Star Conflict OBT v.0.9.8 update 1
Gameplay
PvE
Significant amounts of Loyalty Vouchers can now be obtained as trophies
Development
Contracts
Faction change is now free
Significantly increased contracts profitability
Side of conflict assignments
Added a new assignment: achieve maximum synergy level on one of your ships
General
Matchmaking
Added new matchmaking queue
For more information visit [our blog](< base_url >/index.php?/topic/21604-matchmaking)
New achievement “W.I.T.Ch. Hunter”
Awarded during the “W.I.T.Ch. Hunt” event
Awarded for destroying at least 1 ship of each role with a special “MEM Inquisitor” missile
Unlocks the special title “W.I.T.Ch Hunter”
The special missile “MEM Inquisitor” is only available during the event
You can find more information on the event on the game’s website
Hangar
Store/Warehouse
Module icons no longer have ship role and class icons they’re installed on
Added warehouse tabs for upgrade kits
Additional devices
Modifications to the additional devices lineup
Battle firmware
now gives +20% to synergy and Loyalty Voucher gain
now lasts for 5 battles
costs 100 GS
Tactical software
now gives +30% to synergy and Loyalty Voucher gain for all allies
now lasts for 5 battles
costs 150 GS
Hacked firmware
now gives +200% to synergy and Loyalty Voucher gain
now lasts for 5 battles
costs 500 GS
Graphics
Increased visibility of the icon reminding you of available implants
Tuned various effects in battle
Combat interface
You can now change prediction marker colour
Premium ammunition now also has unqiue effects
Weapons
Plasma Gun I
Damage slightly reduced
Maximum spread reduced from 4,5 to 1,5 degrees
Coil Mortar
Rate of fire increased by 100%
Single projectile damage reduced so that damage per second increases by 20%
Modules
Upgrade kits
Description of the item being upgraded now has a link to the module in the Store
Upgrade kit description now contains information about the module’s availability in your storage.
Unique modules
Unique module icons now have gold frames
Unique module descriptions now have information about synergy bonuses
A unique module is a module that used to be called “Premium” before update 0.9.8
Mass Propulsion Inhibitor
Active radius reduced by 20%
Bug fixes
You no longer receive an error message when trying to drag the module in the same slot it’s installed in
Fixed upgrade kit naming rules: now they also include the name of the module they improve
Fixed module type names for various ship modifiers
Fixed a bug with unlimited ammunition packs in warehouse
Fixed upgrade kits descriptions
Fixed a bug with modules of wrong rank appearing in PvE loot
Fixed a bug with wrong currency icon in daily reward window
Fixed a bug with receiving effectiveness while using “Phase Modulator”
Fixed wrong display of several values in implant descriptions
Fixed several faction contract quests
Fixed a bug with ship characteristics comparison
Star Conflict OBT v.0.9.8
General
Maximum squad size increased to 4 pilots
Matchmaking: changed squad rating calculation rules
Depending on the squad’s size, it receives a bonus to maximum matchmaking rating:
2-pilot squads receive +1 to maximum rating
3-pilot squads receive +3 to maximum rating
4-pilot squads receive +6 to maximum rating
Pilots whose full rating lowers the average full rating are not counted in the full squad rating.
