I REALLY hate this new update, for one reason; When you die, none of your modules and weapons recharge like they used to.
If you fired a couple missiles, it will start to reload the entire clip upon death.
This especially neuters specialized weapon combos, such as Plasma Guns with Armor-Piercing Missiles.
You fly into battle, score one kill then get raped by a mine or disintigrator, or simply get ganked by a couple interceptors.
Now your missiles start the reloading cycle even though you have most of a 12 missile magazine still loaded upon death.
Since you chose Plasma Gun as your primary weapon, your only methods vs hull are plasma-based tickling and harsh language.
But they can’t hear you since you’re in space, and you proceed to get molested for the next 2 minutes until your missiles recharge.
I really hate this patch because all it does is generate even more punishment for death. Not only do you die, wait to respawn, then have to start again way back in your spawn-zone, but now when you get back to the fight (especially as an interceptor that fights more consistently) half of your arsenal of rockets and abilities are on cooldown. INCREASED MOBILITY NO LONGER MEANS MORE ACTION. GETTING BACK INTO THE FIGHT FASTER JUST MEANS YOU DIE AGAIN FASTER.
This is not a fun, or even balanced aspect of game-play. Having specialized weapons wasn’t OP, just different.
Sure, having a mix of Kinetic and EM damage was more dangerous than pure thermal, but thermal weapons are much easier to use. You want a Kinetic weapon? Well then good luck hitting your enemy in a dog-fight. You want EM missiles? Well have fun skill-shotting every hit. If you don’t want to fuss with that, you can take Lazers and homing rockets that don’t deal as much damage, but are more reliable.
With the new patch, the only reasonable way to stay dangerous is to find abilities with short cool-downs, and then avoid any non-thermal weapons like the plague. Having a mixed weapon set is friggen useless now. Before it was unreliable because specialized weapons are harder to hit with. Now the same weapon-set is unreliable because you can’t even be sure that the “2” of your one-two punch is even loaded, assuming your good enough to even score good hits.
TL;DR
This new patch sucks because death is too severely punished (especially in a game where you can easily get 1-shot killed) and the only reliable weapon-set nowadays is thermal with more thermal, despite the fact that using non-thermal weapons had enough draw-backs already to make them fair.
I seriously will not play this game until this aspect of the patch gets reversed. I really liked StarConflict, but the new changes completely disrupt the flow of game-play, and are overly-punishing. This is a huge change that I just can’t figure out how to cope with, and all I can do is watch, wait, and hope the devs realize what a huge mistake they made. Until then, this game just isn’t the same anymore.