I have a strange Feeling about Dock Station’s change coming.
Nice Synergy transfer Nerf.
Friday : 1 GS = 150
This Weekend : 1 GS = 200
Today : 1 GS = 100
I have a strange Feeling about Dock Station’s change coming.
Nice Synergy transfer Nerf.
Friday : 1 GS = 150
This Weekend : 1 GS = 200
Today : 1 GS = 100
http://www.youtube.com/watch?v=C4ZxszoeCiU
More opportunities to mindlessly waste our money, I see. What’s next? Spending GS to buy Credit ships? Shed some light on this matter, or is it secrets all around so we wait for the sugar-coated “dev blogs”?
Spending GS on a credit ship would be better for progression than the premiums. Anyway, synergy transfer lets you do that already.
I’ll half assume/hope the R15 implant moves back to hanger.
I have a strange Feeling about Dock Station’s change coming.
Nice Synergy transfer Nerf.
Friday : 1 GS = 150
This Weekend : 1 GS = 200
Today : 1 GS = 100
I noticed that as well. It’s sad really, synergy requirements being lowered is probably the reason why. But at the same time, premium ammunition is cheaper, combined with a license and boosters, so the synergy transfer cost is actually really high. The main reasons I can see doing it are just getting out of grinding a ship.
I’ll half assume/hope the R15 implant moves back to hanger.
And stop encouraging T5 rushers? Preposterous.
I saw the stealth buff to Synergy Transfer and thought “wow, maybe they are trying to listen to players and make the game better!”
I don’t know why I delude myself like this. :facepalm:
And stop encouraging T5 rushers? Preposterous.
The R15 implant should be somewhere around R9 or R12 at most. On my corp i’ve seen comments like: I am rushing my command ships to get the R15 asap (and the dude is struggling at T4.
Now think about it. It will take a while for him to get that implant, which will make him want to get the empire, or the federation too, so that player will pratically be useless in any corp activity since he will not know how to properly fly his ship and will have no decent gear whatsoever.
T3 squads are still getting matched against T5…

IIRC i read somewhere this should be impossible now.
We are full R8, except for Rakza’s Sai… We then hopped in ONLY R7 ships and it resulted in a full R12 T4.
[…]
Perhaps you are too good for t3 or even t4 
Perhaps you are too good for t3 or even t4
Maybe, but then how am i supposed to get there with this insane credit grind… I’m now at the verge of passing into T4 again. I bet there’s another nerf going to be implemented and send me to the bottom of T3 again.
The R15 implant should be somewhere around R9 or R12 at most. On my corp i’ve seen comments like: I am rushing my command ships to get the R15 asap (and the dude is struggling at T4.
Now think about it. It will take a while for him to get that implant, which will make him want to get the empire, or the federation too, so that player will pratically be useless in any corp activity since he will not know how to properly fly his ship and will have no decent gear whatsoever.
No. The R15 implant should have NEVER left the Hangar. There’s a big difference. Just bump all the other implants up one Tier. The T5 ones are already stupidly overpowered, they won’t be missed and no changes have to be made, anyway.
With fleet strength, I think it makes more sense to focus on maxing out ships than on getting the R15 implants for new players. You’ll get way more than 10% more synergy from fleet strength.
No. The R15 implant should have NEVER left the Hangar. There’s a big difference. Just bump all the other implants up one Tier. The T5 ones are already stupidly overpowered, they won’t be missed and no changes have to be made, anyway.
Well, i mean, the synergy/creds aspect of it should be put in lower ranks, since many ppl rush to T5 for those.
Loving that ninja nerf to Synergy transfer, btw, guys…
With fleet strength, I think it makes more sense to focus on maxing out ships than on getting the R15 implants for new players. You’ll get way more than 10% more synergy from fleet strength.
Who uses that implant anyway?
Credit increase > synergy increase IMO
Who uses that implant anyway?
Credit increase > synergy increase IMO
Whenever I reach R15, I will use it, to synergize faster my ships 
You mean they nerfed the GS to Free Synergy ratio…
Wow…the thing that I said to RAISE to make it a better thing to have and more reasonable is now SO EXPENSIVE that I rather would spend my money ELSEWHERE.
Tell that to your marketing team.
Who uses that implant anyway?
Credit increase > synergy increase IMO
Everyone?
I leveled fed first, empire second and jericho third, and I instantly switched to empire and then jericho as synergy is far more restricting than money.
[…] Just bump all the other implants up one Tier. […]
Oh hell no!!! If you bump them 1 tier up every single ship in the game except for probably R15 will lose 1 implant worth of customization. Take a R9 for example. If the R9 implant is moved to R10 your ships at R9 will not have access to it. So moving the R15 grind decreasing bonuses to T1 is not an option (a second reason is that you are forced - just like with T5 now - to choose between less grind option or a more convenient bonus).
So the best option is just like you stated prior to that: bring them back to the hangar as they were, depending on the faction we chose at the beginning.
Oh hell no!!! If you bump them 1 tier up every single ship in the game except for probably R15 will lose 1 implant worth of customization. Take a R9 for example. If the R9 implant is moved to R10 your ships at R9 will not have access to it. So moving the R15 grind decreasing bonuses to T1 is not an option (a second reason is that you are forced - just like with T5 now - to choose between less grind option or a more convenient bonus).
So the best option is just like you stated prior to that: bring them back to the hangar as they were, depending on the faction we chose at the beginning.
Yes? The way I see it, we have 3 options:
Pick your poison. This goes to the devs, as well, not just as an answer to you.
- Bring the “Birthplace” thing back with the bonuses and the Forged IDs for GS (imo, the best solution. You get to bring back Forged IDs for 500GS for people that want to change those “implants” TEMPORARILY and the Implants scheme stays as is).
^ This is what i expressed myself, so YES! (remove the grind bonuses from R15 and put them back in the birthplaces bonuses, have to state this)
not a good solution indeed, i also hate the tier rushers
what i just said above and am still fully against it, and it was discussed before, so just NO
I think choice 3 would be better, it would make the first choice important. But you have to be able to change it after (like the thing of changing hangar).