Loyalty changes
Faction loyalty can now be spent on upgrading modules
All your accumulated loyalty will be exchanged into the new currency: Loyalty vouchers
A pilot can’t have more that 1’000’000 LV with each faction
If a pilot has more than 1 million LV at the time of maintenance, the extra LV will not be deducted
If a pilot has more than 1 million LV, he won’t be able to accumulate more LV
If a pilot spends the extra LV, he won’t be able to accumulate more than 1 million LV again
Pilots who have reached certain loyalty levels by the time of the update will receive commemorative rewards
Added linear upgrade system for weapons and modules
The store now only sells Mk1 weapons and modules
Other modifications can only be obtained through upgrades
Upgrades are available in the Equipment tab
Equipment upgrades need various resources:
Upgrading to Mk2 requires credits
Upgrading to Mk3 requires Loyalty Vouchers or Galactic Standards
Upgrading to Mk4 requires artifacts
Introduced Upgrade packages
Available packages include Mk1 to Mk2, as well as Mk3 to Mk4
Upgrading modules with packages is free of charge
The used upgrade pack disappears from your storage
Packages can be found in loot after the battle
Modification renaming rules
“Military” modifications are now called “Mk2” and are displayed in green
All the “old Mk2” weapons, ammunition packs and modules will be exchanged for “new Mk2” free of charge
“Experimental” modifications are now called “Mk4” and are displayed in purple
All the Premium weapons and modules will be exchanged for unqiue Mk3-versions
Such versions have unique synergy bonuses: 3% per module/weapon
Synergy bonuses from various weapons and modules on the same ship stack
Upon upgrading such modules to Mk4 you still keep the synergy bonus
These modules and weapons have unique icons
Weapon and module prices have been corrected to reflect the changes
Ships
Starting packs now include ammunition and missiles
Weapons
Balancing changes:
Beam Cannon
Damage change from +2% to -14% depending on tier and modification
Maximum distance change from +4% to -10% depending on tier and modification
Pulse Laser
Damage change from +2% to -14% depending on tier and modification
Maximum distance change from -8% to -10% depending on tier and modification
Heavy Blaster
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Ion Emitter
Damage change from +2% to -14% depending on tier and modification
Maximum distance change from 6% to -11% depending on tier and modification
Plasma Gun
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
RF Blaster
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Positron Cannon
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Singularity Cannon
Charge size reduced by 20%
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Assault Railgun
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Shrapnel Cannon
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Gauss Cannon
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Coil Mortar
Damage change from +2% to -14% depending on tier and modification
Charge velocity change from 6% to -11% depending on tier and modification
Modules
Reworked some module characteristics
Active modules
Restoration
Repair Kit S
Energy draw increased up to 2,6% depending on tier and modification
Reload time changed from -71% to +5% depending on tier and modification
Power increased up to 23% depending on tier and modification
Shield Booster S
Energy draw increased up to 2,5% depending on tier and modification
Reload time increased up to 34,5% depending on tier and modification
Power increased up to 39% depending on tier and modification
Repair Kit М
Energy draw increased up to 2,6% depending on tier and modification
Reload time changed from -70% to +5% depending on tier and modification
Power changed from -1% to +11% depending on tier and modification
Shield Booster М
Energy draw increased by 1% - 2,5% depending on tier and modification
Reload time increased by 26% - 40% depending on tier and modification
Power increased by 10% - 24% depending on tier and modification
Repair Kit L
Energy draw increased up to 2,6% depending on tier and modification
Reload time changed from -71% to +4,7% depending on tier and modification
Power changed from -9% to +2% depending on tier and modification
Shield Booster L
Energy draw increased by 1% - 2,5% depending on tier and modification
Reload time increased by 26% - 40% depending on tier and modification
Power increased by 10% - 25% depending on tier and modification
Survival
IR Flare
