As an actual “Glass Dagger” Hawk is better simply due to Passive CovOp module bonus = more dmg during burst
EagleB is one of the worst bomb planters in T3 = bomb speed debuff eliminates any means of tanking on E-B(adaptives), bomb speed debuff is % based so you get slowed more than other ship and every can easily catch up to you or you die in one shot/2 missiles.
Best planters are WolfM - overdrive+engine boost = 700 speed with bomb, and Sai - agile to dodge, good speed, - shield drain a frigate in range and you can tank a lot while dragging/planting a bomb.
E-B has higher base speed than Sai, and if going for speed build zou can hit 700 with that. I have seen bomb matches when the carrier E-B simply outran the chasing ceptors.
Yes same and even more stands for Sai, because of the shield drain it is a better planter.
and comon… WolfM? who plays that sh*t anymore, it ain’t even prem ship. /sarcasm
But even if that was true, the other zerg corporation battles would be split up between 5-10 different corporations, and you’re also not accounting for the NOVA and DNO squads out there that will stomp faces just like we will. I think overall, it gives zerg corps more chances to gain points, yes, but “skilled” corporations will have a higher win percentage and earn more points per battle because they are purposefully playing the objective to earn the most points possible.
^This.
Plus take into account that until now the SQ was about “the fat get fatter” (just remeber ESB sitting on ALL the GS sectors … admit it.) this way the less skilled corps and pilots will get to a chance to grab some goods.
NO, it ISN’T a skilled player friendly change and it does support zerg corps, and I don’t really like it either but I see the reason behind it. I mean it’s just PR - the devs want more people to “enjoy” the game. So okay, let’s throw a bone to the dogs. (even if it means that a minority of skilled players won’t approve it and will be mad as 'ell.)