It is a damage ship when I fly it. And it’s actually dealing more damage than I currently display from the logs, too, because the shield loss caused by parasitic remodulator does not go into the logs and I cannot extrapolate it either. Only the part where it heals your own shields is currently represented - in the healing column - and only while you are below 100% shields.
recons are rather effective. haven’t players them since t2 really, a bit in t3, but i think i got a maniac once, and always 5+ kills :\
Dudes lag has nothing to do with this. U aren’t able to aim and crying couse you haven’t your aimbot anymore. Period.
uhm, yea… not like this was directed at me, but… if this was LAN, you would not even score a kill on me given any game: cs/bf/quake/several others. that argument really is invalid…
Becouse firgates weapon are bad made imho. I mean frigates are not supposed to be Assault Ships… but tacticals. Their weapon should be there only for selfdefence: so fast in moving and shooting but low damage.
Untill frigates carry actual weapons anyway… well just immagine what a capable player could do with Coil Mortar if he could keep it constantly stick to target.
why? so it’ll take 10 minutes to kill another frigate?..
frigs should not have less DPS… your problem is in understanding what inty ‘tank’ is… you think tank only comes from HP, but speed is better tank than HP in most cases… inties actually are MORE survivable than frigs…
The lasers are “hit scan” weapons. This means that if you point it at the target correctly, it hits the target.
not exactly correct. it is true that they are handled as hitscan, but the lag compensation on the server either doesn’t exist or sucks… so you still have to lead the target… aiming directly at them will not score a hit in most cases with >100 ping… the server is basically accepting your input when it arrives and not compensating for your latency to actually fire the shot in the past… that’s what most FPS games do… other games like quake 3 actually ‘bent’ the lightning beam… if you played it, you would know what i mean… you point at cursor, but it bends with lag to display exactly where the shot is registering.
in fact, everything as far as the server is concerned should happen in the past, for which is extrapolates. visual effects are client-sided and only interpolated when an update is received… that’s not how SC works though…
It’s not “what we call it” it’s “what it is”. It’s a algorithm that aims shots that would miss the target for you so they hit. Also known as aimbot.
As for “it won’t get people” argument, you may wish to familiarize yourself with huge numbers that many skill based shooters with no built in aimbot and forbidden aimbot gather on PC. Remember, this isn’t consoles where that would indeed result in most people hitting nothing due to poor controllers. This is a PC shooter world, where we have pixel-accurate pointer known as mouse
you may want to familiarize yourself with the amount of ‘skill-based’ shooters that use hitscan weapons, or stretch player hitboxes to counter the lag effect.
furthermore, you really do have to be pixel-perfect, since inties at 10km appear as a single pixel…
Pulse lasers are a bit of an exception, but since most people don’t have the hands steady enough to run shrapnel
no, they use pulse because shrapnel is impossible to use with lag… you literally can’t hit anything because of the 0.5 second firing delay… look at kine’s vid, 250 ping, 1 second delay… i get 150 on RU server, and it feels like 0.5 sec delay… server processing time, lack of lag compensation, latency, etc… all add up. input and video lag (which can reach 30-50ms as well).
lag affects 2 areas most drastically: close range and long range. close range because of higher traversal speeds, long range due to projectile travel time… that’s why sniper+shotgun are almost always hitscan… read my last wall of text on page 21.
aoe damage can be projectile since it has an anti-lag mechanism built-in: the explosion radius.
This is a PC shooter world, where we have pixel-accurate pointer known as mouse, and your shots are in fact just as good as your ability to aim them.
in a perfect world, i could understand. unfortunately, the nature of internet connections is such that they are never perfect…