Energy draw increased up to 10% depending on tier and modification
Reload time increased up to 41% depending on tier and modification
Multiphase Shield Adapter
Energy draw increased up to 3% depending on tier and modification
Reload time increased up to 24% depending on tier and modification
Power changed from -5% to +13% depending on tier and modification
Nanocomposite Coating
Energy draw increased up to 2,9% depending on tier and modification
Reload time increased up to 23,5% depending on tier and modification
Power changed from -10% to +14,5% depending on tier and modification
Recon
Spy Drones Container
Energy draw increased up to 2% depending on tier and modification
Reload time increased up to 62% depending on tier and modification
Range to target reduced up to 40% depending on tier and modification
Micro-locator
Energy draw increased up to 2% depending on tier and modification
Reload time increased up to 17% depending on tier and modification
Active range changed from -2% to +10% depending on tier and modification
Parasitic Remodulator
Energy draw increased up to 2,5% depending on tier and modification
Reloading time changed from -14,5% to +25,5% depending on tier and modification
Power increased to 36% depending on tier and modification
Range to target changed from -11% to 18% depending on tier and modification
Phase Modulator
Energy draw increased up to 2% depending on tier and modification
Reload time increased by 31% - 54% depending on tier and modification
Covert Ops
Adaptive Camo
Energy draw increased up to 2,3% depending on tier and modification
Reload time increased up to 23,8% depending on tier and modification
Plasma Arc
Damage change from -7,5% to +2% depending on tier and modification
Energy draw increased up to 2,4% depending on tier and modification
Reload time increased up to 17% depending on tier and modification
“White Noise” Jammer
Energy draw increased up to 2,6% depending on tier and modification
Active time reduced up to 20% depending on tier and modification
Reduced active range up to 14,5% depending on tier and modification
“Orion” Targeting Complex
Energy draw increased up to 2,3% depending on tier and modification
Reload time increased up to 18,5% depending on tier and modification
Power changed from -10% to +7,3% depending on tier and modification
Self-Destruct
Energy draw increased up to 2,6% depending on tier and modification
Changed radioactive cloud intensity from -6,6% to +3%
Changed explosion strength from -8% to +3%
ECM
Stasis Generator
Energy draw increased up to 2,6% depending on tier and modification
Reduced active time up to 12% depending on tier and modification
Reduced range up to 14% depending on tier and modification
Ion Diffuser
Energy draw increased up to 2,6% depending on tier and modification
Active time reduced up to 11% depending on tier and modification
Reduced distance to target up to 14% depending on tier and modification
Energy absorber
Reload time increased by 5% - 19% depending on tier and modification
Power increased up to 10% depending on tier and modification
Active time changed from -12% to +2% depending on tier and modification
Reduced active range up to 14% depending on tier and modification
Weapon System Inhibitor
Power reduced up to 29% depending on tier and modification
Reduced active range up to 14% depending on tier and modification
Gunship
Combat Reboot
Energy draw increased up to 2,2% depending on tier and modification
Reload time increased by 5% - 17% depending on tier and modification
Active time changed from -10 to 4,6% depending on tier and modification
Particle Purge
Energy draw increased up to 2,2% depending on tier and modification
Reload time increased up to 25% depending on tier and modification
Active range increased up to 7,7% depending on tier and modification
Power increased up to 30% depending on tier and modification
Engine Overcharge
Energy draw increased up to 2,5% depending on tier and modification
Reload time increased by 5% - 27% depending on tier and modification
Active time changed from -10% to +9% depending on tier and modification
Aiming Overcharge
Energy draw increased up to 2,6% depending on tier and modification
Reload time increased up to 18% depending on tier and modification
Power reduced up to 19% depending on tier and modification
Command
Gravi-scanner
Energy draw increased up to 2,6% depending on tier and modification
Power changed from -10% to +3,6% depending on tier and modification
Coating Polarizer
Reloading time reduced by 90%
Reduced active range up to 14% depending on tier and modification
