Star Conflict OBT v.0.9.9 update2 discussion

Something else i’ve noticed is all module cooldowns carry over after you die and respawn.   I had a match where I died right after using overcharge to kill a ship and spawned with it and my other modules still on CD.   I wonder if that was intended as well.

all cool downs are carring over

Module and missile reloading now continues during the wait for the next launch into battle

Modules and missiles recharging at the moment of the ship’s death now keep recharging

Reloading now continues while you’re waiting for the next launch

If the reloading isn’t finished by the time you launch back into battle, it continues during the battle

And crowd was screaming - you are making this game to easy!

…And they made it harder…

And crowd was screaming - you are not making any sense!

 

Because the nerf to overall speed was to make the game easier right?

Because having just 2 different cartridges of missiles per game was also too easy.

When they created Singularity it was also to make the game harder, because shooting a bubble bigger than your enemy is also hard.

Because having any weapon to any ship was also too easy, better give every class 4 plain weapons.

Because giving for free 15% critical chance to Recons is also to make the game harder, right.

 

The game was harder months ago.

And crowd was screaming - you are making this game to easy!

…And they made it harder…

And crowd was screaming - you are not making any sense!

I don’t want to be banned, so I won’t speak my mind, but… Seriously?

I don’t want to be banned, so I won’t speak my mind, but… Seriously?

 

Si la chupa con gusto habrá que decirlo.

Why…? That’s my question. Why?

Emptying missile magazines is a huge mistake. That needs to go. As in tomorrow morning, not six weeks from now.

 

Keep the current payload on death is fine, but the idea that I can fire one missile, die and lose all the rest is not even close to fair.

Oh, I just figured it out, I actually suspect the big content update and changes after the end of the tournament on December 7th. They did the same with the last tournament, when 9.0 was actually postponed a few days because it changed the game  so much.

They don’t want to screw up the game before the tournament.  Think about how different 0.9.0 was, when every single weapon changed.  Something major is planned.

 

So recon get 30% crit now, not sure if I should be interested or concerned…

Anyone noticed that now recons have 30% crit like CO and not 15 as they used to ?! Tooltip mistake or making recon the only Interceptor to play ?!

I think they also get a higher beacon capture speed now as well.  It matters because already recons were the most viable of the interceptors and now they’re boosted!

 

 

Real other weapon beside gauss and bubble, others can be avoided quite easily.

Don’t underestimate the Heavy Blaster.

Don’t underestimate the proximity detonation of Coil Mortars.

 

As i understand it correctly if you use 1 out of 6 missiles and then die, your whole clip goes into recharge (So if you pick the same ship you will have no missiles on it until recharge)

And it is intended

Something else i’ve noticed is all module cooldowns carry over after you die and respawn.   I had a match where I died right after using overcharge to kill a ship and spawned with it and my other modules still on CD.   I wonder if that was intended as well.

That should definitely be a major bug.  Think about a warpgate’s cool down.

Losing all your unused missiles and not resetting your modules cooldowns on death is bad.

 

Seriously it’s 0.9.9.2, the beta is over in all but name, stop trying to fix things that work and start fixing stuff that doesn’t.

 

The professional reviewers will be picking up the game soon and  there’s so much unfinished and buggy stuff that you will be lucky if you even get a 6/10.

They don’t want to screw up the game before the tournament.  Think about how different 0.9.0 was, when every single weapon changed.  Something major is planned.

That is something that terrorizes me, not because I were here when that happened, but because everyone said that the game changed almost completely, and if that’s going to happen again, I think that it would be a reasonable to tell the players, mostly the consumers (the ones that paid or are thinking to pay for DLC and GS) how much the game is going to change, which direction they will be taking, and stuff like that, so they can decide if it’s worth or not to spend their money, because I highly doubt everyone can spend money not caring about it. In this kind of free-games is not to “buy”, but rather “invest”, and you have the right to know.

And crowd was screaming - you are making this game to easy!

…And they made it harder…

And crowd was screaming - you are not making any sense!

Welcome to the internetz!

 

I found the patch nice. Now people should care more about surviving. And really, if I want to avoid modules and missile reloading, just pick other ship. You have 3 to choose from, even 4 if you are high tier / rich.

 

So much drama…

 

Looking forward to the squad MM fix though.

And crowd was screaming - you are making this game to easy!

…And they made it harder…

And crowd was screaming - you are not making any sense!

There is a difference between true difficulty and false difficulty.

 

True difficulty is a challenge that is hard because of tightly-constrained rules that can be studied and mastered.

False difficulty is a challenge because the controls are crap and you cannot consistently get the same result twice even if you wanted to.

 

This missile change is the latter, not the former.

I have no idea what you are talking because I started playing this game again at the end of August and for now I have only one T3 ship bought and I dont use it because of the very little credit earn… I’m not a crazy long time playing T5 player… Or you just picked the wrong thing to quote at.

 

You’r not playing T3 squads of 3-4 players.

I REALLY hate this new update, for one reason; When you die, none of your modules and weapons recharge like they used to.

 

If you fired a couple missiles, it will start to reload the entire clip upon death.

This especially neuters specialized weapon combos, such as Plasma Guns with Armor-Piercing Missiles.

 

You fly into battle, score one kill then get raped by a mine or disintigrator, or simply get ganked by a couple interceptors.

