Star Conflict OBT v.0.9.2 Discussion

Yaaaay! Frigball Conflict is back. I missed you sooo much!

 

Actually it made me stopping play. So please buff Bubblegun and nerf frigs. 

 

And its not only beacon-hunt where this broken and cheap tactics apply. its the same in any mode. I thought we got over with this problem?

If you ask me: Delete Beacon Hunt. its a stupid mode anyway. No tactics at all just go to the beacon like a low-brainer and slaughter or get slaughtered. MAKE them finally RANDOM!

 

Combine that with “Torpedo in ur Face” and its nearly the same xxxx as in 8.5

Buffing the Singularity Cannon is a nono. I get hit with a ton of bricks every time that gun shoots at my Crus-S and it’s horrible. The gun is already too powerful for its own good, considering it can kill Ceptors and Fighters with the same ease. It DOES show a tendency to scale with ship size because of the AoE damage, but that’s one good thing out of 5 bad ones…

 

As for the Frigballs… Things were better when 9.0 came out. Now it’s relatively sad because I knew (and spoke my concerns) that giving immunity to the Jericho Torpedo was the WORST solution out of the 4-5 presented at the time and Frigballs would be making a comeback on that game mode. Well, the pilots did not disappoint me on that prediction. I’m just surprised there are still pilots NOT taking them in every game.

 

Beacon Hunt DOES need fixing but, like everything else in the game, it takes effort. Effort of a few hours’ work that never seems to come to past. Mostly because the devs are on a tight schedule seeing as the game is still “beta”. I’ve already given up expecting anything of good out of this team until the game goes live. When that happens, all hell is gonna break lose and not just from me. I already have a 9 page long word doc on things that are just terribly wrong with this game and the list keeps growing with each passing day… 

 

Will have to test my luck on Katana S with these running about, never failed me so far, but maybe stuff just changed (why do i feel like Katana S -R9- is better than Lance S? -R12-)

The Lance is a bulkier ship compared to the Katana. It feels limpy and slow, but it’s not. It’s just that it’s a bulky ship. The Spartacus feels the same way when compared to the PromX.

Buffing the Singularity Cannon is a nono. I get hit with a ton of bricks every time that gun shoots at my Crus-S and it’s horrible. The gun is already too powerful for its own good, considering it can kill Ceptors and Fighters with the same ease. It DOES show a tendency to scale with ship size because of the AoE damage, but that’s one good thing out of 5 bad ones…

 

As for the Frigballs… Things were better when 9.0 came out. Now it’s relatively sad because I knew (and spoke my concerns) that giving immunity to the Jericho Torpedo was the WORST solution out of the 4-5 presented at the time and Frigballs would be making a comeback on that game mode. Well, the pilots did not disappoint me on that prediction. I’m just surprised there are still pilots NOT taking them in every game.

 

Beacon Hunt DOES need fixing but, like everything else in the game, it takes effort. Effort of a few hours’ work that never seems to come to past. Mostly because the devs are on a tight schedule seeing as the game is still “beta”. I’ve already given up expecting anything of good out of this team until the game goes live. When that happens, all hell is gonna break lose and not just from me. I already have a 9 page long word doc on things that are just terribly wrong with this game and the list keeps growing with each passing day… 

 

The Lance is a bulkier ship compared to the Katana. It feels limpy and slow, but it’s not. It’s just that it’s a bulky ship. The Spartacus feels the same way when compared to the PromX.

LRF Jericho spam is not the problem with frig balls, at least in t4+. You hardly ever see more than 2 snipers anyway. The problem is that now that frigs have more health and the singularity gun over heats faster. That means you need a lot more time (not quite double, but still) to kill a frigate. Also, it’s effective range is about 1.5 km, anything beyond that and you’re just hoping the other pilot is bad and doesn’t dodge. Which is well within all of the frig’s weapon range. 

 

So the biggest counter to frig balls is less effective, the other fighter weapons barely tickle them and Interceptors don’t dent them. Of course frig balls are coming back, what do you expect…

LRF Jericho spam is not the problem with frig balls, at least in t4+. You hardly ever see more than 2 snipers anyway. The problem is that now that frigs have more health and the singularity gun over heats faster. That means you need a lot more time (not quite double, but still) to kill a frigate. Also, it’s effective range is about 1.5 km, anything beyond that and you’re just hoping the other pilot is bad and doesn’t dodge. Which is well within all of the frig’s weapon range. 

 

So the biggest counter to frig balls is less effective, the other fighter weapons barely tickle them and Interceptors don’t dent them. Of course frig balls are coming back, what do you expect…

Frigates have a total of 5% extra health in the last patch. While that doesn’t seem a lot, they DID have a lot of hp, to begin with. The real problem is getting close to enemy Guards/Engineers and killing them before they kill your team. And when they’re huddled up like that around the same Beacon, it’s nigh-impossible to break through. Giving the Jericho Torpedo its AMS immunity was a counter against this, but was, ultimately, a failed attempt at it as it only worsened the problem. Any good Jericho LRF pilot will know exactly where to be to be effective on the entire map whilst remaining hidden to everyone or follow the ball around, providing Minefields on the Beacons.

 

There is still NO effective counter to this because Ceptors (the little things that actually managed to kill Frigates every now & then) are now (mostly) useless against them. Torpedo immunity actually ruined the wavering balance of the Frigballs into bringing it out again. Things were fine when the Singularity Cannon was implemented and, later, tweaked. Its current form is a bit lacking, but it certainly doesn’t need a buff. If you’re going to buff the weapon, then buff stats on every non-Frigate ship, because people are going to rage when the meta suddenly shifts to Singularity-ERRYTHING.

Missing Engineers? That is strange, since for my taste, the Engineer is atm. the strongest Frigate, especially in T3, especially with some Positron+Range+Coils Fit.