Reduced power up to -18,5% depending on tier and modification
“Valkyrie” System
Energy draw increased up to 2,5% depending on tier and modification
Reduced active range up to 14% depending on tier and modification
Reduced power by 3% - 15% depending on tier and modification
“Aegis” System
Energy draw increased up to 3,9% depending on tier and modification
Reloading time reduced by 90%
Reduced active range up to 14,3% depending on tier and modification
Power changed from -10% to +8% depending on tier and modification
Tackler
Inhibitor Beam
Power consumption reduced up to 59% depending on tier and modification
Reloading time reduced up to 95% depending on tier and modification
Active range increased up to 230% depending on tier and modification
Guard Drone
Damage changed from -7,8% to +2,7% depending on tier and modification
Energy draw increased up to 2,5% depending on tier and modification
Reload time increased up to 26,5% depending on tier and modification
Survivability increased from -9,2% to +3,3 depending on tier and modification
Engine Suppressor
Energy draw increased up to 2,6% depending on tier and modification
Power reduced up to 30% depending on tier and modification
Reduced active range up to 14,3% depending on tier and modification
Target Painter
Energy draw increased by 1% - 2,5% depending on tier and modification
Reloading time reduced by 90%
Power reduced by 10% - 25% depending on tier and modification
Reduced active range up to 14% depending on tier and modification
Engineer
Autonomous Charging Station
Energy draw increased up to 2,6% depending on tier and modification
Reload time increased up to 17% depending on tier and modification
Power reduced up to 7% depending on tier and modification
Survivability reduced up to 6% depending on tier and modification
Autonomous Repair Station
Energy draw increased up to 2,6% depending on tier and modification
Reload time changed from -70% to +5% depending on tier and modification
Power changed from -8% to +3% depending on tier and modification
Survivability changed from -8% to +3% depending on tier and modification
Energy Emitter
Reloading time reduced by 67%
Reduced active range up to 29% depending on tier and modification
Power changed from -2% to +10,5% depending on tier and modification
Mass Shield Generator
Energy draw increased up to 2,6% depending on tier and modification
Reloading time reduced by 67%
Reduced active range up to 29% depending on tier and modification
Power changed from -8,3% to +3% depending on tier and modification
Nanodrone Cloud
Energy draw increased by 2% - 2,5% depending on tier and modification
Reloading time reduced by 67%
Reduced active range by 11%-29% depending on tier and modification
Power changed from +3% to -8% depending on tier and modification
Static Barrier
Energy draw increased up to 2,2% depending on tier and modification
Reload time increased up to 41% depending on tier and modification
Sruvivability changed from -8% to +3% depending on tier and modification
Warp Gate
Energy draw increased up to 2,6% depending on tier and modification
Reload time increased up to 17,5% depending on tier and modification
Survivability changed from -8,6% to +5,3% depending on tier and modification
Guard
Liquid Metal Injector
Energy draw increased up to 2,6% depending on tier and modification
Reload time changed from -62% to +36% depending on tier and modification
Power changed from -8,3% to +3% depending on tier and modification
Signature Masking
Energy draw increased up to 5% depending on tier and modification
Reloading time reduced by 67%
Active range increased up to 54% depending on tier and modification
Power reduced up to 28,3% depending on tier and modification
Mass Propulsion Inhibitor
Reloading time reduced by 67%
Active range changed up to 110% depending on tier and modification
Pulsar
Energy draw increased up to 2,6% depending on tier and modification
Reload time increased up to 11% depending on tier and modification
Reduced active range up to 25% depending on tier and modification
Power reduced up to 8% depending on tier and modification
Missile Shield
The module now works for a limited time after activation: 10 seconds
The module can now take down guided torpedoes
Energy consumption mode changed: the energy is only spent once when the module is activated
Activation requires from 240 to 400 energy pts. depending on tier and modification
Reload time increased by 200% - 315% depending on tier and modification
Emergency Shield Boost
Energy draw increased up to 2,6% depending on tier and modification
Reload time increased by 28% - 66% depending on tier and modification
