Positron can do it in about … 6 shots or less. That’s less than 10 seconds
Shrapnel vs Engineer ? I’d say upwards of 30 seconds based on observation without doing calcs.
Heh, Kine, I disagree about the base but I think I have the same conclusion.
Since I play mostly Engi with Positrons since 0.9.0, I think I approach this from the other direction.
I have to tune my whole ship for my positron to be effective against inties, giving up defense, making my rock into almost paper. And I am a mid-range Sniperplayer in FPS, so I do have better scores with this kinds of weapons, clearly dealing more damage than with any other ship. It’s still a lot of misses on good Ceptors, some I even don’t even try shooting, because the distraction can be my death. And actually, I see the Positron way more effective at mid range Frigate vs. Frigate fights, because I have to keep everything at range and make them stop coming into my direction. Usually flying out in the open does not help them poor Ceptorlings either. But it really comes down to aim vs. manouvers. If I stay well there is a situation, where a Ceptor simply cannot reach me for a kill alone, but it can duck behind covers and also heals up much faster. I can also not move position too much since in reality, I rely on small little balls healing me up.
It’s a Ceptor. A paper ship. If they come in a swarm, your steady aim and big alpha however means nothing.
You are one of the harder to hit individuals anyway, so don’t think I aint trying.
I dont feel so vulnerable in Inties to be honest. Especially the small signature size of Jericho is fun, and Fed can be incredibly fast, while Empire Ceptors can be surprisingly tanky. So it’s not about speed in every aspect of the Ceptor.
I do feel that with Lasers and Rapid Fire Plasma guns being almost useless, the Ceptors have less of a spectrum of finding the correct weapon for the individual pilot. The other two weapons are pretty nice (Assault Plasma, Shrapnel), so maybe Ceptors feeling so outgunned is more the lesser dynamics of that class, and yes, a bit of lack of damage (Shrapnel e.g. could have its spread reduced again at least a bit, Arc or Orion unnerfed, etc.).