Star Conflict OBT v.0.9.8 update1 Discussion

9. Can you spare a dime?: If the studio is worried about monetizing the game because of a low budget for it at the moment, then its solved by getting more players in on a fun game they then want to invest in (like I did initially). It doesn’t come from one that changes drastically week-to-week making people feel like their investment will be lost completely the next update. And it especially doesn’t come from charging more for the color red or by constantly changing progression methods, you just keep burning bridges with the loyal fan base.

 

Basically this. Constant massive changes (even if they make the game better in the long run) lead to dissatisfaction and uncertainty in the player base. Uncertainty keeps them from spending money on the game and dissatisfaction ultimately drives them away. And then your game is dead, like so many F2P titles before it.

 

Why do people hate Windows 8? Because they are forced to use something that’s completely orthogonal to years of Windows experience. And people hate change.

Basically this. Constant massive changes (even if they make the game better in the long run) lead to dissatisfaction and uncertainty in the player base. Uncertainty keeps them from spending money on the game and dissatisfaction ultimately drives them away. And then your game is dead, like so many F2P titles before it.

That’s true, many companies refuse to aknowledge the basics of comerce (and yes, this is considered comerce because they’re selling us a service): “the customer is always right, listen, respect and take care your customers”. No matter the product nor its quality, if you have nobody to buy it, you’ll end broke, period.

I did a lot PvP matches yesterday. Half of them alone, other half in 3-4-man-squads. 

MM did actually good. I never felt screwed by it. 

 

Did some matches today and there were screwups again. I wondered why…

 

Here is my observation: MM is fine. The problem is, that he cant handle the stupidity of players. Mostly those were the dreaded tier-rushers:

 

They equip a T5 ship, but go in battle with a T2 Guard, for example.  WTF?!? 

Obviously they are lacking experience in game-modes, ship-role-meanings and “skill”, actually some of them camped just at their own spawn to save money. 

And thats a real issue here: Yesterday there were a few to none of those and MM worked good. Today… well there were more of those.

 

I dont know how to fix that problem, but it produces these MM-screwups imo. 

Maybe implement a barrier that players have to bring only ships of the same or +1 tier in battle?

 

Observations were made in T4/5. 

 

It would be also nice if we can have the 5min. force-matching back. Waiting times are growing  :sad:

I would have to disagree, i distinctly remember squading with 3 others with only tier3 ships loaded and then we are fighting tier4/5

thats no fun. when I solo que MM , hes ok, but in squad I really dont know why he bumps us up a tier, unless we squad with only 1 other pilot

I would have to disagree, i distinctly remember squading with 3 others with only tier3 ships loaded and then we are fighting tier4/5

thats no fun. when I solo que MM , hes ok, but in squad I really dont know why he bumps us up a tier, unless we squad with only 1 other pilot

 

As I said, observation was made in T4/5. 

Except for the t5 Guards T4 has a chance to be competitive there. Havent played T3 tho. 

 

Synergy system, Implants etc… led to tier-rushing and since i gave up hope that the devs will lock the tiers again, there must be an other solution to this problem. 

I can only hope that Corp-wars will come soon, with some luck the “Tourney-map-thread” is an indicator. 

I also hope they are on a regular basis… every day or every 2 days. 

I would have to disagree, i distinctly remember squading with 3 others with only tier3 ships loaded and then we are fighting tier4/5

thats no fun. when I solo que MM , hes ok, but in squad I really dont know why he bumps us up a tier, unless we squad with only 1 other pilot

 

3-man and 4-man NASA squads are not having any trouble dealing with the higher tier ships. Last night, we formed a 4-man squad and limited our ships’ ranks to 12. I only have one rank 12 so the rest of mine were 11’s. When we faced the same 4 pilots in Tier 5 ships over and over, we still had success. Actually, they were some of the closest games I’ve fought in a long time. I agree with Zapp. MM is fine. It’s pilots’ lacking of skills and teamwork that is the problem.

 

Zapp also pointed out something crucial. Somehow, pilots are getting their low rank ships into high rank games. It’s bad feels all around when a 3-man squad in their Tier 3 ships gets put into a game against Tier 4 ships and they have a random pilot placed on their team with a single Tier 4 ship and the rest are Tier 2. Sometimes they even try to main the Tier 2 ship. Obviously, they get wrecked b/c any Tier 2 ship is impotent when facing any Tier 4. I assume they’re doing it to farm synergy, while at the same time saving on repair costs. That’s probably why they won’t break out the Tier 4 ship that got them there in the first place. I think something needs to be done about that because it can cripple a team in a small game. Most games in Tiers 4 and 5 are small, usually 3v3’s up to 6v6’s. As such, everybody needs to be on point. No team can afford to have someone slouching.

