List of changes:
General changes
* Added in test mode:“Friend” System: detailed description can be found in the wiki (http://forum.gaijine…-chat-commands/)
* Modified reputation system:
-Important: In connection with this change all players will be given the opportunity to change their faction when entering the game after you have installed the update
-Important: The ability to change the current faction at any time will be implemented in the next update
* For experimental purposes added skeletons of ships that remain after their destruction
* In preparation for opening access to ships of Jericho a part of the new content is included in the current update (but it is not aviable in the game at the moment)
Game balance: General
* Fixed exchange rates on loans
* All starter ships cost now 0 credits
* Reduced price for factional T1 modifications
* Reduced price for selling unnecessary things
* Recovery time “warranty” increased
* Removed the Tech Level for the Items that are sold at the end of the battle
Game balance: Matchmaking
* Bug from the last patch was fixed, now it works correctly:
-The larger the team, the stronger the enemies will fall. 2 Players squads are equal to single players.
Contracts: General
* Modified reputation system:
-Most of the reputation is now awarded for fighting on the ships of the desired faction
-Contracts now don’t play the primary role in the development of the player, but provide an opportunity to develop a little bit faster and receive additional awards
-Number of reputation from the fullfillment of contracts reduced
-The number of contracts that a player can run at a time is reduced
-The player can perform contracts only for his faction
-Important: In connection with this change all players will be given the opportunity to change their faction when entering the game after you install the update
-Important: The ability to change the current faction at any time will be implemented in the next update
Ships: General
*// Increased dispersion of breakdown
* The cost of buying new Ship slots was reduced
Weapons and modules: General
* Significantly reduced dispersion of weapons
* Slightly reduced total damage of all weapons
* Added: Durability for ships and modules:
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When the ship is shot down the durability of the ship and all modules installed on it reduces.
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Modules purchased at the store have raised durability. Modules found among the debris have reduced durability
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These changes will not affect modules which are already in the possession of players
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Access to quick repair a ship or a module on their icon
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Full repair of the ship with all the equipment through the old repair button
* Fixed a bug with the crosshair (primarly lasers)
* Reduced energy consumption for EMP weapons
* Reduced dispersion for heavy armament modifications
Weapons and modules: Railgun
* Increased optimal range
Weapons and modules: Plasma
* Increased maximum range
Weapons and modules: Lasers
* Reduced scatter
Weapons and modules: Class modules (F button)
* Module “Micro Warp” tries to pull the ship out of warp if it detects an obstacle in front of the ship
* Reduced damage “Plasma Web”
* Changed Visualization of “Plasma Web”
* Fixes in the mechanics of “Desintegrator”:
-Reduced the damage on early leves, but upgraded for T3 and above
-Reduced energy consumption
-Factional modification use less energy
-DOT have reduced factional modifications
Weapons and modules: modules
* Added visualization for “Minefield”
* Reduced damage for “Pulsar”
Weapons and modules: Support Modules
* Repair Module for Hull T1 works faster and more efficient
* Repair Modules T1 work faster
Battleground: the Devil’s Jaw
* Reduced the scale of the map
Interface: General
* Added hangar pop-up interface for event notifications
* Improved icons for ships
* Removed: Change tips during booting time
* The maximum length of the password was increased to 127 characters
* Added possibility to limit your game performance (fps) in active and background mode
Interface: Chat
* General Chat is visible during the battle
* Messages from the enemy team will not be
* Added ability to configure some aspects of the game through chat commands:
- Showing information about the matchmaking queue
Enable: /set cl_showMmQueueInfo 1
Disable: /set cl_showMmQueueInfo 0
- New damage indicator for attack damage and incoming damage:
/set cl_scrollCombatText 0
Attack damage is displayed at the right side of the crosshair. Incoming damage isnt visible.
/set cl_scrollCombatText 1
Attack damage is displayed at the right side of the crosshair. Incoming damage is shown left next to your hull/shield bar.
/set cl_scrollCombatText 2
Attack damage is displayed at the left side next to your energy/speed bar. Incoming damage is shown left next to your hull/shield bar.
Sound and music: General
* Changed sounds of plasma weapons
* Configured the Doppler effect for sound weapons
* Customized the sound for the Desintegrator
* Changed the sound for capturing targets
* Changed sound for rockets/missles
* Refinement of the pilot talks
* Changed music tracks
Other
* Screenshots can now be made on the button: F12
* Screenshots in TGA files: Shift + F12
Correction of errors
* Attempt to fix the “black screen” bug
* Fixed a bug which caused the server to crash
* Fixed a bug that resulted where the ship in spectator mode could not be seen on the tactical map
* Bug fixed, which led to some players contracts being dumped
* Some changes for the Bots