Star Conflict OBT v.0.9.9 update 2
General
You can now see the “Fleet strength” value in your friends’ profiles
Improved warehouse/store item display in the “Grid” mode
Improved tooltips for ships
Added artifact tooltips
Reworked Galactic Standard exchange window
Improved module compatibility display for upgrade kits
Any ship that participates in the final 15 seconds of capturing a beacon is now calculated as the captor.
Ship modifiers
Overclocked CPU
Target locking speed increased by 60%
Now available from rank 1
Vernier Engines
Now available from rank 4
Electronic Guidance
No longer available at ranks 1,2 and 3
Missiles
Missile cartridge reloading now takes 120 seconds
Battlegrounds
Changed beacon positions on several maps in different game modes
_ In “Beacon Hunt” _
_ On “Pandora Anomaly” and “Thar. Ancient Ruins” battlegrounds _
Beacon has been moved closer to the spawn point of the 1st (left) team
_ In “Beacon Hunt” and “Domination” _
_ On “The Source” battleground _
Beacon A has been moved from behind an obstacle and can now be seen from both spawn points
Beacon B has been moved down so that it’s no longer visible from both spawn points
Active modules
“White Noise” Jammer
Now available from rank 7
Weapon System Inhibitor
Now available from rank 7
Self-destruct
Now, in case of battle re-entry, the module takes 300 sec. to recharge
Ships
Rank 1 ships now have 5 synergy levels
All pilots will receive 15000 free synergy as compensation
Some ship bonuses are now available from synergy level 3 instead of level 2
Rechargin and reloading
Module and missile reloading now continues during the wait for the next launch into battle
Modules and missiles recharging at the moment of the ship’s death now keep recharging
Reloading now continues while you’re waiting for the next launch
If the reloading isn’t finished by the time you launch back into battle, it continues during the battle
Bug fixes
Fixed incorrect operation of the “Ant” Neuroaccelerator
Fixed a bug with squad interface display for one of the squad members
Fixed a bug with module upgrade buttons
Fixed a bug with ship bonus duplicates in the tooltip
Fixed a bug with Attack Drones getting stuck in obstacles
Fixed a bug with negative player currency balance
Fixed a bug with tooltip display in Hangar
Fixed a bug with button disappearance in upgrade windows
Side of conflict mission text fixes
[Update discussion](< base_url >/index.php?/topic/21768-star-conflict-obt-v099-update2-discussion/)
Star Conflict OBT v.0.9.9 update 1
Ships
Changed requirements for free warehoue slots when buying ships
Removed a fixed quote on free warehouse space for all ships
The quote now depends on the actual number of slots on a given ship
Fleet strength is now displayed in Pilot Profile
You can see the total “Fleet strength” value
You can see the “Fleet strength” progress
Fleet strength is displayed in the stats section
Modules
Static Barrier
Strength increased by 100%
New horizons
Added a new server region: South Asia
Graphics
Combat interface
Beacon capture progress is now visualised
Hover your reticle over the beacon marker to see the progress
Controls
The “Abandon ship” command now only works through the ESC-menu (removed activation with the [backspace] key)
Bug fixes
Improved ship tolltips
Improved trophy tooltips
Fixed the blinking tooltip bug
Fixed a rare text display bug
Fixed the wrong beacon marker colour in “Beacon hunt”
[Discussion](< base_url >/index.php?/topic/21717-star-conflict-obt-v099-update1-discussion/)
Star Conflict OBT v.0.9.9
Note:
Data storage format has been reworked and optimized to prepare for the upcoming updates.
Due to this change, the 0.9.9 update’s size will be much bigger than usual.