Power changed from -5,5% to +3% depending on tier and modification
Long-Range
Infrared Pulsar
Energy draw increased up to 2,6% depending on tier and modification
Reload time increased by 5% - 24% depending on tier and modification
EM Scattering Field
Energy draw increased up to 2,5% depending on tier and modification
Reload time increased up to 27,3% depending on tier and modification
Tachyon Charge
Energy draw increased up to 2,1% depending on tier and modification
Reloading time reduced up to 30% depending on tier and modification
Power increased up to 38,2% depending on tier and modification
Weapon Overcharge
Energy draw increased up to 2,1% depending on tier and modification
Reloading time reduced up to 18% depending on tier and modification
Power reduced up to 14,5% depending on tier and modification
Ship modifiers
Engine
Tetroxide Injector
Ship acceleration increase now stands at 30% to 47% depending on tier and modification
Auxiliary Generator
Ship speed increase now stands at 6,3% to 10% depending on tier and modification
Inertial Stabilizer
Strafe speed increase now stands at 36% to 57% depending on tier and modification
Catalyst Injector
Ship speed increase now stands at 3,5% to 5,5% depending on tier and modification
Vernier Engines
Rotation speed increase now stands at 22,5% to 35,8% depending on tier and modification
Collision Compensator
Damage reduction now stands at 47,5% to 59% depending on tier and modification
Rotation speed increase now stands at 6,8% to 10,5% depending on tier and modification
Strafe speed increase now stands at 13,5% to 12,5% depending on tier and modification
Capacitor
Voltage Regulator
Energy regeneration speed increase now stands at 13,5% to 21,5% depending on tier and modification
Multiphase Generator
Capacitor volume increase now stands at 13,5% to 21,5% depending on tier and modification
Energy regeneration speed increase now stands at 9% to 14,3% depending on tier and modification
Power Unit Conduit
Capacitor volume reduction now stands at 16,7%
Ship speed increase now stands at 4,5% to 7,2% depending on tier and modification
Leak Stabilizer
Capacitor volume increase now stands at 31,5% to 50,1% depending on tier and modification
Pulse Discharger
Damage increase now stands at 6,3% to 10% depending on tier and modification
Energy regeneration speed reduction now stands at 10%
Acceleration Coil
Projectile speed increase now stands at 20% to 30,6% depending on tier and modification
Emergency Barrier
Reload time now stands at 70 to 95 seconds depending on tier and modification
Iridium Heatsink
Rate of fire now increases from 6,3% to 10% depending on tier and modification
Armor-Plated Hull
Hull strength increase now stands at 23,4% to 37,2% depending on tier and modification
Speed reduction now stands at to 6%
Lightweight Hull
Ship speed increase now stands at 6,3% to 10% depending on tier and modification
Hull strength reduction now stands at 13%
Hull
Reinforced Beams
Hull strength increase now stands at 19% to 24,5% depending on tier and modification
Regenerative Coating
Hull regeneration increase now stands at 31,5 to 50 ед/сек. depending on tier and modification
Galvanized Armor
Hull resistance to all damage increase now stands at 23 to 37 pts. depending on tier and modification
Rotation speed reduction now stands at 16,7%
Improved Pylons
Reload time of missiles decreased from 15% to 22% depending on tier and modification
Passive Armor
Hull resistance to all damage reduction now stands at 10%
Energy regeneration speed now increases from 22,5% to 36% depending on tier and modification
EM-insulation
Hull resistance to EM damage increase now stands at 50 to 79 pts. depending on tier and modification
Reactive Armor
Hull resistance to kinetic damage increase now stands at 38 to 62 pts. depending on tier and modification
Thermal Insulator
Hull resistance to thermal damage increase now stands at 44 to 70 pts. depending on tier and modification
Shield
Asynchronous Shield Projector
Shield regeneration speed increase now stands at 22,5% to 36% depending on tier and modification
Compact Shield Generator
Capacitor volume increase now stands at to 100% depending on tier and modification
Shield volume reduction now stands at 9%
Shield Projection Splitter
Shield volume increase now stands at 22,5% to 36% depending on tier and modification
Acceleration reduction now stands at 40%
Submatter Shield
Ship speed increase now stands at 5,5% to 9% depending on tier and modification
Shield resistance to all damage reduction now stands at 10 pts.