3-man and 4-man NASA squads are not having any trouble dealing with the higher tier ships. Last night, we formed a 4-man squad and limited our ships’ ranks to 12. I only have one rank 12 so the rest of mine were 11’s. When we faced the same 4 pilots in Tier 5 ships over and over, we still had success. Actually, they were some of the closest games I’ve fought in a long time. I agree with Zapp. MM is fine. It’s pilots’ lacking of skills and teamwork that is the problem.

 

 

 

Tier 4 against Tier 5 is just 1  tier away. We aren’t talking fighting 1 tier up. What is screwed up is fighting 2 tiers above what you are flying. The reason this is an issue is due to a HUGE Tech disadvantage.

A game should not punish you for being good. That is the point of a game - to get better so you can actually “win”. Don’t make me get my teeth kicked in because my new purple weapon puts me against stronger players in higher tiers. By the current matchmaking analogy if a highschool basketball team has one super star player they might play their next game against the most recent college champions - that’s just not fun or a real match - its an exhibition game.

 

This.

What’s the point of ship tiers, item tech levels and player ratings when gaining them will only lead you to matches where they won’t give you any advantage?

I’ve never had a problem with skilled people with better gear killing me or “owning” me. That’s the point of a game… you level up, learn from those people, gain experience and eventually become like them. And the cycle goes on for people who come after

And inevitably there will be matches with skilled players and newbies on both teams. Resulting in fun matches with skill involved

This.

What’s the point of ship tiers, item tech levels and player ratings when gaining them will only lead you to matches where they won’t give you any advantage?

 

I don’t even want an advantage…I just want equal footing, and may the best pilot win. The DEVs however think that OMFG you are a good pilot we must destroy you by making you fight 2 tiers higher. WTF

3-man and 4-man NASA squads are not having any trouble dealing with the higher tier ships. Last night, we formed a 4-man squad and limited our ships’ ranks to 12. I only have one rank 12 so the rest of mine were 11’s. When we faced the same 4 pilots in Tier 5 ships over and over, we still had success. Actually, they were some of the closest games I’ve fought in a long time. I agree with Zapp. MM is fine. It’s pilots’ lacking of skills and teamwork that is the problem.

 

Zapp also pointed out something crucial. Somehow, pilots are getting their low rank ships into high rank games. It’s bad feels all around when a 3-man squad in their Tier 3 ships gets put into a game against Tier 4 ships and they have a random pilot placed on their team with a single Tier 4 ship and the rest are Tier 2. Sometimes they even try to main the Tier 2 ship. Obviously, they get wrecked b/c any Tier 2 ships is impotent when facing any Tier 4. I assume they’re doing it to farm synergy, while at the same time saving on repair costs. That’s probably why they won’t break out the Tier 4 ship that got them there in the first place. I think something needs to be done about that because it can cripple a team in a small game. Most games in Tiers 4 and 5 are small, usually 3v3’s up to 6v6’s. As such, everybody needs to be on point. No team can afford to have someone slouching.

i guess NASA squads have fully synergized ships with higher mk modules / weapons but if you have low synergy low rank t 3 ships and your highest rank is a t3 ship then , you are dead when you fight tier 4s even if you wear a NASA tag

 

the majority of my squad had synergy levels of less than 3 and all mk 1 modules as well as weapons , we are talking rank 7 or 8 ships fighting , mid synergy rank 12, 13 , and sometimes even 15 ships, that is over kill

I don’t even want an advantage…I just want equal footing, and may the best pilot win. The DEVs however think that OMFG you are a good pilot we must destroy you by making you fight 2 tiers higher. WTF

 

Being the “best pilot” means you have more skill. And better skill is the best advantage

Being the “best pilot” means you have more skill. And better skill is the best advantage

 

I am talking equal footing Tech wise. The skill is what will determine the best pilot on an equal tech footing, and that is what I want. I want it to be purely skill based not whether the other player has a ship 2 tier higher than me, so he is going to win %80 of the time even if he isn’t that good.

Tier 4 against Tier 5 is just 1  tier away. We aren’t talking fighting 1 tier up. What is screwed up is fighting 2 tiers above what you are flying. The reason this is an issue is due to a HUGE Tech disadvantage.

Due to implant structure, diffential between R12 and R15 is about twice as big as differential between R9 and R12.

 

As a result, fighting against R15 in R9 is not that different from fighting against R15 in a R10-12.

Tier 4 against Tier 5 is just 1  tier away. We aren’t talking fighting 1 tier up. What is screwed up is fighting 2 tiers above what you are flying. The reason this is an issue is due to a HUGE Tech disadvantage.

