And Energy management pre 0.9.4 was almost non existent,
thats is factually incorrect. in order to maintain afterburner previously and still have energy for actives, you needed at least 1 energy module, and the AB implant.
now, even with the AB implant you don’t even have enough to activate actives… some ships’ base afterburner usage exceed their energy regen cap… even with the implant some ships still exceed their regen caps… they need like 2-3 energy mods, and still have serious problems…
game just isn’t as fun any more… it’s turned into a case of ‘waiting for energy’, especially when being neuted…
the reason that multiple modules were used in some cases was to combat the effects of energy absorber (and energy neut missiles to lesser extent), which happens to be super-abusable right now…
T3+ interceptors really are made of paper. I saw one at full health have one ship’s guns turned on him and in less than two seconds he was dead.
yea… because adaptive is unreliable now (also sometimes no slot to fit emerg bar, or needed for something else). if you get debuffed, you lose 40 hull and 40 shield res…mostly useless unless flying fast. for frigs tho it’s utter junk, not to mention acceleration…
Is this yet another step in steering us down the path towards Limiting choice of ships in battle to a single race
seems like it… reduction in weapons, reduction in mods, now reduction in mod choices… i asked about the possibility of getting ‘implant sets’ you can swap on the fly or assign to ships, and also about synergy grind, and both times i was told ‘players are not supposed to play all classes of ships, you should pigeonhole yourselves into a cozy corner and stay there’.
When did beta get an alt account to troll us? Cause you’re not even funny…
i don’t need alt accounts, i’d just hire a bunch of social/link spammers from [3rd world country] for 5 cents a day.
BUT having the most squishy class (interceptors) , already nefed in speed (couse seriously, none cares so much about base speed…) as one of the most avid energy absorber from afterburners … well that’s craazy.
oh… so that’s how it works… afterburners were OP, so what they did was made it so you can actively give yourself a penalty/debuff by using them… for a meager 20% speed boost and complete energy suckage.
With base speed of 577 you don’t really have to AB
you are still moving faster than everything around :)))
yea i’ve found that in most cases it makes more sense to raise base speed now, and bump it almost to your afterburner speed. instead of fitting energy regen mods… and this my friend, is where we start to get stupid… :\
also, if you try to AB on guard to dodge (left-right), since without the AB boost, changing momentum like this takes forever, you soon find yourself out of energy… same thing on engineers…
it’s like half the time you’re punished for dodging… don’t have enough energy to activate modules…
i don’t know who voted for a reduction in dodging ability… but it certainly wasn’t me…