Star Conflict OBT v.0.9.15 Discussion

As an actual “Glass Dagger” Hawk is better simply due to Passive CovOp module bonus = more dmg during burst

 

EagleB is one of the worst bomb planters in T3 = bomb speed debuff eliminates any means of tanking on E-B(adaptives), bomb speed debuff is % based so you get slowed more than other ship and every can easily catch up to you or you die in one shot/2 missiles.

 Best planters are WolfM - overdrive+engine boost = 700 speed with bomb, and Sai - agile to dodge, good speed, - shield drain a frigate in range and you can tank a lot while dragging/planting a bomb.

E-B has higher base speed than Sai, and if going for speed build zou can hit 700 with that.  I have seen bomb matches when the carrier E-B simply outran the chasing ceptors.

Yes same and even more stands for Sai, because of the shield drain it is a better planter.

 

and comon… WolfM?  who plays that sh*t anymore, it ain’t even prem ship. /sarcasm

 

But even if that was true, the other zerg corporation battles would be split up between 5-10 different corporations, and you’re also not accounting for the NOVA and DNO squads out there that will stomp faces just like we will. I think overall, it gives zerg corps more chances to gain points, yes, but “skilled” corporations will have a higher win percentage and earn more points per battle because they are purposefully playing the objective to earn the most points possible.

^This.

Plus take into account that until now the SQ was about “the fat get fatter” (just remeber ESB sitting on ALL the GS sectors … admit it.) this way the less skilled corps and pilots will get to a chance to grab some goods.

NO, it ISN’T a skilled player friendly change and it does support zerg corps, and I don’t really like it either but I see the reason behind it.  I mean it’s just PR - the devs want more people to “enjoy” the game.  So okay, let’s throw a bone to the dogs.  (even if it means that a minority of skilled players won’t approve it and will be mad as 'ell.)

Antibus was the point of the damage/assist changes to reduce all synergy gained in a match? The reason I ask is because on the Russian forums it said that all damage assists buffs and debuffs would go up to compensate for those not gaining enough synergy.

 

The result of these changes are less synergy across the board PvE and PvP. I am just curious if it will be changed to increase synergy rewards or if we are stuck with the higher grind as intended.

I am surprised i dont see word “gauss” waaaaay more often in this thread, did any of you look into it, seriously, look at it especialy in higher tiers.

Yeah, just tested, and this change sucks xxxx for Command and Engie ships. Now i have an incentive NOT to shoot at the enemy, as i get more points by providing the buff than doing some percent of damage. I will still shoot the enemy, because i’m a friggin teamplayer, but i will grumble for my lost points, lost because i don’t want to be a burden for my team.

 

Solution would be simple: add buff points to the kill (assist), not replace it.

First, I would say that engies SHOULDN’T have an incentive to shoot the enemy.  It draws attention.  The purpose of engineer and command is to be support.  Only shoot when you need to.  Support your team with firepower and heals, and you’ll be doing your team a great service.  Dying would cripple your team, so don’t overdo it.

 

They decreased the effectiveness of heals (if no frigs are on your team besides you), unfortunately, so if you’re overly concerned with your points at the end of a round, then sure…go kill some things.  Either that, or make sure you’re constantly with your team to maximize your assist count.

 

Keep in mind, though, that you only get synergy for damage dealt plus 50% for the kill.  The best way for a frig to get points this way IS to deal the most damage.  So I guess it really depends on what type of frig pilot you are.  If you care about points versus support, then it would benefit you if you get more kills.  However, if you care about the team’s overall score, you’d be wary of even shooting.  

 

I, personally, play very defensive as frigate…I’m in a styx, so it works well.  Never put yourself out of position, and you’ll find that you don’t need to shoot very much to get a decent score.

I am surprised i dont see word “gauss” waaaaay more often in this thread, did any of you look into it, seriously, look at it especialy in higher tiers.

