Star Conflict OBT v.0.9.4 Discussion

Now my question is, why should i keep playing World of Frigate Star conflict?

 

you might not like the suggestion but it is the only good answer anyone can give you…

 

tier down to T3

T4 during certain hours of the day

 

Until they make enough effort to push people up the tiers, it’s not worth it for loyalty/fun/effort to play up higher. I dunno why people say T5 is acceptable because the only T5s I see playing is when I accidentally equip a R12 ship. AND the MM ALWAYS puts me in T5 with R12’s. AND MM ALWAYS puts ALL the R12’s together versus a pure T5 side lol. Maybe those guys squaded or w/e… still…

screw resists! I’m going for full health! -That is what the picture is screaming. And I’m quite sure it will die as fast as anything else without any real resists.

 

#Edit: Also: Screw energy regen! I’m going shield regen!

If you ever met that guy (he plays in a squad), you’d know that his build is far superior to anything you can run on guard for actual “guard” role. He has a pocket healer, packs a helluva punch together with his healer and he can spearhead heavy assaults as his phase shield usage is great. Guards don’t need much in terms of resists if they are skilled players, as they can vary their phase shield as needed.

 

He takes shield regen for one simple reason - it also increases engineer’s direct heals. Also, iirc he is running imperial R14 implant. As a result, his real survivability in straight up slugging match is closer to 200k and likely more and increases the longer he is alive due to very fast shield regen. People who tested the build posted on russian forums that in the end, the only counter to that comp is to completely avoid it and pray you don’t hit a CR/beacon hunt mode so you actually can avoid it. It’s essentially unkillable without throwing a lot of ships at it (and losing several in the process) and packs a shitload of firepower.

Anyways - Fix the Lags thx

 

Guess I’m not the only one who quit the game until next patch. Just logged on, online counter is at half of what it was a week ago around the same time. Ouch. Frigate conflict meta did it again.

Guess I’m not the only one who quit the game until next patch. Just logged on, online counter is at half of what it was a week ago around the same time. Ouch. Frigate conflict meta did it again.

To be fair i don’t think its a Frigate Conflict that is a root cause of a head counter to be that low, Frig Conflict was majorly an issue in t4 and t5, but these tier never accounted for that many people (but yeah they are deserted right now) In t3 there is no FrigBall you still can manage to deal with it no problems. I believe major hit on population was a shuffle of modules and the fact that a lot of players got in a position with no money and no gear on available ships. On top of that a lot of players hate changes, especially major changes like this.

P.S. And it is actually slowly growing back. its an average 250+ people more online in my time than last week after patch.

Not really sure about T3 and frigate meta, but from what I understood most interceptors are utterly gimp there as well, to the point of being even more useless than in higher tiers due to lack of EB and other idiocy. And I find it really hard to believe that Styx or Crus type S suddenly went gimp. They were very powerful pre-frigate buffs, and with frigate buffs they should have rolled over the edge just like their equivalents in T4 and T5 did.

 

Perhaps fighters are more viable there because frigates can’t build a 90k+ survivability monstrosity that can only be countered by running away from it as fast as possible, so guns would actually work in taking them down eventually. With severe losses of course, since this is frigate conflict, but at least they would be remotely mortal.

 

P.S. I tried T3 in R7 ship recently. Not much of frigate meta, but I ended up solo dominating games in jericho LRF and empire engineer R9, which was utterly daft and made me want to smash my head into the table. It was worse then farming T5 with a key squad ESB style. Frankly, the only reason there isn’t a frigate meta there is that because there aren’t enough players with a clue to understand that they should run frigates. When someone like myself runs with even a weakest frigate of the bunch, he can dominate with just EM torps, normal torps and positron cannons/mortars (i.e. the current FOTM overpowered comp)

people hate surprises

 

nothing wrong with announcing *detailed* upcoming changes a month in advanced but devs see fit not to. so…

I believe major hit on population was a shuffle of modules and the fact that a lot of players got in a position with no money and no gear on available ships. On top of that a lot of players hate changes, especially major changes like this.

Agreed, pretty sure that’s that. I couldn’t fit a single ship after the patch for lack of credits and at first wanted to drop the game for it myself.

Plus the fact that it simply was a bad patch with slot layouts that have not been thought through, making some ships that players grinded for and probably spent GS on customizations for rather useless now. Since this seems to be happening every other patch now and is never announced in advance so players can plan accordingly many just give up for now and wait for release or move on entirely.

I wouldn’t trust release version either.

Well they said they’d stop changing mechanics after release (read: they’ll concentrate on monetizing xD). We’ll see. Unless they’ll suddenly start some heavy advertising I doubt release is going to change anything anyway.

got back in the game and played a few games. Got my t3 fed guard to 360 speed and chased down fighters and ceptors. Yes not broken at all wow…

Sure i’ll try to get back to you with this a bit later.

