Star Conflict OBT v.0.9.14
Holiday event conclusion
Disabled Holiday Hangar decorations
Disabled Holiday ship decorations
Holiday decoration elements have been removed, money spent on them - refunded
Installed customization items persist until the next re-painting
Removed Holiday weapons
Disabled Holiday tasks
General
Spawn invincibility
Spawn invincibility is now removed if the pilot uses modules or weapons
Combat Recon
Changed captain pick rules
The captain is picked 15 seconds before the end of the final countdown
Captain pick is conducted among the players already loaded intp the game at the time of the pick
The player with the highest effectiveness rating becomes the captain
There are no other conditions for picking the captain
If no player is loaded at the time of the pick, a bot may become the captain
Controls
You can now store keybinds in the cloud
Graphics
Added lens flare effects
The effect can be enabled in options
If your hardware is not powerful enough, you can’t enable the effect
Ships
Mauler
Changed weapons placement
Tuned the ship’s appearance
Weapons
Positron Cannon
Spread now also decreases during charge accumulation
If the weapon is charged but a shot is not fired, spread stops decreasing
Cruise missile
Cruise missile can now avoid obstacles
Active modules
Energy Absorber
Any version of thios modules now works for 7 seconds
Static barrier
The barrier now stops all effects including: Pulsar, hull/shield regeneration
Apart from the listed effects, it also stops all effects requiring direct line of sight
Implant
neurocontroller ‘Armadillo’
Missile damage reduction now stands at 30% compared to the previous 40%
Critical damage reduction now stands at 20%, compared to the previous 40%
Alpha-inhibitor ‘Ox’
Critical damage increase now stands at 35%, compared to the previous 50%
PvE balancing:
Hidden maintenance shop
Increased 2nd stage difficulty for ranks 4-6
Secret shipyard raid
Reduced 3rd stage difficulty for ranks 4-6
Increased AI durability and damage, as well as turret durability for ranks 7-9
‘Blackwood’ shipyard
Significantly increased 3rd stage boss durability, strengthened the boss’s wingmen for ranks 1-3
Increased turret damage and durability for ranks 10-12
Hangar
General
Added a ‘Forum’ button to the help section for quick game forums access
Module upgrade window now shows all possible purchase options
Added a warning that you still have space in your contract registry
Added a notification about a unique sticker becoming available to the pilot
Improved pilot’s financial account tooltip
Improved help section
Improved booster slot appearance
Improved matchmaking queue tooltip
Increased ‘Customization’ button size
Improved contract text colour
Improved notification system
if you simultaneously remove several modules from a ship, you only receive one notification
Customization
Added new flag patterns:
Antarctic
Israel
Slovakia
Turkey
Switzerland
Estonia
Changed sticker catalogue structure
Pirate and DLC categories have been united into a single DLC category
Categories Tournament, Individual and Contests are now merged in a single Individual category
Combat interface
General
Beacon state icons now also have numerical values next to them
If a beacon is protected by drones, their number is now displayed over the beacon state icon
Numerical values for beacon state can be disabled in game options
Numerical output is on by default
Added display of incoming damage, repairs and effects
Incoming damage is shown with moving digits
The digits move towards the top of the screen parallel to hull and shield integrity indicators
Digit colour matches damage or regeneration type
Regeneration/repairs are shown in green font
Applied effects also display the type and source of each effect
Damage display can be enabled in game options
Damage display is disabled by default
Added the captain’s stats display for Combat Recon mode
Stats are displayed at the top of the screen
Stats are displayed for both captains
Hull and shield integrity are displayed separately
Bug fixes
Fixed Hangar sounds
Fixed Sector Conquest reward calculation bugs
Fixed a bug in ‘Autonomous Charging Station’ description
Fixed a bug in Razer ship model
Fixed a bug in ship customization screen: there are now fewer sticker groups
Fixed a bug in weapon tooltip appearance
Fixed a bug with Combat Reboot
Fixed a bug with Covert Ops role bonus not affecting Plasma Arc
Fixed a bug with Missile Shield secondary activation
Fixed a bug with Neuroconnector ‘Rapidus III’
The implant no longer speeds up missile reloading
Fixed a bug with a booster occupying warehouse space
Fixed a bug with active repair button during matchmaking
Fixed a bug with energy draining while you’re unable to launch a repair station
Fixed a bug with incorrect Micro-locator and Autonomous Stations visibility
Fixed a bug with incorrect Singularity Generator projectile explosion effect position
Fixed a bug with missing highlights for stationary objects in PvE
Fixed a bug with missing notifications on Spy Drones and Micro-locators
Fixed a bug with ships exploding on approach to stationary warp gates
Fixed a bug with the 4th combat slot still being locked after the purchase of a rank 12 premium ship
Fixed a crash to desktop
Fixed a physics bug in ‘Blackwood’ Shipyard
Fixed a rare bug with broken ship transition from one combat slot to another
Fixed descriptions for Loki
Fixed descriptions for the ‘All-rounder’ contract
Fixed physics bugs in ‘Eastern Mining Station’
Fixed several graphical effects
Fixed several module icons
Fixed several ship model bugs
Fixed text bugs
Improved help text for Sector Conquest
Improved module icons
Improved winner selection conditions for Sector Conquest
Optimized dust effects that used to significantly affect game performance
Reduced star brightness on ‘Threshold’
[Update discussion](< base_url >/index.php?/topic/22232-star-conflict-obt-v0914-discussion/)