 

I haven’t managed to jump into tier 5 when I play in a Tier 3 four-man squad. I understand that you want to gain synergy on the ships you want to fly, but the new matchmaking system is trying to protect average players from being stomped by elite players. I think the new MM system works for the higher tiers. As I said in another post, I don’t think the new MM system should apply to Tiers 1 and 2. Their tech just isn’t up to snuff. There is no point in farming Tier 2 anyway. The rewards are too low and wins don’t net enough Sector Control Points. I’d like to the see the base MM penalties of +1 for two-man squads, +3 for three-man squads, and +5 for the four-man squads reduced to +1,+2, and +4 respectively.

 

I think instead of squad composition, the penalty should focus more on recent battle results for squads. As of now, I think it might only apply to solo players. Penalizing squads for winning might be a stretch for some. It might cause a lot of confusing squad hopping. It isn’t perfect, but I believe it might turn out better than what we have right now. At least if your MM value is determined by recent success instead of just assuming you are elite if you are in a four-man squad, it will give full squads of average players a chance to grow and adapt to an ever-increasing level of difficulty.

 

i guess NASA squads have fully synergized ships with higher mk modules / weapons but if you have low synergy low rank t 3 ships and your highest rank is a t3 ship then , you are dead when you fight tier 4s even if you wear a NASA tag

 

the majority of my squad had synergy levels of less than 3 and all mk 1 modules as well as weapons , we are talking rank 7 or 8 ships fighting , mid synergy rank 12, 13 , and sometimes even 15 ships, that is over kill

 

I just maxed out the synergy on my favorite Tier 3 ships last night. I’ve spent the last week preparing for the tournament. I just checked my stats on Steam. 71.5 hours the last two weeks. Yes, I have been grinding. I also picked up a license to help with the grind. I understand that most people can’t put that sort of time into a video game. I don’t think it’s fair, though, to smear someone for accomplishing something that all players want to do.

 

Also, if you are flying relatively new ships, you might want to stick to smaller squads. The new MM system works well for full squads of well-equipped players. If it gets watered down so as to function better for players with starter equipment, those players will become overpowered as soon as they upgrade. Then we will be back in the same position as before the MatchMaking overhaul. I am also assuming that as players make progress their tactics will improve. Tactics are OP.

Being the “best pilot” means you have more skill. And better skill is the best advantage

 

Exactly.

 

If anyone wants to test his or her skill level, try dropping down into Tier 1 for a couple battles. If you are talented, you should double or triple the scores of those players. Tier 1 battles aren’t centered around module usage, so advantages gained from equipment are minimal. Pilots who dominate Tier 1 do so because they use superior tactics. Instead of relying on modules, they always put their ship in the right position, focus their fire on priority targets, and use terrain to evade fire as well as break locks.

zhe schit!

i don’t get whats wrong with the MM, if you don’t win every battle, nobody does. t1 vs t3, t3 vs t5, i dunno if its true, but than you loose a couple of times, and than you fight a tier lower… i have 2 t2 ships and 1 t3 at the moment, highest ships i fought where early t4, lowest, an harpy. my “kill skills” aren’t that good, and thats me, but i don’t really care if i die some times in a battle and than make just one kill. 

 

qua weapon changes i didnt really notice anything bad,

the thing i dislike the most is the time it takes to level up just one ship. i stopped some time, just because i wanted to do other stuff, play other games, and now im playing it for a week again, and for my t2 (was syn lvl 4) ship i now only need 20k more sun to get it maxed out, but thats a lot of time if you ask me…

 

at least dont go make 100s of posts about how “bad” the game is now… there are tons of games which are more worse than SC. “omg our game is ruined”, go read the AoS forums for that.

I really HATE the nerfs to survival modules!

 

Why was it nerfed? N00b-friendlyness?

I really HATE the nerfs to survival modules!

 

Why was it nerfed? N00b-friendlyness?

 

apperently we are all supposed to die all the time and spamm missles?..

 

i allways felt that the shieldbooster and hull restore mods were a wasted slot, they were SO bad allready and they got nerfed? the engie mods totally outperform them.

apperently we are all supposed to die all the time and spamm missles?..

 

i allways felt that the shieldbooster and hull restore mods were a wasted slot, they were SO bad allready and they got nerfed? the engie mods totally outperform them.

 

Actually I use the restore mods a lot. They were fine. Most annoying is the  77sec  EB MKIII. Wtf? Inties and fighters need that thing!

 

It used to be about 30 secs. Thats quite a harsh nerf. Undo it!!!

The hull boosters only do about a quarter of your hull for an interceptor, with more than a minute of recharge.  Fighters are even worse as a percentage.  One engineer can fully heal an interceptor in a few seconds.  The only thing that sounds reasonable is encouraging working engineers.  We all know that’s gone downhill in game.

Due to implant structure, diffential between R12 and R15 is about twice as big as differential between R9 and R12.

 

As a result, fighting against R15 in R9 is not that different from fighting against R15 in a R10-12.

 

Yea because ship modules have no say in fights.