Now your missiles start the reloading cycle even though you have most of a 12 missile magazine still loaded upon death.

Since you chose Plasma Gun as your primary weapon, your only methods vs hull are plasma-based tickling and harsh language.

But they can’t hear you since you’re in space, and you proceed to get molested for the next 2 minutes until your missiles recharge.

 

I really hate this patch because all it does is generate even more punishment for death. Not only do you die, wait to respawn, then have to start again way back in your spawn-zone, but now when you get back to the fight (especially as an interceptor that fights more consistently) half of your arsenal of rockets and abilities are on cooldown. INCREASED MOBILITY NO LONGER MEANS MORE ACTION. GETTING BACK INTO THE FIGHT FASTER JUST MEANS YOU DIE AGAIN FASTER.

 

This is not a fun, or even balanced aspect of game-play. Having specialized weapons wasn’t OP, just different.

Sure, having a mix of Kinetic and EM damage was more dangerous than pure thermal, but thermal weapons are much easier to use. You want a Kinetic weapon? Well then good luck hitting your enemy in a dog-fight. You want EM missiles? Well have fun skill-shotting every hit. If you don’t want to fuss with that, you can take Lazers and homing rockets that don’t deal as much damage, but are more reliable.

 

With the new patch, the only reasonable way to stay dangerous is to find abilities with short cool-downs, and then avoid any non-thermal weapons like the plague. Having a mixed weapon set is friggen useless now. Before it was unreliable because specialized weapons are harder to hit with. Now the same weapon-set is unreliable because you can’t even be sure that the “2” of your one-two punch is even loaded, assuming your good enough to even score good hits.

 

TL;DR

This new patch sucks because death is too severely punished (especially in a game where you can easily get 1-shot killed) and the only reliable weapon-set nowadays is thermal with more thermal, despite the fact that using non-thermal weapons had enough draw-backs already to make them fair.

 

I seriously will not play this game until this aspect of the patch gets reversed. I really liked StarConflict, but the new changes completely disrupt the flow of game-play, and are overly-punishing. This is a huge change that I just can’t figure out how to cope with, and all I can do is watch, wait, and hope the devs realize what a huge mistake they made. Until then, this game just isn’t the same anymore.

I agree with TornadoXIII. I still have 20 days on my license. I hope that in 20 days from now, this f***** up patch will be fixed and the game balanced and that it will be fun to play again, otherwise I will definitively not renew my license or spend more real money on this game.

If you think this patch is bad, you haven’t been playing long enough.

About the stealth nerfs, I guess both the Leak Stabilizer and the Voltage Regulator received a big nerf:

6r02E7D.png

Funny how last night I used to have over 1000 total energy and over 200 energy regeneration per second.

Si la chupa con gusto habrá que decirlo.

Awww, my apologises, I didn’t know that double digit IQ is mandatory to be accepted into WPK, but now all of you, guys, make perfect sense. Thank you for clearing that up.  :good:

Because the nerf to overall speed was to make the game easier right?

Because having just 2 different cartridges of missiles per game was also too easy.

When they created Singularity it was also to make the game harder, because shooting a bubble bigger than your enemy is also hard.

Because having any weapon to any ship was also too easy, better give every class 4 plain weapons.

Because giving for free 15% critical chance to Recons is also to make the game harder, right.

 

The game was harder months ago.

BTW at least half of these changes made this game better, but, I guess it brings us back to my 1st point, doesn’t it.

Awww, my apologises, I didn’t know that double digit IQ is mandatory to be accepted into WPK, but now all of you, guys, make perfect sense. Thank you for clearing that up.  :good:

 

 

 

I guess your superiority complex ain’t something easy to deal with, right? And I hope that’s the issue and not something else, but hey, your people have some kind of well earned “fame” over the past 15 years of MMO history, so I guess you’re only honoring that.

By the way, I really want to know 2 things: First, how you can determine the IQ of a person via internet without even knowing him/her in person or doing some kind of test. Second, how comes you’re always happy with every change made, even those that ain’t “good”, counter-intuitive or blatantly stupid? And c’mon, don’t tell me everything is fine and dandy, you already insulted enough the intelligence of every single person posting here, for once try to believe we’re at least equals to you.

Back on topic: I’m pretty sure that Leak Stabilizer and Voltage Regulators weren’t the only modules nerfed, someone found the other “secret” patch modifications?

About the stealth nerfs, I guess both the Leak Stabilizer and the Voltage Regulator received a big nerf:

6r02E7D.png

Funny how last night I used to have over 1000 total energy and over 200 energy regeneration per second.

 

Yeah, there were several totally unmentioned changes in the patch notes.  I noticed this one after I got irritated about my Command suddenly dying much faster than usual and noticed the drop in total Energy.

 

Between the unwillingness to pull the trigger and launch so the playerbase starts rising again, the miserable matchmaking, the disproportionate survivability between the ship classes, their continued willingness to make poor design decisions, and their tendencies to fix symptoms instead of problems, I think I’m done being willing to put any level of cash into this game.

And crowd was screaming - you are making this game to easy!..And they made it harder…And crowd was screaming - you are not making any sense!

I personally like the cooldown thing, but for rockets would be better if you used half of them and Then die, you should spawn with those rockets. Spammed too much? Bad for you, wait a cooldown.