Star Conflict OBT v.0.9.9 update 2

Star Conflict OBT v.0.9.9 update 2

General

You can now see the “Fleet strength” value in your friends’ profiles

Improved warehouse/store item display in the “Grid” mode

Improved tooltips for ships

Added artifact tooltips

Reworked Galactic Standard exchange window

Improved module compatibility display for upgrade kits

Any ship that participates in the final 15 seconds of capturing a beacon is now calculated as the captor.

Ship modifiers

Overclocked CPU

Target locking speed increased by 60%

Now available from rank 1

Vernier Engines

Now available from rank 4

Electronic Guidance

No longer available at ranks 1,2 and 3

Missiles

Missile cartridge reloading now takes 120 seconds

Battlegrounds

Changed beacon positions on several maps in different game modes

_ In “Beacon Hunt” _

_ On “Pandora Anomaly” and “Thar. Ancient Ruins” battlegrounds _

Beacon has been moved closer to the spawn point of the 1st (left) team

_ In “Beacon Hunt” and “Domination” _

_ On “The Source” battleground _

Beacon A has been moved from behind an obstacle and can now be seen from both spawn points

Beacon B has been moved down so that it’s no longer visible from both spawn points

Active modules

“White Noise” Jammer

Now available from rank 7

Weapon System Inhibitor

Now available from rank 7

Self-destruct

Now, in case of battle re-entry, the module takes 300 sec. to recharge

Ships

Rank 1 ships now have 5 synergy levels

All pilots will receive 15000 free synergy as compensation

Some ship bonuses are now available from synergy level 3 instead of level 2

Rechargin and reloading

Module and missile reloading now continues during the wait for the next launch into battle

Modules and missiles recharging at the moment of the ship’s death now keep recharging

Reloading now continues while you’re waiting for the next launch

If the reloading isn’t finished by the time you launch back into battle, it continues during the battle

Bug fixes

Fixed incorrect operation of the “Ant” Neuroaccelerator

Fixed a bug with squad interface display for one of the squad members

Fixed a bug with module upgrade buttons

Fixed a bug with ship bonus duplicates in the tooltip

Fixed a bug with Attack Drones getting stuck in obstacles

Fixed a bug with negative player currency balance

Fixed a bug with tooltip display in Hangar

Fixed a bug with button disappearance in upgrade windows

Side of conflict mission text fixes

[Update discussion](< base_url >/index.php?/topic/21768-star-conflict-obt-v099-update2-discussion/)

Star Conflict OBT v.0.9.9 update 1

Ships

Changed requirements for free warehoue slots when buying ships

Removed a fixed quote on free warehouse space for all ships

The quote now depends on the actual number of slots on a given ship

Fleet strength is now displayed in Pilot Profile

You can see the total “Fleet strength” value

You can see the “Fleet strength” progress

Fleet strength is displayed in the stats section

Modules

Static Barrier

Strength increased by 100%

New horizons

Added a new server region: South Asia

Graphics

Combat interface

Beacon capture progress is now visualised

Hover your reticle over the beacon marker to see the progress

Controls

The “Abandon ship” command now only works through the ESC-menu (removed activation with the [backspace] key)

Bug fixes

Improved ship tolltips

Improved trophy tooltips

Fixed the blinking tooltip bug

Fixed a rare text display bug

Fixed the wrong beacon marker colour in “Beacon hunt”

[Discussion](< base_url >/index.php?/topic/21717-star-conflict-obt-v099-update1-discussion/)

Star Conflict OBT v.0.9.9

Note:

Data storage format has been reworked and optimized to prepare for the upcoming updates.

Due to this change, the 0.9.9 update’s size will be much bigger than usual.

Economics

Ship sale

You can now sell ships

Sale price stands at 25% of the original store price

You can’t sell DLC and Premium ships

When a ship is sold, its modules are put into your warehouse

When a ship is sold, its accumulated synergy is preserved

Re-purchasing a ships costs 80% of its origina store price

Trophies

Significantly increased the chance to find secret documents granting loyalty vouchers

Sale price of Mk2 Upgrade Kits has been increased tenfold

Reduced the chance to find Upgrade Kits Mk2 by 10%

The chance to find Upgrade Kits Mk4 remains unchanged

Development

Fleet strength

This system is introduced to support the pilots upgrading their ships to maximum synergy levels

Fleet strength increases synergy gains for all ships

Each ship with the maximum synergy level adds to fleet strength

The more ships with maximum synergy you have, the higher your fleet strength becomes