At the moment all medals for dev assists and dev kills are rewarded correctly.

got back in the game and played a few games. Got my t3 fed guard to 360 speed and chased down fighters and ceptors. Yes not broken at all wow…

Don’t forget: Federation ships excel at speed, no wonder you are able to chase ships from other Sides of Conflict.

1lhrdlt.jpg

 

At the moment all medals for dev assists and dev kills are rewarded correctly.

 

yep - this was one of last night’s game. he was playing objectives alone in T3 which I empathised with. he played rear guard in CTB … alone too far away from the main body while NASA and WPK was on his team. I could criticize but not gonna and simply say I was happy to see a tester flying about.

 

 

Don’t forget: Federation ships excel at speed, no wonder you are able to chase ships from other Sides of Conflict.

 

see this is the problem.

 

Speed only works at the upper limit ie. useful for interceptors who are moving at the highest possible speeds. For a frigate, the ability to fly slightly faster but on a severely inferior tank does not help him much if at all. It would help him get to his next death faster after each respawn though. Despite the ability to move nearly as fast as fighters it don’t automatically mean he’s harder to hit what with a gigantic hitbox to catch all the projectiles with. If you see a 52k T3 Empire engineer and a 33k T4 Fed one, which one will you focused down on first? Speed in the wrong hands wont help the pilot. In the right one, he’d avoid instances where he might need them in the first place thus he’d end up not using a situational attribute and simply be stuck with lower tank.

 

I’m still trying to make a low synergy fed fighter work so will reserve comment until I do. Apparently I have flight skills issue on a fighter which might make me the least qualified to talk about them. But seeing how Jericho’s ECM has about the same survivability while moving faster, I doubt I’d come to favourable conclusions there either.

 

So HP+Speed+Damage balance might look correct for all factions on paper but things don’t work that way on the field and feds is properly screwed over it.

Please, fix the lag…Yesterday I was doing pve peacefully with 80-100 ping, then suddenly bam, 600 ping and bye bye my long range frig, welcome thud! medal. It’s not my connection, other games runs fine with constant 80-100 ping.

Please, fix the lag…Yesterday I was doing pve peacefully with 80-100 ping, then suddenly bam, 600 ping and bye bye my long range frig, welcome thud! medal. It’s not my connection, other games runs fine with constant 80-100 ping.

Thud medal in PvE with a long range frigate?

 

How?!

Low hull hp Luckyo, 3 hits or so on roids with jeri LRF = thud (and almost any non-frig fed ship with no CC or jeri).

Not really sure about T3 and frigate meta, but from what I understood most interceptors are utterly gimp there as well, to the point of being even more useless than in higher tiers due to lack of EB and other idiocy. And I find it really hard to believe that Styx or Crus type S suddenly went gimp. They were very powerful pre-frigate buffs, and with frigate buffs they should have rolled over the edge just like their equivalents in T4 and T5 did.

 

Perhaps fighters are more viable there because frigates can’t build a 90k+ survivability monstrosity that can only be countered by running away from it as fast as possible, so guns would actually work in taking them down eventually. With severe losses of course, since this is frigate conflict, but at least they would be remotely mortal.

T4+ Ceptors are worthless because they can only trigger their AB for roughly 10 seconds before going dry. Sure you can ditch an Armour slot for a Passive Armour, but there are better things to fit there. And the lack of Capacitor slots (even for EB) is VERY troublesome.

 

Fighters are more viable because the new slot layout favours them immensely, not because Frigates can amass survivability. I can actually tell you my Crus-S’ survivability went UP, not down, along with a hefty bonus to dps. This, however, still saves no one from focused fire, so if you have 3+ locks on you, you can expect a swift death if you’re not careful. Fit alone is never enough on any ship. If you have a skilled Fighter pilot, you can expect him to curbstomp a handful of full purple dimwitted Frigates before he dies.

 

yep - this was one of last night’s game. he was playing objectives alone in T3 which I empathised with. he played rear guard in CTB … alone too far away from the main body while NASA and WPK was on his team. I could criticize but not gonna and simply say I was happy to see a tester flying about.

Aww, fiddlesticks. I’d have remembered if I saw you in a match, I’d be focusing you like a cat on a laser dot.

I never seem to catch ANY devs or testers when I’m in-game. Ever. I just have the most useless times to login…

 

Don’t forget: Federation ships excel at speed, no wonder you are able to chase ships from other Sides of Conflict.

And thanks to that, the devs have ruined Federate Engineers. Good job.