Star Conflict OBT v.0.9.4
General changes
Reworked starting module kits for ships
Ships
Increased ship speeds
Reduced the difference between the base and the afterburner speed ships
Weapons
Pulse Laser : Damage increased by 5%
Heavy Blaster : Damage increased by 6%
Singularity Generator : Damage reduced by 6%
Penalty for full overheating increased to 2 seconds
Modules
Improved passive module system:
Now, each ship can have up to 3 slots for modifiers of each ship system
Ships of different sides of conflict have different modification options
Passive modules are now system modifiers
The distribution of the former passive modules among ship systems:
Hull modifiers
Reinforced Beams
Thermal Insulator
Improved pylons
Armour-plated Hull
Lightweight Hull
Galvanized Armour
Passive Armour
Shield Modifiers
Auxiliary Shield Projector
Thermal Modulator
Energy Recuperation System
Asynchronous Shield Projector
Shield Projection Splitter
Adaptive Shield
Compact Shield Generator
Submatter Shield
Capacitor Modifier
Iridium Heatsink
Emergency Barrier
Acceleration Coils
Leak Stabilizer
Voltage Regulator
CPU Modifiers
Electronic Guidance
“Horizon” System
“Proton Wall” System
Enhanced Scanner
Overclocked Processor
Target Tracking Coprocessor
Infrared Scanner
Engine Modifiers
Collision Compensator
Auxiliary Generator
Changed availability rank for some modules
EM-insulation is now available at rank 1
Pulse Discharger is now available at rank 4
Overclocked Processor is now available at rank 4
Galvanized Armor is now available at rank 9
Multiphase Generator is now available at rank 12
Capacitor Power Relay is now available at rank 12
Submatter Shield is now available at rank 12
Lightweight Hull is now available at rank 12
Target Tracking Coprocessor is now available at rank 12
Changed the mechanics of some modules
Galvanized Armor now also reduces ship rotation speed
Shield Projection Splitter now also reduces ship acceleration
Adaptive Shield now affects hull and shields, but only when moving at a speed exceeding the base value by at least 50 %
Target Tracking Coprocessor now increases critical damage bonus
Auxiliary Generator now increases ship speed but also increases energy consumption
Gameplay
PvE Missions
“Blackwood” Shipyard
Added hull and shield repairs
Reduced difficulty for ranks 1-3
Now the player can only loot one purple spot per day
The odds of an experimental module in a purple spot have been doubled.
Contracts
Changed a contract that required the installation of passive modules. Now you need to install an active module or any ship modifiers.
Hangar
Design
Added a sticker for the “Sensei” achievement.
Improved help screens
Graphics
Fine-tuned UI effects
Audio
Improved sounds in training missions
Improved English-language voices
Improved missile explosions
Bug fixes
Fixed minor bugs in ship textures
Fixed contract bugs
Improved Positron Cannon tooltips
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