Economics
Ship sale
You can now sell ships
Sale price stands at 25% of the original store price
You can’t sell DLC and Premium ships
When a ship is sold, its modules are put into your warehouse
When a ship is sold, its accumulated synergy is preserved
Re-purchasing a ships costs 80% of its origina store price
Trophies
Significantly increased the chance to find secret documents granting loyalty vouchers
Sale price of Mk2 Upgrade Kits has been increased tenfold
Reduced the chance to find Upgrade Kits Mk2 by 10%
The chance to find Upgrade Kits Mk4 remains unchanged
Development
Fleet strength
This system is introduced to support the pilots upgrading their ships to maximum synergy levels
Fleet strength increases synergy gains for all ships
Each ship with the maximum synergy level adds to fleet strength
The more ships with maximum synergy you have, the higher your fleet strength becomes
If you sell an elite ship, you lose its fleet strength bonus
Reduced the amount of synergy needed to advance to maximum synergy level for all ships apart from the 3rd, 4th and 6th ranks
Current fleet strength can be seen in the ship tree
Ship bonuses and synergy levels
A ship with the 1st synergy level now only has the starting bonus set
The other bonuses are added as you level up your ship
All of the ship’s bonuses can now be seen in its description
Module slot configuration
These changes are aimed at making the ships better suited to their roles
Acid Hydra
added 1 slot energy, there is now 1
removed 1 slot CPU, there is now 1
Dragon
added 1 slot engine, there is now 2
removed 1 slot hull, there is now 2
removed 1 slot shield, there is now 1
added 1 slot energy, there is now 2
Deimos
removed 1 slot hull, there is now 1
added 1 slot energy, there is now 1
Phobos
added 1 slot energy, there is now 1
removed 1 slot CPU, there is now 1
Diamond Dwarf
added 1 slot engine, there is now 1
removed 1 slot CPU, there is now 1
King Nibelung
added 1 slot shield, there is now 1
removed 1 slot CPU, there is now 1
Templar AE
added 1 slot energy, there is now 1
removed 1 slot CPU, there is now 1
Ira Deus
added 1 slot energy, there is now 1
removed 1 slot CPU, there is now 1
Crus S
added 1 slot engine, there is now 1
removed 1 slot energy, there is now 2
Machete AE
added 1 slot energy, there is now 1
removed 1 slot CPU, there is now 0
Lance Bartle
added 1 slot engine, there is now 2
removed 1 slot energy, there is now 2
Alligator-M
added 1 slot hull, there is now 1
removed 1 slot CPU, there is now 1
Grizzly-M
added 1 slot hull, there is now 2
removed 1 slot CPU, there is now 1
Osprey
added 1 slot hull, there is now 2
removed 1 slot CPU, there is now 1
Fox
removed 1 slot shield, there is now 0
added 1 slot energy, there is now 1
Fox-M
added 1 slot engine, there is now 1
removed 1 slot CPU, there is now 1
Wolf
removed 1 slot engine, there is now 2
added 1 slot hull, there is now 2
Wolf-M
added 1 slot shield, there is now 2
removed 1 slot CPU, there is now 1
Tiger-M
added 1 slot energy, there is now 2
removed 1 slot CPU, there is now 2
Hawk-M
added 1 slot energy, there is now 1
removed 1 slot CPU, there is now 1
Kite
added 1 slot shield, there is now 2
removed 1 slot CPU, there is now 1
Eagle
added 1 slot energy, there is now 1
removed 1 slot CPU, there is now 1
Eagle-M
added 1 slot hull, there is now 2
removed 1 slot CPU, there is now 2
Changes have been made to improve combat balance
Ships
Guard Frigate
Shield resistance to all types of damage reduced by 30 pts.
Phase Shield resistance increased by 50 pts. for the active damage type
Weapons
Heavy Blaster
Damage increased by 10%
Coil Mortar
Damage reduced by 8%
Overheating
Overheating time reduced for all weapons:
For ranks 1-3 to 1 sec.
For ranks 4-6 to 1,25 sec.
For ranks 7-15 to 1,5 sec.
Modules
EM Scattering Field
Cooldown time reduced by 25%
Mass Propulsion Inhibitor
The module now works for 12 seconds after activation
Micro-locator
Can now be destroyed
Parasitic Remodulator
Efficiency reduced by 30%
Power draw increased by 10%
Matchmaker
Influence of weapon level on matchmaker is reduced two times.
Additional devices
Battle firmware
Now gives +50% to synergy and loyalty voucher gain
Tactical software
Now gives +100% to synergy and loyalty voucher gain for all allies
Prospector probe
Now gives 2 additional loot search opportunities
Now it’s only consumed if the player wins a battle
Graphics
Improved shield hit effects
Improved graphical effects
Improved beacon display in combat interface
When a beacon is being captured, its beacon is being filled with the captor’s team colour
When the capture is successfully finished, the marker’s letter changes colour
Sound
Added hangar voice-over
Added new rank and victory congratulation voice-overs
Improved sounds in battle
Improved sounds in hangar
Bug fixes
Module tooltip improvements
Small fixes
[Update discussion](< base_url >/index.php?/topic/21659-star-conflict-obt-v099-discussion/)