules: Plasma Cannons
* Optimum range is now more adequate and closer to the maximum.
* Projectile speed increased by 20%.
* Increased damage per second by 10% (except for the rapid-fire version).
* Rapid-fire Plasma Cannon: Reduced spread.
* Rapid-fire Plasma Cannon: Reduced rate of spread increase.
Interface: General
* List of players in the battle is sorted by the strength of their ships.
* Added chat tabs for each channel. By default, the game enables the channel that matches the language of the game client.
* Added cooperation and targeting commands in testing mode. Currently only functional with beacons:
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Context attack - numpad 1. Aim at the beacon and press the button.
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Context defence - numpad 2. Aim at the beacon and press the button.
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The whole team sees the message “Player: Attacking beacon Y”, “Player: Need help defending beacon Y”.
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Beacons display two labels (A) - someone is going to attack, (D) - someone is going to defend the beacon, (H red) - someone is asking for help in attacking the beacon, (H blue) - someone is asking for help in defending the beacon
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AI ships also use labels, so now you can see what they attack/defend
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You can read the full description, leave comments and suggestions on combat interaction on the game’s forums.
Sound and Music: General
* Improvements and balancing of ambient sounds in the hangar.
* Improvements of hit sounds, balance improvements.
* Improvements in filter settings and torpedo explosions.
Bug fixes
* Fixed incorrect display of the possible targets of the module.
* Fixed mouse inversion in ‘disintegrator’ mode.