Thats what engine inhibitor is for, allowing you to hit with the beams
Nice touch with the shields. Not sure i agree with them (one less unique feature for the ships, factions), but it’s one way to bring balance.
The holiday weapons are cool, but it’s a pity they are class specific. I wish they could be designed so everyone could use them.
Nice touch with the shields. Not sure i agree with them (one less unique feature for the ships, factions), but it’s one way to bring balance.
The holiday weapons are cool, but it’s a pity they are class specific. I wish they could be designed so everyone could use them.
Freeze beam in gunship and the eclipse in LRF were OP. Also, they fit perfect on their new classes.
Freeze beam in gunship and the eclipse in LRF were OP. Also, they fit perfect on their new classes.
Hence my wish that they could be designed for universal purpose…
Hence my wish that they could be designed for universal purpose…
Oh sorry, I misunderstood you. :004j:
I have a question that I may missed.
In Sector Conquest there is friendly fire. How is the new engineer gun handled there ? Does it do the damage and then heal or just heal ?
I have a question that I may missed.
In Sector Conquest there is friendly fire. How is the new engineer gun handled there ? Does it do the damage and then heal or just heal ?
It only heals allies.
It only heals allies.
I can only guess that it implies that it does damage to allies than.
I can only guess that it implies that it does damage to allies than.
Nope; Just tested them in Sector Conquest, No dammages on the shield of my allies.
Hitting a wall with eclipse cause damage to yourself, but if done at certain angle you can self heal. Intended?
Alright, here is something interesting that almost slipped unnoticed in russian discussion:
а правда что боты шпионы которые накладывают разведчики можно сорвать если ударится об любую текстуру ? ато слушок ходит
-Is it true that it is possible to remove Spy Drones by “scratching/hitting” objects in a game (i.e. Asteroids, structures)?Да, это так, была несколько изменена механика - во всплывающей подсказке текст будет обновлен на следующей неделе.
_ - Yes it is true, we have slightly changed mechanics, and next week we will update a Tooltip. _
I unable to test this myself atm, any one interested?
Alright, here is something interesting that almost slipped unnoticed in russian discussion:
I unable to test this myself atm, any one interested?
Oh… I already read that tooltip and info, but I thought it would be some new mechanic in the future, so I guess it’s ok if I say I read it before.
Does the tackler gravity beam and engine supressor stack on reducing speed or do they affect different parameters - ie forward speed vs pitch/roll, etc? If they stack that means speed reduction of at least 40% from ES alone and at most ~80% combined?
I hope this message goes through nice and clear…
FIX THE LAG
The servers can’t xxxx handle 2500 pilots without crapping themselves to pieces and you want to release the game like this!?
70-80 ms on the Russian Servers and :
19:29:51.496 WARNING| client: snapshot loss rate 28.9%
19:29:52.454 WARNING| client: snapshot loss rate 31.3%
19:29:53.758 WARNING| client: snapshot loss rate 30.5%
19:29:53.809 WARNING| client: snapshot loss rate 32.0%
19:29:54.864 WARNING| client: snapshot loss rate 31.3%
19:29:55.121 WARNING| client: snapshot loss rate 32.8%
19:29:56.123 WARNING| client: snapshot loss rate 33.6%
19:29:56.423 WARNING| client: snapshot loss rate 35.9%
19:29:57.518 WARNING| client: snapshot loss rate 35.9%
19:29:57.872 WARNING| client: snapshot loss rate 37.5%
19:29:58.186 WARNING| client: snapshot loss rate 35.9%
19:29:58.762 WARNING| client: snapshot loss rate 34.4%
19:29:59.271 WARNING| client: snapshot loss rate 32.8%
19:29:59.737 WARNING| client: snapshot loss rate 34.4%
19:30:00.567 WARNING| client: snapshot loss rate 35.9%
19:30:01.496 WARNING| client: snapshot loss rate 37.5%
19:30:01.496 WARNING| client: loss more 4 snapshot in a row
19:30:02.968 WARNING| client: snapshot loss rate 38.3%
19:30:02.970 WARNING| client: snapshot loss rate 36.7%
19:30:03.643 WARNING| client: snapshot loss rate 35.2%
19:30:04.593 WARNING| client: snapshot loss rate 33.6%
19:30:05.700 WARNING| client: snapshot loss rate 33.6%
19:30:06.204 WARNING| client: snapshot loss rate 35.2%
19:30:06.649 WARNING| client: snapshot loss rate 33.6%
19:30:07.174 WARNING| client: snapshot loss rate 32.0%
19:30:07.418 WARNING| client: snapshot loss rate 30.5%
19:30:07.511 WARNING| client: packet loss last second 5.2%
19:30:07.697 WARNING| client: packet loss last second 6.4%
19:30:08.222 WARNING| client: packet loss last second 5.3%
19:30:08.318 WARNING| client: packet loss last second 6.5%
19:30:08.509 WARNING| client: packet loss last second 7.5%
19:30:08.622 WARNING| client: snapshot loss rate 29.7%
19:30:08.846 WARNING| client: snapshot loss rate 28.1%
19:30:08.888 WARNING| client: packet loss last second 8.9%
19:30:08.956 WARNING| client: packet loss last second 10.1%
19:30:09.042 WARNING| client: packet loss last second 11.4%
19:30:09.177 WARNING| client: packet loss last second 12.4%
19:30:09.269 WARNING| client: packet loss last second 11.4%
19:30:09.357 WARNING| client: packet loss last second 10.2%
This is happening more and more. It’s starting by Hard Lag in the Hangar while trying to change my fitting then ingame like this.
70-80 ms on the Russian Servers and :
This is happening more and more. It’s starting by Hard Lag in the Hangar while trying to change my fitting then ingame like this.
Because the Russian servers are running on this 
And on a sidenote, me (im from Brazil) get affected the most due to the distance. Specially on US servers (that were suposed to be the best for me, but i get 5-35% packet loss. And on european (also huge packet loss) russian servers i get the worst latency, but somehow they have less packet loss, but still sometimes it reaches peacks of 35% too.
Thanks for the find, xKostyan.
I was wondering why some ships just cloaked right after I droned them.
Its the ultimate nerfhammer to the drones, huh?
Im VERY disappointed.
Im still waiting for a patch WITHOUT any Inty-Nerf. :sad:
Thanks for the find, xKostyan.
I was wondering why some ships just cloaked right after I droned them.
Its the ultimate nerfhammer to the drones, huh?
Im VERY disappointed.
Im still waiting for a patch WITHOUT any Inty-Nerf. :sad:
xxxx drones xD they are too god to be disappointed for one nerf. Do you know how many players will know of that new mechanic even if it’s announced and has it’s proper tooltip? like 20% of them. Or even less.
xxxx drones xD they are too god to be disappointed for one nerf. Do you know how many players will know of that new mechanic even if it’s announced and has it’s proper tooltip? like 20% of them. Or even less.
Yea, but those are the 20% where drones come handy.
I tested the freeze-beam a bit and I dont like it. Dmg. Output is abysmal (too).
So, thanks for the Weapons but imo, none of them is even close to the classic weapons. Buff/debuff or weired behavior (ECM) is nice, but de facto not worth it.