Energy Recuperation System
Portion of damage converted to energy now stands at 11% to 17% depending on tier and modification
EM-diffuser
Shield resistance to EM damage now stands at 32 to 51 pts. depending on tier and modification
Variative Shield Projector
Shield resistance to kinetic damage increase now stands at 43 to 68 pts. depending on tier and modification
Thermal Modulator
Shield resistance to thermal damage now stands at 37 to 60 pts. depending on tier and modification
Auxiliary Shield Projector
Shield volume increase now stands at 17% to 22% depending on tier and modification
CPU
Electronic Guidance
Снижение разброса now stands at 24% to 33,4% depending on tier and modification
Proton Wall
Control effects duration reduction now stands at 28,8% to 39,2% depending on tier and modification
“Horizon” Module
Optimal firing range now increases from 13,5% to 21,5% depending on tier and modification
Maximum firing range now increases from 27% to 43% depending on tier and modification
Enhanced Scanner
Radar range now increases from 90% to 143% depending on tier and modification
Overclocked CPU
Target capture time reduction now stands at 53% to 64%
Infrared Scanner
Critical damage chance now stands at 9% to 14,3% depending on tier and modification
Ammunition
Ammunition change
New ammunition packs are now in store
Old versions stay active until depleted
Old versions are marked with “discontinued”
New ammunition packs have the same characteristics as Mk3 modifications of the old ones
Gameplay
New loot search mechanic:
Players can now find upgrade packs instead of trophies
Any discovered Mk2 pack is automatically sent to the warehouse
Any discovered Mk4 pack can be disassembled into artifacts or sent to the warehouse
You can disassemble modules by yourself free of charge
You can hire specialists to perform the disassembly which increases artifact yield
You can pay the specialists with Galactic Standards
Sending modules to the warehouse requires credits
Mk4 modules and upgrade packs in your warehouse can also be disassembled
Battle rewards
Reduced influence of bonus for Win/Loss in “Beacon Capture” mode
Development
Revamped contracts system
Removed faction loyalty progress element
Current faction loyalty level display now shows current loyalty value
Faction loyalty requirements have been replaced with race reputation requirements
Changed battle synergy limit calculation
The player now receives part of the over-cap synergy from battles
The more your synergy goes over the cap, the less of it you receive
Miscellaneous
When the player buys a Premium or DLC ship, he receives the same rank with the side of conflict that the ship has
Implants are no longer tied to sides of conflict: when buying an N rank ship the player also gets access to all implants of rank N
Changed the prerequisites for getting the “Last Man Standing” medal: you can now receive it in any PvP mode
Added a new achievement for players who unlock the 4th combat slot
Hangar
Inviting friends to the game
Added a tooltip to the “Invite friend” button
The referral code input window is now shown on the side of conflict choice screen
Store
Added a notification saying that store module characteristics do not reflect your current ship’s bonuses
Mk3 goods no longer require faction ranks
Warehouse
Added context menu for items in warehouse
The menu can be used to “Sell” and “Disassemble”
Right-click the item to see the menu
Custom battle
Player tooltips now also show their name and corporation
Player lists now also display corporation tags
Battle queue
“Contract search” window now shows the rank of your ship used in matchmaking calculations
Additional devices
Battle Firmware:
now gives +200% to synergy and loyalty vouchers gain
now works for 2 battles
costs 300 GS
Tactical Software
now gives +200% to synergy and loyalty vouchers gain
now works for 5 battles
costs 500 GS
Hacked Firmware
now gives +200% to synergy and loyalty vouchers gain
now works for 10 battles
costs 800 GS
Graphics
Combat interface improvements (HUD)
Changed central HUD element:
Changed graphical indicators
Improved prediction marker
Improved crosshairs
Beacons now have special icons in Detonation
Changed ship markers
The further a ship is from the player, the more transparent its marker becomes
When a ship is within your firing range, its marker is fully opaque
When a ship is within your firing range, it’s marked with a white outline
If a ship marked as target is outside of your firing range, its outline and marker are coloured red
Critical damage values are now shown in larger symbols
Combat interface settings
All HUD options are now in a separate options section
Various HUD options are now available:
Target view window
Ship outlines
Game object directions
Incoming damage direction
Squad/group interface
Targeting frames tuning
Dynamic marker size
Marker transparency settings
Crosshair shape
Crosshair colour
Crosshair transparency
Crosshair type
You can now tune the display of information about ships and objects
There are separate settings for different states such as “in line of sight”, “targeted” and “locked as target”
You can change player (object) name, role, object type, tier, ship name, transparency, hull/shield strength, distance to target, frames around target
Other
Improved graphical effects in battle
Improved colours on some maps
Improved drop-down menus
Sound
Tuned sounds for 5.1 and 7.1 systems
Bug fixes
Fixed a bug with item discount applying to its price when sold from your warehouse
Fixed a bug with searching for trophies after the practice battle
AI ships in PvP now have missiles
Reworked tooltips for some modules and weapons
Optimized performance on some maps
Fixed a bug that blocked the unlock of the 4th combat slot
Improved server maintenance notice
Fixed a bug with two tutorial completion messages
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