If you sell an elite ship, you lose its fleet strength bonus

Reduced the amount of synergy needed to advance to maximum synergy level for all ships apart from the 3rd, 4th and 6th ranks

Current fleet strength can be seen in the ship tree

Ship bonuses and synergy levels

A ship with the 1st synergy level now only has the starting bonus set

The other bonuses are added as you level up your ship

All of the ship’s bonuses can now be seen in its description

Module slot configuration

These changes are aimed at making the ships better suited to their roles

Acid Hydra

added 1 slot energy, there is now 1

removed 1 slot CPU, there is now 1

Dragon

added 1 slot engine, there is now 2

removed 1 slot hull, there is now 2

removed 1 slot shield, there is now 1

added 1 slot energy, there is now 2

Deimos

removed 1 slot hull, there is now 1

added 1 slot energy, there is now 1

Phobos

added 1 slot energy, there is now 1

removed 1 slot CPU, there is now 1

Diamond Dwarf

added 1 slot engine, there is now 1

removed 1 slot CPU, there is now 1

King Nibelung

added 1 slot shield, there is now 1

removed 1 slot CPU, there is now 1

Templar AE

added 1 slot energy, there is now 1

removed 1 slot CPU, there is now 1

Ira Deus

added 1 slot energy, there is now 1

removed 1 slot CPU, there is now 1

Crus S

added 1 slot engine, there is now 1

removed 1 slot energy, there is now 2

Machete AE

added 1 slot energy, there is now 1

removed 1 slot CPU, there is now 0

Lance Bartle

added 1 slot engine, there is now 2

removed 1 slot energy, there is now 2

Alligator-M

added 1 slot hull, there is now 1

removed 1 slot CPU, there is now 1

Grizzly-M

added 1 slot hull, there is now 2

removed 1 slot CPU, there is now 1

Osprey

added 1 slot hull, there is now 2

removed 1 slot CPU, there is now 1

Fox

removed 1 slot shield, there is now 0

added 1 slot energy, there is now 1

Fox-M

added 1 slot engine, there is now 1

removed 1 slot CPU, there is now 1

Wolf

removed 1 slot engine, there is now 2

added 1 slot hull, there is now 2

Wolf-M

added 1 slot shield, there is now 2

removed 1 slot CPU, there is now 1

Tiger-M

added 1 slot energy, there is now 2

removed 1 slot CPU, there is now 2

Hawk-M

added 1 slot energy, there is now 1

removed 1 slot CPU, there is now 1

Kite

added 1 slot shield, there is now 2

removed 1 slot CPU, there is now 1

Eagle

added 1 slot energy, there is now 1

removed 1 slot CPU, there is now 1

Eagle-M

added 1 slot hull, there is now 2

removed 1 slot CPU, there is now 2

Changes have been made to improve combat balance

Ships

Guard Frigate

Shield resistance to all types of damage reduced by 30 pts.

Phase Shield resistance increased by 50 pts. for the active damage type

Weapons

Heavy Blaster

Damage increased by 10%

Coil Mortar

Damage reduced by 8%

Overheating

Overheating time reduced for all weapons:

For ranks 1-3 to 1 sec.

For ranks 4-6 to 1,25 sec.

For ranks 7-15 to 1,5 sec.

Modules

EM Scattering Field

Cooldown time reduced by 25%

Mass Propulsion Inhibitor

The module now works for 12 seconds after activation

Micro-locator

Can now be destroyed

Parasitic Remodulator

Efficiency reduced by 30%

Power draw increased by 10%

Matchmaker

Influence of weapon level on matchmaker is reduced two times.

Additional devices

Battle firmware

Now gives +50% to synergy and loyalty voucher gain

Tactical software

Now gives +100% to synergy and loyalty voucher gain for all allies

Prospector probe

Now gives 2 additional loot search opportunities

Now it’s only consumed if the player wins a battle

Graphics

Improved shield hit effects

Improved graphical effects

Improved beacon display in combat interface

When a beacon is being captured, its beacon is being filled with the captor’s team colour

When the capture is successfully finished, the marker’s letter changes colour

Sound

Added hangar voice-over

Added new rank and victory congratulation voice-overs

Improved sounds in battle

Improved sounds in hangar

Bug fixes

Module tooltip improvements

Small fixes

[Update discussion](< base_url >/index.php?/topic/21659-star-conflict-obt-v099-discussion/)