It’s ridiculous… Well, we wanted a buff for it. We just got WAY more than we asked for xD

First, I would say that engies SHOULDN’T have an incentive to shoot the enemy.  It draws attention.  The purpose of engineer and command is to be support.  Only shoot when you need to.  Support your team with firepower and heals, and you’ll be doing your team a great service.  Dying would cripple your team, so don’t overdo it.

 

They decreased the effectiveness of heals (if no frigs are on your team besides you), unfortunately, so if you’re overly concerned with your points at the end of a round, then sure…go kill some things.  Either that, or make sure you’re constantly with your team to maximize your assist count.

 

Keep in mind, though, that you only get synergy for damage dealt plus 50% for the kill.  The best way for a frig to get points this way IS to deal the most damage.  So I guess it really depends on what type of frig pilot you are.  If you care about points versus support, then it would benefit you if you get more kills.  However, if you care about the team’s overall score, you’d be wary of even shooting.  

 

I, personally, play very defensive as frigate…I’m in a styx, so it works well.  Never put yourself out of position, and you’ll find that you don’t need to shoot very much to get a decent score.

As for engies… you know you can’t always CHOOSE whether to shoot or not.

Say, you are protecting your capt.  Random recon jumps at you, shooting your capt.  The capt - or someone else kills him swiftly, but not fast enough for your little drones NOT to hit said recon for like… 8% of the damage.

Boosh! there goes your flat 20 points buff assist, welcome 8 points dmg assist.

And not only captain matches.  Often low health allies will fly to you or your healing stations (which are more often than not close to you).  Drone shoots, again low point kill assist instead of flat buff.

But even if that was true, the other zerg corporation battles would be split up between 5-10 different corporations, and you’re also not accounting for the NOVA and DNO squads out there that will stomp faces just like we will. I think overall, it gives zerg corps more chances to gain points, yes, but “skilled” corporations will have a higher win percentage and earn more points per battle because they are purposefully playing the objective to earn the most points possible.

 

Most zerg corps already have 3-5x more sectors than ESB, WPK and NASA ever had at the same time. The percentage of our wins does not matter, all they have to do is show up, it’s free points for everyone. It just hurts me the losses we had, or the victories we achieved for them with them not pulling their weight, being forced in our team, over and over again. And they get sectors, because they just have more presence, farming points is so easy, you literaly don’t have to do anything, with numbers and activity like this, you just need some blind luck. Proof as how we achived 120 points with 1 squad in 1 hour, and these points don’t help us anything because we lose everything once we bid on a sector. It doesn’t make any sense, being a part of stronger, more successful corp is no advantage in SQ, SQ prefers zerg.

Most zerg corps already have 3-5x more sectors than ESB, WPK and NASA ever had at the same time. The percentage of our wins does not matter, all they have to do is show up, it’s free points for everyone. It just hurts me the losses we had, or the victories we achieved for them with them not pulling their weight, being forced in our team, over and over again. And they get all the sectors, because they just had more presence, even if they lost everything and just captured 1 beacon. They still get more sectors, and they did nothing. All they ever did was make for us is make the matches harder. And they have 5 sectors.

I agree with this, absolutely, but for the sake of the argument, 90% of the sectors we bid on are 2-3 times more expensive at the minimu price AND we had to out bid competitors, effectively biding 50-100% influense on top of minimum price, while those zergs are going for the cheapest and rarely have to outbid anyone.

Most zerg corps already have 3-5x more sectors than ESB, WPK and NASA ever had at the same time. The percentage of our wins does not matter, all they have to do is show up, it’s free points for everyone. It just hurts me the losses we had, or the victories we achieved for them with them not pulling their weight, being forced in our team, over and over again. And they get sectors, because they just have more presence, farming points is so easy, you literaly don’t have to do anything, with numbers and activity like this, you just need some blind luck. Proof as how we achived 120 points with 1 squad in 1 hour, and these points don’t help us anything because we lose everything once we bid on a sector. It doesn’t make any sense, being a part of stronger, more successful corp is no advantage in SQ, SQ prefers zerg.