Not that it needs nerfs. I just think many people are fitting this ship wrong, trying to make it a tank, which actually is not the way to go, especially not with Feds.

 

ECMs are still very viable. They are just about right now, but the other Ceptors are a bit undervalued. Covert Ops seem to have almost only nuke fits with suicide now, some better pilots do their usual Recon trolling. The ECM is still tankier than other Ceptors after the nerf imho. 

Either Orion or Arc or both should be made more lucrative again. This would bring back at least some CO’s without nukes, but more intercepting.

 

Also, the shrapnel gun spread was a tiny bit too much imho.

Singularity canon is already enough of a pain in the *** is there no other alternatives to counter frigballs?

Beacon Hunt. its a stupid mode anyway. No tactics at all just go to the beacon like a low-brainer and slaughter or get slaughtered. MAKE them finally RANDOM!

 

^^^ This

Supposidly the bubble gun was made to COUNTER frig balls…

Jerico LRF should have an impact on frigball now.

Supposidly the bubble gun was made to COUNTER frig balls…

It did, at the start, not anymore. Now it’s just your “best” response, but still is not enough. I’m not advocating a straight up buff to the singularity cannon, but I do want something to counteract frig balls that isn’t “another frig ball”.

Maybe I should make a list of how to counter the Torpedo for whiners? After all, I learn a lot of counters daily.

Or maybe they deserve the IYF-Torpedo after all.

 

It just needs a change of thinking. You don’t let Jericho LRF’s proxytorp you either, why is that? Honestly. Ask yourself this question.

Maybe I should make a list of how to counter the Torpedo for whiners? After all, I learn a lot of counters daily.

Or maybe they deserve the IYF-Torpedo after all.

 

It just needs a change of thinking. You don’t let Jericho LRF’s proxytorp you either, why is that? Honestly. Ask yourself this question.

Who’s complaining about the torpedo? In practice it’s an annoyance more than anything.

Weird how the ECM hit the nerfbat, yet there aren’t less of them flying around at all. Instead, missing engis. Anyone else feeling like this or just me?

There are engineers, but only ever on the other team. The friendly engineers never have active heals ever (heals = hull heals, the rest is just convenience), I’m left to backspace healing when needed. I do my utmost to get them killed though, rawr.

I did notice more ECM than usual yesterday actually, was surprised myself. Including some fully purple guys I hadn’t seen before tiering down to solo troll.

As to frig balls: Since frigates now have slow turrets clearly frigates are currently meant to counter other frigates. Frig ball vs frig ball. Great… not. Besides, it’s not just that hull and shield buff to guards (and nerf to interceptors) that made the difference. It’s because many dropped the nerfed missile shield for more tank instead.

 

 

There are engineers, but only ever on the other team. The friendly engineers never have active heals ever (heals = hull heals, the rest is just convenience), I’m left to backspace healing when needed. I do my utmost to get them killed though, rawr.

Really? What Tier are you playing in? I always have full heal activated and even 2 heal stations for you.

 

 

 

As to frig balls: Since frigates now have slow turrets clearly frigates are currently meant to counter other frigates. Frig ball vs frig ball. Great… not. Besides, it’s not just that hull and shield buff to guards (and nerf to interceptors) that made the difference. It’s because many dropped the nerfed missile shield for more tank instead. 

Slow turrets should mean faster ships are counter of frigates, dude.

Fighter now is more of a counter-measure for frigates.

And Jerico LRF too.

T3 will be a better place with Frigballs coming back.

 

 

though, rawr.

RAWR

T3 will be a better place with Frigballs coming back.

 

 

RAWR

Right, let’s make 2 ship types a detriment to your team! That sounds awesome!  :facepalm:

Really? What Tier are you playing in? I always have full heal activated and even 2 heal stations for you.

Two heal stations over a shield? Have to admit not even I do that on my engineers.

What I meant was that I see plenty T2 and T3 engineers who’ll only activate heals when they need them to heal themselves (or sometimes not even then - by that time it’s ofc too late anyway), I suppose in an effort to conserve energy for boosting out of the torp spam.

 

Slow turrets should mean faster ships are counter of frigates, dude.

My statement was a bit tongue in cheek. Of course it should mean that. The problem is, slow turrets don’t really weaken frigates all that much when in a group because you cannot get close enough to outmaneuver them. The entire role of the guard is created around this area of denial idea, an engineer’s combat drones further reinforce it and if you’ve got an LRF or two in your ball then add the mines to that.

This is the first game I’ve ever seen that is designed to have the heavy vehicle class be entirely self-sufficient rather than rely on support from other classes. That’s the root of the problem really. To fix the tendency for frigates to ball up you need to make them reliant on other classes. Rock paper scissors and all that.

Already seeing some frigballs in T3: Jericho LRFs bombarding an area, with engies/guards holding the frontline. 

Already seeing some frigballs in T3: Jericho LRFs bombarding an area, with engies/guards holding the frontline.

T2 has plenty frigballs as well (in addition to 4-6 LRFs per side :P).

Right, let’s make 2 ship types a detriment to your team! That sounds awesome!  :facepalm:

trust me … these guys - they need to feel it like we did. it’ll be a good experience to draw from the next time they wanna moan about ECM, CovOps, Singularity etc.

 

[edit]

Frigs still die in T3 and below because heals are insufficient to sustain the sphere. It only takes a shift in mentality to get over it.

I know, its getting old… but look at this!

 

  BO6AQGu.jpg

 

Btw, it was domination, not beacon hunt. Hmmm… I wonder if guards are attractive for players… :crazy:

Also note the matches timestamp. 9/12 players insta grabbed their frig.  :facepalm:

 

On a side note: Its laggy as hell atm.