 

There’s 14 sectors that are actually worth having. 8 of them are held by the common group of “skilled” corporations everyone throws around there. 3 of them are held by smaller corporations that do at least on average have helpful/good pilots. 1 isn’t currently owned. The other 2 are held by zerg corporations. I’d say this is pretty balanced.

 

The only thing that needs to be changed are the minimum bids. They were set in the old system, they weren’t upgraded with the new one. Make them 2-4x higher than they are currently.

 

Also, there totally needs to be a “This player is a total xxxx.” voting option after matches.

Most zerg corps already have 3-5x more sectors than ESB, WPK and NASA ever had at the same time. The percentage of our wins does not matter, all they have to do is show up, it’s free points for everyone. It just hurts me the losses we had, or the victories we achieved for them with them not pulling their weight, being forced in our team, over and over again. And they get sectors, because they just have more presence, farming points is so easy, you literaly don’t have to do anything, with numbers and activity like this, you just need some blind luck. Proof as how we achived 120 points with 1 squad in 1 hour, and these points don’t help us anything because we lose everything once we bid on a sector. It doesn’t make any sense, being a part of stronger, more successful corp is no advantage in SQ, SQ prefers zerg.

Well, it’s similar to socialism the strong/wealthy carry the weak/poor .

 

Also, there totally needs to be a “This player is a total xxxx.” voting option after matches.

 

aha +1 to that!

one thing I don’t like is with the new set-up there is a decrease in synergy gain… hard to gain synergy for average pilots and casual players…means more grind aswell…hopfully there’ll be a minimum point earned not like 1%  dmg=1 synergy…

Hey there, we have seen your concerns regarding synergy gain and buff/debuff assists, we are aware of them, but we still need to gather more statistics, and after that decide on the best way to fix. We would like to remind you that this system is installed for testing purposes, and playing is the best way you can help us to make this updated system better!

Hey, also I’m not sure how CEO assistant fits in the Russian language, but in English, it’s not really the greatest of titles. Something like Director or Vice President would probably be more fitting than CEO assistant.

I am surprised i dont see word “gauss” waaaaay more often in this thread, did any of you look into it, seriously, look at it especialy in higher tiers.

Install +ROF +spread ammunition on it and enjoy “old” gauss with extended range and 1200 dmg instead of 800! (no charge shotted of course)

 

 

Still I find positron cannon too OP. Two charged shoots is enough to instapwn any inty or fed fighter.

Hey, also I’m not sure how CEO assistant fits in the Russian language, but in English, it’s not really the greatest of titles. Something like Director or Vice President would probably be more fitting than CEO assistant.

All right, thank you - noted.

Hey there, we have seen your concerns regarding synergy gain and buff/debuff assists, we are aware of them, but we still need to gather more statistics, and after that decide on the best way to fix. We would like to remind you that this system is installed for testing purposes, and playing is the best way you can help us to make this updated system better!

It’s a matter of “if buff assist > dmg assist then points = buff assist”.

 

I don’t really think a couple weeks’ worth of feedback is necessary for this. This is gonna kill Engineers, Commands and a few more Support ships that don’t rely entirely on dps. In fact, I’m surprised this wasn’t thought-out during testing.

It’s a matter of “if buff assist > dmg assist then points = buff assist”.

 

I don’t really think a couple weeks’ worth of feedback is necessary for this. This is gonna kill Engineers, Commands and a few more Support ships that don’t rely entirely on dps. In fact, I’m surprised this wasn’t thought-out during testing.

It partially was, but we needed statistics from ‘big game’

another question. Why did I get 2v2 bot game in T2 (r5 and prems) with 1100 ppl online and highest graph showing ppl in r5-6 and almost nobody past r8.

 

I saw the MM was tweaked in the notes …

 

I played one PvP game yesterday evening with rank 5 &6 ships. That was the rank most populated of the queue and I ended up in a 4 vs 4 match.

Point taken.